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<blockquote data-quote="pemerton" data-source="post: 6359613" data-attributes="member: 42582"><p>Thurgon smashes the orb with all his might against the stone floor of the tower!</p><p></p><p>[sblock]Unarmed H&S: 2d6+3(STR) for 1d10 damage = 4+3 for 1d10 damage = 7, hitting for 10 damage, -4 armour = 6 damage[/sblock]</p><p></p><p>The crystal orb shatters into tiny shards. Thurgon does his best to resist the explosion of magical energy that is released:</p><p></p><p>[sblock]Do I get to defy danger? My reading is no - that   [MENTION=6696971]Manbearcat[/MENTION], as GM, gets to make a move against me which might include damage. If I do, here is the roll: 2d6+1(CON) = 5+1 = 6 which is a failure in any event.[/sblock]</p><p></p><p>Thurgon, dazed but still alive (one hopes!) gets to his feet. "Lucann, do you hear the clarion in the courtyard below? I must ride to Stonefort and the Seawatch Tower. Will you ride with me? I need to speak with you."</p><p></p><p>   [MENTION=16586]Campbell[/MENTION], if Lucann agrees then (from Thurgon's point of view) things continue thus:</p><p></p><p>"Dame Naquel, in my absence I vest command of the Iron Tower in you."</p><p></p><p>Campbell, if Lucann wants Naquel to ride out also Thurgon hasn't cottoned on to it. You'll need to explain/persuade. In this case, I'm also happy for you to stat her up per the previous parameters.</p><p></p><p>Thurgon calls to Theren as he sees him running down the stairs to the courtyard. "Theren! Bring an extra spear - Lucann may need it before our work is done!"</p><p></p><p>Thurgon picks up his blessed mace.</p><p></p><p>Thurgon: fewer than 17 hp (I'm guessing), and 3 XP (4 XP if the Defy Danger counts, but I don't think it does).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6359613, member: 42582"] Thurgon smashes the orb with all his might against the stone floor of the tower! [sblock]Unarmed H&S: 2d6+3(STR) for 1d10 damage = 4+3 for 1d10 damage = 7, hitting for 10 damage, -4 armour = 6 damage[/sblock] The crystal orb shatters into tiny shards. Thurgon does his best to resist the explosion of magical energy that is released: [sblock]Do I get to defy danger? My reading is no - that [MENTION=6696971]Manbearcat[/MENTION], as GM, gets to make a move against me which might include damage. If I do, here is the roll: 2d6+1(CON) = 5+1 = 6 which is a failure in any event.[/sblock] Thurgon, dazed but still alive (one hopes!) gets to his feet. "Lucann, do you hear the clarion in the courtyard below? I must ride to Stonefort and the Seawatch Tower. Will you ride with me? I need to speak with you." [MENTION=16586]Campbell[/MENTION], if Lucann agrees then (from Thurgon's point of view) things continue thus: "Dame Naquel, in my absence I vest command of the Iron Tower in you." Campbell, if Lucann wants Naquel to ride out also Thurgon hasn't cottoned on to it. You'll need to explain/persuade. In this case, I'm also happy for you to stat her up per the previous parameters. Thurgon calls to Theren as he sees him running down the stairs to the courtyard. "Theren! Bring an extra spear - Lucann may need it before our work is done!" Thurgon picks up his blessed mace. Thurgon: fewer than 17 hp (I'm guessing), and 3 XP (4 XP if the Defy Danger counts, but I don't think it does). [/QUOTE]
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