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The last year's worth of character creation options...
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<blockquote data-quote="Nevvur" data-source="post: 7618369" data-attributes="member: 6783882"><p>I've been out of the loop for the last year or so, not really in touch with all the content that's come out for 5e in that time. Nor do I want to spend much time researching it, even as I prepare to launch a new campaign where all official resources will be available. My concern is whether other DMs consider any of the new character creation options imbalanced, and if so, which ones? </p><p></p><p>My approach, generally speaking, will be to let them pick and choose as they please and spend time researching those specific options so that I can adapt my DM style to them. However, I thought it might be helpful to identify some of the nastier or subtler options I might overlook. My players coordinate well, so combinations of classes and tactics emerging from new content is also of interest to me.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7618369, member: 6783882"] I've been out of the loop for the last year or so, not really in touch with all the content that's come out for 5e in that time. Nor do I want to spend much time researching it, even as I prepare to launch a new campaign where all official resources will be available. My concern is whether other DMs consider any of the new character creation options imbalanced, and if so, which ones? My approach, generally speaking, will be to let them pick and choose as they please and spend time researching those specific options so that I can adapt my DM style to them. However, I thought it might be helpful to identify some of the nastier or subtler options I might overlook. My players coordinate well, so combinations of classes and tactics emerging from new content is also of interest to me. [/QUOTE]
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The last year's worth of character creation options...
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