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<blockquote data-quote="Switchblade" data-source="post: 3921330" data-attributes="member: 56246"><p>If you hang back, the enemy has more bows than you, if you charge the mage will cast into combat.</p><p>A pyromaniac with a fireball is not your friend, no matter who’s side he is on.</p><p>The squeaky wheel gets the grease, complain often about hp and get the healing.</p><p>Clerics have non healing spells - this should be discouraged</p><p>Never go grave robbing with a paladin or death priest - it never ends well</p><p>Good PC’s are neutral, neutral are evil, evil are ambivalent and after a prestige class.</p><p>Scouting ahead means 30 feet in front of the party or a dead scout.</p><p>The PC with the social skills is controlled by the player with none</p><p>No character concept survives contact with the DM</p><p>When you have 3 PCs with maxed out stealth skills the 4th is a cross-class bard/cleric in plate with a drum.</p><p>Someone who has been doing the same job for 20 years is not as good as a dabbler who’s killed a lot of people so remember, when hunting the serial killer look to the best craftsman in town.</p><p>The evil villain never keeps his wealth in the bank, investments, in credit notes or nation specific currency.</p><p></p><p>The campaign will always stop one level short of the prestige class you are after</p><p>If you play cavalry you will only see tunnels, play a tunnel fighter you will only see steppes.</p><p>Sunder is only unfair when the monsters do it</p><p></p><p>A solid breastplate which you can’t bend in is less restrictive than chain when you can.</p></blockquote><p></p>
[QUOTE="Switchblade, post: 3921330, member: 56246"] If you hang back, the enemy has more bows than you, if you charge the mage will cast into combat. A pyromaniac with a fireball is not your friend, no matter who’s side he is on. The squeaky wheel gets the grease, complain often about hp and get the healing. Clerics have non healing spells - this should be discouraged Never go grave robbing with a paladin or death priest - it never ends well Good PC’s are neutral, neutral are evil, evil are ambivalent and after a prestige class. Scouting ahead means 30 feet in front of the party or a dead scout. The PC with the social skills is controlled by the player with none No character concept survives contact with the DM When you have 3 PCs with maxed out stealth skills the 4th is a cross-class bard/cleric in plate with a drum. Someone who has been doing the same job for 20 years is not as good as a dabbler who’s killed a lot of people so remember, when hunting the serial killer look to the best craftsman in town. The evil villain never keeps his wealth in the bank, investments, in credit notes or nation specific currency. The campaign will always stop one level short of the prestige class you are after If you play cavalry you will only see tunnels, play a tunnel fighter you will only see steppes. Sunder is only unfair when the monsters do it A solid breastplate which you can’t bend in is less restrictive than chain when you can. [/QUOTE]
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