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<blockquote data-quote="pemerton" data-source="post: 6353837" data-attributes="member: 42582"><p>I didn't know that rule - I haven't read all of the rulebook yet - so thanks for the heads up.</p><p></p><p>I wasn't sure if Dame Naquel was under attack yet, but given that she is then absolutely I am spending my Hold:</p><p></p><p style="margin-left: 20px">Thurgon grabs Dame Naquel and pulls her to safety behind him just in time for her to avoid the tendrils trying to ensnare her. They grasp at Thurgon instead, but he pays them little heed as he yells at her "The crystal you carry, that Quinn gave you - throw it to the floor so that I can smash it with my mace!" </p><p></p><p>The b[2d8] damage = 6, so after armour I take 4, reducing me to 17 hp.</p><p></p><p>As I said in my earlier post, Lucann can take care of himself for a moment or two!</p><p></p><p>Thurgon smashes it with his mace. Assuming that that is "Hack & Slash":</p><p></p><p style="margin-left: 20px">2d6+3 = 2+3 = 5.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Thurgon's mace falls upon the crystal, but it does not shatter. "Curse Quinn's dark magic!"</p><p></p><p>Does Dame Naquel have any sort of weapon on her? If so, Thurgon yells at her again "Naquel, smash it! It is the evil here" - and her attempt to smash it gets +1d4 from my Setup Strike ability. If she is unarmed, can you tell me a bit more about what she has or might be ready to hand (eg is there a stone, a pitcher, or something she could pick up?) and I'll think about an alternative instruction.</p><p></p><p>By the way, if I am the Law is needed to get Naquel to act, given her apparent fugue state, here is the move:</p><p></p><p>2d6+1 = 6+1 = 7. Which hopefully is (just) enough.</p><p></p><p> [MENTION=16586]Campbell[/MENTION], I hope things go better for Lucann on the inside then they're going out here! I'll try to keep Naquel alive at least.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6353837, member: 42582"] I didn't know that rule - I haven't read all of the rulebook yet - so thanks for the heads up. I wasn't sure if Dame Naquel was under attack yet, but given that she is then absolutely I am spending my Hold: [indent]Thurgon grabs Dame Naquel and pulls her to safety behind him just in time for her to avoid the tendrils trying to ensnare her. They grasp at Thurgon instead, but he pays them little heed as he yells at her "The crystal you carry, that Quinn gave you - throw it to the floor so that I can smash it with my mace!" [/indent] The b[2d8] damage = 6, so after armour I take 4, reducing me to 17 hp. As I said in my earlier post, Lucann can take care of himself for a moment or two! Thurgon smashes it with his mace. Assuming that that is "Hack & Slash": [indent]2d6+3 = 2+3 = 5. Thurgon's mace falls upon the crystal, but it does not shatter. "Curse Quinn's dark magic!"[/indent] Does Dame Naquel have any sort of weapon on her? If so, Thurgon yells at her again "Naquel, smash it! It is the evil here" - and her attempt to smash it gets +1d4 from my Setup Strike ability. If she is unarmed, can you tell me a bit more about what she has or might be ready to hand (eg is there a stone, a pitcher, or something she could pick up?) and I'll think about an alternative instruction. By the way, if I am the Law is needed to get Naquel to act, given her apparent fugue state, here is the move: 2d6+1 = 6+1 = 7. Which hopefully is (just) enough. [MENTION=16586]Campbell[/MENTION], I hope things go better for Lucann on the inside then they're going out here! I'll try to keep Naquel alive at least. [/QUOTE]
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