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<blockquote data-quote="Manbearcat" data-source="post: 6353921" data-attributes="member: 6696971"><p>You're welcome and not a problem. And Mark XP for your H&S below!</p><p></p><p>Also, its not going to apply in this case (because this isn't just an inanimate object that won't fight back), but in the future, if you want to <strong>use pure strength to destroy an inanimate obstacle </strong>(such as Fighter's BBLG where they get some fiat ability to dictate the narrative), just go ahead and roll damage and we'll see how that lines up with HP/armor. That may apply to pretty immediate resolution, so figured I'd give you a heads up.</p><p></p><p> </p><p></p><p>Fingers crossed!</p><p></p><p></p><p></p><p>IAtL is definitely fitting here. She snaps out of it and does as you command. Or at least attempts to! Complication from 6- on H&S below...</p><p></p><p></p><p></p><p>1) She is armed with her trusty longsword (no Knight of the Iron Tower is without their sidearm!). She snaps to attention at your command, rips the longsword from its sheathe. But...as she does...</p><p></p><p>2) <em> The infernal orb animates, levitates a few feet off the ground, gives off a strange WUUUUUH sound, and a pulse of magical energy <strong>forceful</strong>ly slams against you and Dame Naquel, attempting to throw you back. Dame Naquel is separated from her weapon and she is thrown from her feet, landing a wee bit down the corridor. </em>What about Thurgon (need DD or something here to resist)?</p><p></p><p>3) Corridor features:</p><p></p><p>a) There is an extremely heavy light fixture overhead, anchored via chains and hooks. You figure if you can trigger its collapse (with a move), it <em><strong>should </strong></em>do the trick. b[2d8]</p><p></p><p>b) Likewise, there is a stone statue wearing a suit of armor. If you could topple that thing or destroy its stone stand, it <em><strong>should </strong></em>also do the trick. b[2d8] </p><p></p><p>EDIT - WORLD MOVES FOR a) and b)</p><p></p><p><em><strong>Bring down the fixture</strong></em> or <em><strong>Topple the statue!</strong></em> Roll + (relevant stat). On a 10 + Hold 3. On a 7-9 Hold 2. Spend Hold 1 for 1.</p><p></p><p>* Deal its damage.</p><p>* No one gets hurt as collateral (d4).</p><p>* The builders don't request 20 gold for the Iron Tower's coffers to do the necessary repairs!</p><p>* Gaining passage to the door to Lucann doesn't require a DD move.</p><p></p><p></p><p>c) Metagame info to make this easy for us; Orb - only 2 hp but 4 armor for hefty magical warding!</p><p></p><p>4) If you succeed at resisting this thing and you can IAtL her with a 10 +, that will bulwark her strength enough to resist the repulsion effect and help you in whatever you want to accomplish (+1 forward). If you just want her to H&S, she can get her blade and take your SS bonus. Please resolve that for her (2d6 + 2; d8 + 1d4 from SS) and we'll see what happens.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6353921, member: 6696971"] You're welcome and not a problem. And Mark XP for your H&S below! Also, its not going to apply in this case (because this isn't just an inanimate object that won't fight back), but in the future, if you want to [B]use pure strength to destroy an inanimate obstacle [/B](such as Fighter's BBLG where they get some fiat ability to dictate the narrative), just go ahead and roll damage and we'll see how that lines up with HP/armor. That may apply to pretty immediate resolution, so figured I'd give you a heads up. Fingers crossed! IAtL is definitely fitting here. She snaps out of it and does as you command. Or at least attempts to! Complication from 6- on H&S below... 1) She is armed with her trusty longsword (no Knight of the Iron Tower is without their sidearm!). She snaps to attention at your command, rips the longsword from its sheathe. But...as she does... 2) [I] The infernal orb animates, levitates a few feet off the ground, gives off a strange WUUUUUH sound, and a pulse of magical energy [B]forceful[/B]ly slams against you and Dame Naquel, attempting to throw you back. Dame Naquel is separated from her weapon and she is thrown from her feet, landing a wee bit down the corridor. [/I]What about Thurgon (need DD or something here to resist)? 3) Corridor features: a) There is an extremely heavy light fixture overhead, anchored via chains and hooks. You figure if you can trigger its collapse (with a move), it [I][B]should [/B][/I]do the trick. b[2d8] b) Likewise, there is a stone statue wearing a suit of armor. If you could topple that thing or destroy its stone stand, it [I][B]should [/B][/I]also do the trick. b[2d8] EDIT - WORLD MOVES FOR a) and b) [I][B]Bring down the fixture[/B][/I] or [I][B]Topple the statue![/B][/I] Roll + (relevant stat). On a 10 + Hold 3. On a 7-9 Hold 2. Spend Hold 1 for 1. * Deal its damage. * No one gets hurt as collateral (d4). * The builders don't request 20 gold for the Iron Tower's coffers to do the necessary repairs! * Gaining passage to the door to Lucann doesn't require a DD move. c) Metagame info to make this easy for us; Orb - only 2 hp but 4 armor for hefty magical warding! 4) If you succeed at resisting this thing and you can IAtL her with a 10 +, that will bulwark her strength enough to resist the repulsion effect and help you in whatever you want to accomplish (+1 forward). If you just want her to H&S, she can get her blade and take your SS bonus. Please resolve that for her (2d6 + 2; d8 + 1d4 from SS) and we'll see what happens. [/QUOTE]
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