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<blockquote data-quote="pemerton" data-source="post: 6349526" data-attributes="member: 42582"><p>[MENTION=6696971]Manbearcat[/MENTION], [MENTION=16586]Campbell[/MENTION]: so I dragged myself away from the regularly-scheduled edition wars to read up on this thread, and think a bit about Thurgon.</p><p></p><p>Here are some stats - I hope I've got the system right:</p><p></p><p>[sblock]<strong>Thurgon</strong>, 6th level Paladin</p><p></p><p>Fiery eyes, Helmet, Worn Holy Symbol (crossed axes), Fit Body</p><p></p><p>Good-aligned (endangers self to protect those weaker)</p><p></p><p>STR 18 (+3) - +2L</p><p>CON 15 (+1) - +2L</p><p>DEX 8 (-1)</p><p>INT 9 (+0)</p><p>WIS 13 (+1) - +1L</p><p>CHA 15 (+1)</p><p></p><p>HP 25</p><p></p><p><u>Stuff</u></p><p>Transport: Horse - 75 coins, load 10</p><p></p><p>Load 14:</p><p style="margin-left: 20px">Scale Armour (-2 damage, enc 3)</p> <p style="margin-left: 20px">Shield (-1 damage, enc 2)</p> <p style="margin-left: 20px">Heavy mace (close, +1 dam, enc 1)</p> <p style="margin-left: 20px">Adventuring gear (enc 1)</p> <p style="margin-left: 20px">Dungeon rations x5 (enc 1)</p><p>Damage 1d10</p><p></p><p>Magic Items:</p><p></p><p style="margin-left: 20px"><em>Kord's Boon</em> - Honour and Glory! (cost 75 coins)</p><p style="margin-left: 20px">When the tide needs turning or you are against great numbers, if you Hack & Slash or Defend with a 10 +, you can rally; heal yourself or an ally of 10 damage; or remove one debility (your choice).</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Weight of the Iron Tower</em> - Blessed heavy mace (close, + 2 damage, 1 weight).</p><p style="margin-left: 20px">When you bear this weaon, you become a beacon of inspiration to all you lead. Any hirelings in your employ have +1 Loyalty, no matter the quality of your leadership.</p> </p><p></p><p><u>Hirelings</u></p><p>Herald</p><p style="margin-left: 20px">When you need to know some matter of history, culture, heraldry, or courtly affairs, add +2 to your Spout Lore rolls. When the audience would be moved by your legend or station and your herald announces your heroic deeds and noble titles, add +1 to your I Am the Law or Parley rolls. Loyalty 2. Cost: Fame and Glory.</p><p></p><p>Theren (Warrior)</p><p style="margin-left: 20px">When you deal damage while a warrior aids you add their skill (+3) to the damage done. If your attack results in consequences (like a counter attack) the man-at-arms takes the brunt of it. Loyalty 3; Cost: The Thrill of Victory (Theren's Beliefs - (Protection) I am not the focus of attention, I am the mistake you make in assuming his flank was weaker than his front; (Service) There must be some purpose. I have yet to find anyone whose flaws do not out way their convictions; (Determination) If it is living, it will decorate my spear. If it isn’t living, I will die and then it will decorate my spear.)</p><p></p><p><u>MOVES</u></p><p></p><p>Armoured: ignore clumsy tag on armour worn.</p><p></p><p>Give an NPC an order based on my divine authority</p><p style="margin-left: 20px">R+1(CHA) (7-9 they choose (i) do what I say, (ii) back away cautiously, then flee, (iii) attack me; 10+ as 7-9 but I take +1 forward vs them; Miss they do as they please and I take -1 forward vs them)</p><p></p><p>Detect Evil: When praying for guidance, asking *What here is evil?*, the GM will answer honestly.</p><p></p><p>Laying on of Hands (skin-to-skin)</p><p style="margin-left: 20px">R+1(CHA) (10+ heal 1d8 or one disease; 7-9 as 10+ but damage/disease transferred to me)</p><p></p><p>Hospitaller: +1d8 when heal an ally.</p><p></p><p>Hack & Slash: R+2(STR) (10+, deal damage (1d10+2) and avoid, or deal damage+1d6; 7-9, deal damage).