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Community
General Tabletop Discussion
*Dungeons & Dragons
The lazy class idea
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<blockquote data-quote="mellored" data-source="post: 6865399" data-attributes="member: 6801209"><p>Well... If you took +40 dex...</p><p></p><p>You'd end up with 1d8+23 damage = 27.5 * .95% chance to hit = 26.125 DPR.</p><p>compared to a 1d8+10d6+5 rogue = 44.5 * .65% chance = 28.925. DPR.</p><p></p><p>DPR is on the weak side, particularly since i didn't factor in advantage, TWF, or assassinate.</p><p></p><p>+23 to stealth compared to a rogues +17 with min 10 roll favors the rogue slightly, but close enough.</p><p></p><p>+23 dex saves compared to rogues +8 Dex, +6 Wis, +6 Int saves, and +4 other ABI = +24. Makes you lopsided, but overall balanced.</p><p></p><p>+23 initiative. But you can't go more first then first, so it's not as impressive as it sounds.</p><p></p><p>33 AC is massive, but it's also compared to every other feature, like cunning action, sub-class, uncanny dodge, evasion, elusive, and blind sense. Given your lower damage and lack of defense from anything else this might turn out ok. Your still taking more damage from fireballs the rogues do.</p><p></p><p></p><p></p><p></p><p>So yea, that actually turns out to be lopsided, but overall balanced. At least as long as you can't multi-class.</p></blockquote><p></p>
[QUOTE="mellored, post: 6865399, member: 6801209"] Well... If you took +40 dex... You'd end up with 1d8+23 damage = 27.5 * .95% chance to hit = 26.125 DPR. compared to a 1d8+10d6+5 rogue = 44.5 * .65% chance = 28.925. DPR. DPR is on the weak side, particularly since i didn't factor in advantage, TWF, or assassinate. +23 to stealth compared to a rogues +17 with min 10 roll favors the rogue slightly, but close enough. +23 dex saves compared to rogues +8 Dex, +6 Wis, +6 Int saves, and +4 other ABI = +24. Makes you lopsided, but overall balanced. +23 initiative. But you can't go more first then first, so it's not as impressive as it sounds. 33 AC is massive, but it's also compared to every other feature, like cunning action, sub-class, uncanny dodge, evasion, elusive, and blind sense. Given your lower damage and lack of defense from anything else this might turn out ok. Your still taking more damage from fireballs the rogues do. So yea, that actually turns out to be lopsided, but overall balanced. At least as long as you can't multi-class. [/QUOTE]
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The lazy class idea
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