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<blockquote data-quote="Manbearcat" data-source="post: 6355477" data-attributes="member: 6696971"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16586" target="_blank">Campbell</a></u></strong></em>  ,</p><p></p><p>1)  Happy Birthday!...tomorrow...</p><p></p><p>2)  The cold presence that was attempting to shunt you from this location (world?) is sufficiently thrwarted in its efforts to do so.  The cold remains but your prayer of Sanctuary (in this room only) reveals the malignant presence to you.  Your spell of consecration serves to repel the spirit momentarily and sufficiently ward it forevermore (as per the spell's description) but you can sense that there is some sort of nearby conduit allowing the dark essence to become manifest here.  You can certainly tell that your companions are in a hellacious battle in the hall...</p><p></p><p>3)  In the midst of your casting of Sanctuary, a cacaphony was raging in the corridor outside of your chamber.  Something extremely heavy smashed loudly against the hardwood, iron-reinforced door.  When you finish consecrating the room with your Sanctuary spell, your chamber door that exploded closed releases.  However, it doesn't open as it should have as the extremely heavy object must be set against it from the outside.  Opening it will be a feat!</p><p></p><p>  @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em>  ,</p><p></p><p>1)  You guys are certainly entitled to impose some fitting opposition to yourselves when resolution dictates and you feel so inspired.  I certainly trust you both to manage that in good faith.  Further, as you mentioned, the format will basically require it.</p><p></p><p>2)  Everything happens as you present it.  We've got a 6- and a 7 on two DDs soa  hard move and a a soft move.  We've got you disarmed and Lucann shut in his chamber with a huge stone object.  That is pretty close to good enough fallout from that.  However, I'm going to give you guys just a wee bit more adversity, unrelated to your immediate situation:</p><p></p><p></p><p></p><p>One of your lieutenants is gathering a force to beat back the siege.  They have been performing guerila raids since they were routed, but this is much more bold.  </p><p></p><p>Stonefort is an hour's hard ride from here.  It is the Iron Tower's bastion that protects against seabourne invasion and one of the two main flanks of the Iron Tower proper.  I'll let you fill us in on any other details about it or about the man assembling reinforcements.</p><p></p><p>3)  Finally, Dame Naquel springs to your aid by way of <em><strong>clawing her way through the repulsor field, grasping your mace and sliding it across the floor to your feet</strong></em>.  The will of your trooper inspires you with + 1 forward.</p><p></p><p>Beyond that, its both of you guys' moves.   Let me know what you're doing with your present situations.</p><p></p><p>PS - After this situation is resolved, let us move Dame Naquel mechanically to hireling/companion status.  I'll let you guys figure out how you want her to be.  You can both use her as Lucann has resolved a bond with her and Thurgon is Knight Commander of the Iron Tower.  You guys get 6 points to distribute between Loyalty and 2 Skills (I'll let you guys figure those out...possibly a Defend and possibly something for when Parlay is deployed and her station is relevant..whatever you guys think fits).  Then figure out a Cost for her.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6355477, member: 6696971"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16586"]Campbell[/URL][/U][/B][/I] , 1) Happy Birthday!...tomorrow... 2) The cold presence that was attempting to shunt you from this location (world?) is sufficiently thrwarted in its efforts to do so. The cold remains but your prayer of Sanctuary (in this room only) reveals the malignant presence to you. Your spell of consecration serves to repel the spirit momentarily and sufficiently ward it forevermore (as per the spell's description) but you can sense that there is some sort of nearby conduit allowing the dark essence to become manifest here. You can certainly tell that your companions are in a hellacious battle in the hall... 3) In the midst of your casting of Sanctuary, a cacaphony was raging in the corridor outside of your chamber. Something extremely heavy smashed loudly against the hardwood, iron-reinforced door. When you finish consecrating the room with your Sanctuary spell, your chamber door that exploded closed releases. However, it doesn't open as it should have as the extremely heavy object must be set against it from the outside. Opening it will be a feat! @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] , 1) You guys are certainly entitled to impose some fitting opposition to yourselves when resolution dictates and you feel so inspired. I certainly trust you both to manage that in good faith. Further, as you mentioned, the format will basically require it. 2) Everything happens as you present it. We've got a 6- and a 7 on two DDs soa hard move and a a soft move. We've got you disarmed and Lucann shut in his chamber with a huge stone object. That is pretty close to good enough fallout from that. However, I'm going to give you guys just a wee bit more adversity, unrelated to your immediate situation: One of your lieutenants is gathering a force to beat back the siege. They have been performing guerila raids since they were routed, but this is much more bold. Stonefort is an hour's hard ride from here. It is the Iron Tower's bastion that protects against seabourne invasion and one of the two main flanks of the Iron Tower proper. I'll let you fill us in on any other details about it or about the man assembling reinforcements. 3) Finally, Dame Naquel springs to your aid by way of [I][B]clawing her way through the repulsor field, grasping your mace and sliding it across the floor to your feet[/B][/I]. The will of your trooper inspires you with + 1 forward. Beyond that, its both of you guys' moves. Let me know what you're doing with your present situations. PS - After this situation is resolved, let us move Dame Naquel mechanically to hireling/companion status. I'll let you guys figure out how you want her to be. You can both use her as Lucann has resolved a bond with her and Thurgon is Knight Commander of the Iron Tower. You guys get 6 points to distribute between Loyalty and 2 Skills (I'll let you guys figure those out...possibly a Defend and possibly something for when Parlay is deployed and her station is relevant..whatever you guys think fits). Then figure out a Cost for her. [/QUOTE]
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