</p><p style="margin-left: 20px">Setup Strike: choose an ally when I hack and slash; their next attack vs my target does +1d4 damage</p><p></p><p>Staunch Defender</p><p style="margin-left: 20px">While I stand in defence of a person, item, or location under attack, R+1(CON) (10+, hold 3; 9 or less, hold 1), when I am attacked or the thing I defend is attacked I may spend hold, 1 for 1, to choose to: redirect an attack from the defended thing to me; halve the attack’s effect (ie the attacker gets some of what they want but not all of it) or damage; open up the attacker to an ally giving that ally +1 forward against the attacker; deal damage to the attacker equal to my level (if wthin reach of your weapon).</p><p></p><p>Quest + Perfect Knight:</p><p style="margin-left: 20px">When, through prayer and ritual cleansing, I dedicate myself to a mission (slay X, a great blight on the land; defend X from the iniquities that beset them; discover the truth of X) choose 3 boons (an unwavering sense of direction to X; invulnerability to X (eg edged weapons, fire, enchantment, etc); a mark of divine authority; senses that pierce lies; a voice that transcends language; freedom from hunger, thirst, and sleep) which require keeping a vow specified by the GM.</p><p></p><p>Divine Favour (gained at 2nd level, natch!):</p><p style="margin-left: 20px">Spend uninterrupted time (an hour or so) in quiet communion with my deity, lose any spells already granted and gain new spells (6 spell levels of 5th or lower level) plus prepare all of my rotes; to cast a spell R+1(WIS) (10+ successful cast and don't lose spell; 7-9 cast but choose either to lose spell, to draw unwelcome attention/complication, or to take -1 to cast until next communion).</p><p></p><p><u>BONDS</u></p><p><em>Theren </em>has stood by me in battle and can be trusted completely.</p><p></p><p><em>The people of the city</em> remain brave in spite of their suffering; I have much to learn from them.</p><p></p><p><em>Lucann</em>'s misguided self-indulgence endangers his very soul!</p><p></p><p><em>Quinn</em> can be brought back from the darkness into which I allowed him to fall.[/sblock]</p><p></p><p>I'll put an opening panel in a separate post.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6349526, member: 42582"] [MENTION=6696971]Manbearcat[/MENTION], [MENTION=16586]Campbell[/MENTION]: so I dragged myself away from the regularly-scheduled edition wars to read up on this thread, and think a bit about Thurgon. Here are some stats - I hope I've got the system right: [sblock][B]Thurgon[/B], 6th level Paladin Fiery eyes, Helmet, Worn Holy Symbol (crossed axes), Fit Body Good-aligned (endangers self to protect those weaker) STR 18 (+3) - +2L CON 15 (+1) - +2L DEX 8 (-1) INT 9 (+0) WIS 13 (+1) - +1L CHA 15 (+1) HP 25 [u]Stuff[/u] Transport: Horse - 75 coins, load 10 Load 14: [indent]Scale Armour (-2 damage, enc 3) Shield (-1 damage, enc 2) Heavy mace (close, +1 dam, enc 1) Adventuring gear (enc 1) Dungeon rations x5 (enc 1)[/indent] Damage 1d10 Magic Items: [indent][I]Kord's Boon[/I] - Honour and Glory! (cost 75 coins) [indent]When the tide needs turning or you are against great numbers, if you Hack & Slash or Defend with a 10 +, you can rally; heal yourself or an ally of 10 damage; or remove one debility (your choice).[/indent] [I]Weight of the Iron Tower[/I] - Blessed heavy mace (close, + 2 damage, 1 weight). [indent]When you bear this weaon, you become a beacon of inspiration to all you lead. Any hirelings in your employ have +1 Loyalty, no matter the quality of your leadership.