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General Tabletop Discussion
*Dungeons & Dragons
The "Lawful" alignment, and why "Lawful Evil" is NOT an oxymoron!
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<blockquote data-quote="Imaculata" data-source="post: 6735596" data-attributes="member: 6801286"><p>What I'm saying, is that a lawful evil character could be a freedom fighter. Do you disagree?</p><p> </p><p></p><p></p><p>What I mean is that most values aren't inherently good. In other words, just because you hold a "good value" in high regard, does not automatically make you a good person. And neither does holding a "bad value" in high regard, automatically make you a villain. Good values can be upheld for the wrong reasons, and bad values can be upheld for the right reasons.</p><p></p><p>This goes back to my old slave master example.</p><p></p><p>The players delivered a bunch of Kturgian pirates to a slave master, and then debated the morality of slavery with him. The slave master argued that the country is at war, and that the Kturgian pirates are there for considered enemy combatants. By putting them to work, they are helping the war efforts. Where as, if they had been set free, they would soon return to their killing and plundering. Had they been put in jail, they would surely been subjected to cruel torture, and then probably hanged. So the slave master argued, that slavery was the merciful thing to do. And sure, some masters may treat their slaves badly, but most of them were alright. The players couldn't really disagree with the man.</p><p></p><p></p><p></p><p></p><p>So an evil character is not capable of giving a person better than he deserves? Why not? Does one good deed automatically turn a villain into a good guy? Are villains incapable of doing good things, or showing kindness?</p><p></p><p></p><p></p><p></p><p>Lawful does not mean that a character follows the law. He could also follow a code, or a set of personal tenets. As such you could have a lawful evil character who rules over no one, and yet serves no one either.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6735596, member: 6801286"] What I'm saying, is that a lawful evil character could be a freedom fighter. Do you disagree? What I mean is that most values aren't inherently good. In other words, just because you hold a "good value" in high regard, does not automatically make you a good person. And neither does holding a "bad value" in high regard, automatically make you a villain. Good values can be upheld for the wrong reasons, and bad values can be upheld for the right reasons. This goes back to my old slave master example. The players delivered a bunch of Kturgian pirates to a slave master, and then debated the morality of slavery with him. The slave master argued that the country is at war, and that the Kturgian pirates are there for considered enemy combatants. By putting them to work, they are helping the war efforts. Where as, if they had been set free, they would soon return to their killing and plundering. Had they been put in jail, they would surely been subjected to cruel torture, and then probably hanged. So the slave master argued, that slavery was the merciful thing to do. And sure, some masters may treat their slaves badly, but most of them were alright. The players couldn't really disagree with the man. So an evil character is not capable of giving a person better than he deserves? Why not? Does one good deed automatically turn a villain into a good guy? Are villains incapable of doing good things, or showing kindness? Lawful does not mean that a character follows the law. He could also follow a code, or a set of personal tenets. As such you could have a lawful evil character who rules over no one, and yet serves no one either. [/QUOTE]
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The "Lawful" alignment, and why "Lawful Evil" is NOT an oxymoron!
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