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General Tabletop Discussion
*Dungeons & Dragons
The last year's worth of character creation options...
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<blockquote data-quote="Larrin" data-source="post: 7618382" data-attributes="member: 55816"><p>Assuming we're using only the official printed Books: The Majority of options I've heard complained about being unbalanced, too weak or too strong, are in the Players hand book (<p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">polymorph shenanigans, </span></span></p><p>Ranger-too weak, Great weapon master too strong, etc.). </p><p></p><p> Some play test material is a bit out of line, I've heard complaints in both directions on Psion/mystic, Tunnel fight weapon style gets pretty dumb with polearms, and if you're using DMsGuild who knows. But of the recently published book stuff the haven't been many complaints of REAL problems that I recall. There hasn't really been that much published to begin with.</p><p></p><p></p><p></p><p></p><p>Oh, wait, Spirit of healing in Xanathar's guide. It is very contentious. Essentially a 2nd level spell that in a minute can do 10d6 healing to everyone provided you have time to make a conga line (ie out of combat). There are many pages of arguments for and against it being a problem, as well as a hundred different proposed fixes. [personally I feel when cast as a 3rd level spell it is a reasonable 3rd level spell, in the way that fireball is a reasonable 3rd level spell <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> ]</p><p></p><p>Edit: Ah, it says "within the last year", well, not much has changed in the last year...</p></blockquote><p></p>
[QUOTE="Larrin, post: 7618382, member: 55816"] Assuming we're using only the official printed Books: The Majority of options I've heard complained about being unbalanced, too weak or too strong, are in the Players hand book ([LEFT][COLOR=#222222][FONT=Verdana]polymorph shenanigans, [/FONT][/COLOR][/LEFT] Ranger-too weak, Great weapon master too strong, etc.). Some play test material is a bit out of line, I've heard complaints in both directions on Psion/mystic, Tunnel fight weapon style gets pretty dumb with polearms, and if you're using DMsGuild who knows. But of the recently published book stuff the haven't been many complaints of REAL problems that I recall. There hasn't really been that much published to begin with. Oh, wait, Spirit of healing in Xanathar's guide. It is very contentious. Essentially a 2nd level spell that in a minute can do 10d6 healing to everyone provided you have time to make a conga line (ie out of combat). There are many pages of arguments for and against it being a problem, as well as a hundred different proposed fixes. [personally I feel when cast as a 3rd level spell it is a reasonable 3rd level spell, in the way that fireball is a reasonable 3rd level spell :P ] Edit: Ah, it says "within the last year", well, not much has changed in the last year... [/QUOTE]
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