[/indent][/indent] [U]Hirelings[/U] Herald [indent]When you need to know some matter of history, culture, heraldry, or courtly affairs, add +2 to your Spout Lore rolls. When the audience would be moved by your legend or station and your herald announces your heroic deeds and noble titles, add +1 to your I Am the Law or Parley rolls. Loyalty 2. Cost: Fame and Glory.[/indent] Theren (Warrior) [indent]When you deal damage while a warrior aids you add their skill (+3) to the damage done. If your attack results in consequences (like a counter attack) the man-at-arms takes the brunt of it. Loyalty 3; Cost: The Thrill of Victory (Theren's Beliefs - (Protection) I am not the focus of attention, I am the mistake you make in assuming his flank was weaker than his front; (Service) There must be some purpose. I have yet to find anyone whose flaws do not out way their convictions; (Determination) If it is living, it will decorate my spear. If it isn’t living, I will die and then it will decorate my spear.)[/indent] [U]MOVES[/U] Armoured: ignore clumsy tag on armour worn. Give an NPC an order based on my divine authority [indent]R+1(CHA) (7-9 they choose (i) do what I say, (ii) back away cautiously, then flee, (iii) attack me; 10+ as 7-9 but I take +1 forward vs them; Miss they do as they please and I take -1 forward vs them)[/indent] Detect Evil: When praying for guidance, asking *What here is evil?*, the GM will answer honestly. Laying on of Hands (skin-to-skin) [indent]R+1(CHA) (10+ heal 1d8 or one disease; 7-9 as 10+ but damage/disease transferred to me)[/indent] Hospitaller: +1d8 when heal an ally. Hack & Slash: R+2(STR) (10+, deal damage (1d10+2) and avoid, or deal damage+1d6; 7-9, deal damage). [indent]Setup Strike: choose an ally when I hack and slash; their next attack vs my target does +1d4 damage[/indent] Staunch Defender [indent]While I stand in defence of a person, item, or location under attack, R+1(CON) (10+, hold 3; 9 or less, hold 1), when I am attacked or the thing I defend is attacked I may spend hold, 1 for 1, to choose to: redirect an attack from the defended thing to me; halve the attack’s effect (ie the attacker gets some of what they want but not all of it) or damage; open up the attacker to an ally giving that ally +1 forward against the attacker; deal damage to the attacker equal to my level (if wthin reach of your weapon).[/indent] Quest + Perfect Knight: [indent]When, through prayer and ritual cleansing, I dedicate myself to a mission (slay X, a great blight on the land; defend X from the iniquities that beset them; discover the truth of X) choose 3 boons (an unwavering sense of direction to X; invulnerability to X (eg edged weapons, fire, enchantment, etc); a mark of divine authority; senses that pierce lies; a voice that transcends language; freedom from hunger, thirst, and sleep) which require keeping a vow specified by the GM.[/indent] Divine Favour (gained at 2nd level, natch!): [indent]Spend uninterrupted time (an hour or so) in quiet communion with my deity, lose any spells already granted and gain new spells (6 spell levels of 5th or lower level) plus prepare all of my rotes; to cast a spell R+1(WIS) (10+ successful cast and don't lose spell; 7-9 cast but choose either to lose spell, to draw unwelcome attention/complication, or to take -1 to cast until next communion).[/indent] [u]BONDS[/u] [I]Theren [/I]has stood by me in battle and can be trusted completely. [I]The people of the city[/I] remain brave in spite of their suffering; I have much to learn from them. [I]Lucann[/I]'s misguided self-indulgence endangers his very soul! [I]Quinn[/I] can be brought back from the darkness into which I allowed him to fall.[/sblock] I'll put an opening panel in a separate post. [/QUOTE]
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