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*Dungeons & Dragons
The "Lawful" alignment, and why "Lawful Evil" is NOT an oxymoron!
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<blockquote data-quote="I'm A Banana" data-source="post: 6735484" data-attributes="member: 2067"><p>We all got our interpretations! </p><p></p><p></p><p></p><p>I believe that the idea is that freedom is a Chaotic value, not a Lawful one. Dignity and Life are Good values, not Evil ones. If you value freedom, you're not Lawful (that allows for personal choice and individual influence); if you value dignity and life, you're not Evil.</p><p></p><p></p><p></p><p>Mercy is a Good concept, and having a taboo doesn't mean you're merciful. Mercy is when you relent from punishment - Lawful Evil characters revel in punishment of the violations of their taboos. Sort of, they can have a taboo that says "I won't hit you if you don't come near me," but if you come near them and are weak enough to be broken with their hit, they won't show you mercy, they'll hit you and break you and claim its your fault ("I was just standing here, and YOU came near ME!"). </p><p></p><p></p><p>Wouldn't being the ruler be better than being the server? They're willing to serve, but I bet most of 'em think it'd be better if <em>they</em> were the ones calling the shots. </p><p></p><p></p><p>I think Lawful implies a value in promises, since the law is just an outgrowth of promises. Oaths. Judging a character by their qualities and not their actions is another trait of Lawfulness - Dwarves are X, and individual dwarves don't change that, in general. </p><p></p><p></p><p></p><p>I actually think that's one of the meaningful narrative traits of an LE villain - they make a world where by opposing them, YOU are the one in the "wrong." </p><p></p><p></p><p></p><p>Historically, D&D is a world where you'd know your alignment (there are detection spells, there are languages), so yeah, you'd know where you stand, cosmologically, and there's a reason you'd stand there as opposed to anywhere else. </p><p></p><p></p><p></p><p>But they don't form systems, they don't create lasting cancers. The Joker's just one loon - off him, and the world continues on normally. But the wicked empire can bring novel forms of suffering to entire nations of people, and if they're not opposed, they will. </p><p></p><p>Also, keep in mind that EVERY alignment on that page gets a best/worst sentence - simply a statement from the perspective of that alignment, or the enemies of that alignment, about why this one is good or bad. For instance: </p><p></p><p></p><p></p><p>So it's less that Lawful Evil is OBJECTIVELY the most dangerous alignment, and more that one could consider it the most dangerous alignment, for those reasons.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6735484, member: 2067"] We all got our interpretations! I believe that the idea is that freedom is a Chaotic value, not a Lawful one. Dignity and Life are Good values, not Evil ones. If you value freedom, you're not Lawful (that allows for personal choice and individual influence); if you value dignity and life, you're not Evil. Mercy is a Good concept, and having a taboo doesn't mean you're merciful. Mercy is when you relent from punishment - Lawful Evil characters revel in punishment of the violations of their taboos. Sort of, they can have a taboo that says "I won't hit you if you don't come near me," but if you come near them and are weak enough to be broken with their hit, they won't show you mercy, they'll hit you and break you and claim its your fault ("I was just standing here, and YOU came near ME!"). Wouldn't being the ruler be better than being the server? They're willing to serve, but I bet most of 'em think it'd be better if [I]they[/I] were the ones calling the shots. I think Lawful implies a value in promises, since the law is just an outgrowth of promises. Oaths. Judging a character by their qualities and not their actions is another trait of Lawfulness - Dwarves are X, and individual dwarves don't change that, in general. I actually think that's one of the meaningful narrative traits of an LE villain - they make a world where by opposing them, YOU are the one in the "wrong." Historically, D&D is a world where you'd know your alignment (there are detection spells, there are languages), so yeah, you'd know where you stand, cosmologically, and there's a reason you'd stand there as opposed to anywhere else. But they don't form systems, they don't create lasting cancers. The Joker's just one loon - off him, and the world continues on normally. But the wicked empire can bring novel forms of suffering to entire nations of people, and if they're not opposed, they will. Also, keep in mind that EVERY alignment on that page gets a best/worst sentence - simply a statement from the perspective of that alignment, or the enemies of that alignment, about why this one is good or bad. For instance: So it's less that Lawful Evil is OBJECTIVELY the most dangerous alignment, and more that one could consider it the most dangerous alignment, for those reasons. [/QUOTE]
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The "Lawful" alignment, and why "Lawful Evil" is NOT an oxymoron!
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