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General Tabletop Discussion
*Dungeons & Dragons
The "Lawful" alignment, and why "Lawful Evil" is NOT an oxymoron!
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<blockquote data-quote="Grainger" data-source="post: 6734524" data-attributes="member: 6779234"><p>Seeing the often very sophisticated models of alignment in this thread just makes me conclude that it's probably better to ditch alignment altogether. If we have to argue definitions to such a degree, I think we should just ignore the concept as something that's far too complicated for the purpose. And in any case, why do we actually need it?</p><p></p><p>Let's just create characters, and have them be who they are, and not worry about assigning a label. We don't have alignment on our passport in real life, no-one assigns alignment to characters in any other field of fiction, and most other RPGs don't bother with such a system, so why in D&D?</p><p></p><p>The only reason seems to be a quirk of the original design, that very few people actually understand. However, as 5e has dispensed with the rule systems that depend on it, I would argue we should just drop it. As a DM, I don't make my players assign an alignment, and to be honest, I would slightly resent any DM asking me to come up with one for my PC, as I can't really relate to a character design in such terms.</p><p></p><p>Additionally, we are better off ignoring alignments chosen by other players, as what they mean by their chosen alignment is most unlikely to be what we (or any of the other players at the table) take it to mean. Instead, we'd be wiser to judge based on the the deeds and words of their characters, which is what we do in real life and all other fiction.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6734524, member: 6779234"] Seeing the often very sophisticated models of alignment in this thread just makes me conclude that it's probably better to ditch alignment altogether. If we have to argue definitions to such a degree, I think we should just ignore the concept as something that's far too complicated for the purpose. And in any case, why do we actually need it? Let's just create characters, and have them be who they are, and not worry about assigning a label. We don't have alignment on our passport in real life, no-one assigns alignment to characters in any other field of fiction, and most other RPGs don't bother with such a system, so why in D&D? The only reason seems to be a quirk of the original design, that very few people actually understand. However, as 5e has dispensed with the rule systems that depend on it, I would argue we should just drop it. As a DM, I don't make my players assign an alignment, and to be honest, I would slightly resent any DM asking me to come up with one for my PC, as I can't really relate to a character design in such terms. Additionally, we are better off ignoring alignments chosen by other players, as what they mean by their chosen alignment is most unlikely to be what we (or any of the other players at the table) take it to mean. Instead, we'd be wiser to judge based on the the deeds and words of their characters, which is what we do in real life and all other fiction. [/QUOTE]
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The "Lawful" alignment, and why "Lawful Evil" is NOT an oxymoron!
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