Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The lazy fix to alchemists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starfox" data-source="post: 9273580" data-attributes="member: 2303"><p>These are my edits, which has not been used. Our one artificer is battle smith. I wrote these a long time ago and have not looked at them since. From <a href="https://hastur.net/action/wiki/Alchemist_(5A)" target="_blank">Alchemist (5A) - Action</a></p><h3>Experimental Elixir</h3> <ul> <li data-xf-list-type="ul">drinking an experimental elixir a bonus action</li> <li data-xf-list-type="ul">You know the effect of each elixir after making it (this may be how it is supposed to work)</li> <li data-xf-list-type="ul">Yu create a number of elixirs equal to the level of the spell slot used</li> <li data-xf-list-type="ul">Add your Proficiency Bonus to healing</li> <li data-xf-list-type="ul">Swiftness increases speed by 5 feet times PB</li> <li data-xf-list-type="ul">Resilience: At lvl 15 the bonus is +2</li> <li data-xf-list-type="ul">Boldness: At 15th level the duration becomes 10 minutes</li> <li data-xf-list-type="ul">Flight: Flying speed of 5 feet times your proficiency bonus</li> </ul><h3>Alchemical Infusions</h3><p>At 3rd level you learn to can create infusions of all potions, magical oils, ointments, and salves, creating two of these instead of one normal infusion. At level 3 you can create common items. At level 6 you can also create uncommon items. At level 10 you can also create rare items. At level 14 you can also create very rare items. If there is a variable effect other than damage or healing (such as a Potion of Resistance) you determine the result.</p><h3>Alchemical Savant</h3><p>the bonus equals your Intelligence modifier plus your Proficency Bonus (minimum of +1). The bonus can apply to multiple targets but the aspect of the spell (damage type, healing) that gets the bonus is the same against all targets.</p><h3>Alchemical Weapon Proficiency</h3><p>At 3rd level you become proficient in substances used as weapons, such as acid, alchemist's fire, and holy water. At 5th level you can apply your Alchemical Savant bonus to the first damage inflicted by each substance used, but not to any continuing damage in later rounds.</p><p></p><h3>Counter-Agent</h3><p>At 5th level you have developed various alchemical reagents you can use to reduce the damage you take. As a reaction when you are hit by an attack, you can give yourself resistance to one type of damage that attack inflicts until the start of your next turn.</p><h3>Restorative Reagents</h3> <ul> <li data-xf-list-type="ul">temporary hit points equal to 2d6 + your Intelligence modifier + your Proficency Bonus</li> <li data-xf-list-type="ul">you regain all expended uses when you finish a long or short rest</li> </ul><h3>Chemical Mastery</h3><p>Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long or short rest.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9273580, member: 2303"] These are my edits, which has not been used. Our one artificer is battle smith. I wrote these a long time ago and have not looked at them since. From [URL="https://hastur.net/action/wiki/Alchemist_(5A)"]Alchemist (5A) - Action[/URL] [HEADING=2]Experimental Elixir[/HEADING] [LIST] [*]drinking an experimental elixir a bonus action [*]You know the effect of each elixir after making it (this may be how it is supposed to work) [*]Yu create a number of elixirs equal to the level of the spell slot used [*]Add your Proficiency Bonus to healing [*]Swiftness increases speed by 5 feet times PB [*]Resilience: At lvl 15 the bonus is +2 [*]Boldness: At 15th level the duration becomes 10 minutes [*]Flight: Flying speed of 5 feet times your proficiency bonus [/LIST] [HEADING=2]Alchemical Infusions[/HEADING] At 3rd level you learn to can create infusions of all potions, magical oils, ointments, and salves, creating two of these instead of one normal infusion. At level 3 you can create common items. At level 6 you can also create uncommon items. At level 10 you can also create rare items. At level 14 you can also create very rare items. If there is a variable effect other than damage or healing (such as a Potion of Resistance) you determine the result. [HEADING=2]Alchemical Savant[/HEADING] the bonus equals your Intelligence modifier plus your Proficency Bonus (minimum of +1). The bonus can apply to multiple targets but the aspect of the spell (damage type, healing) that gets the bonus is the same against all targets. [HEADING=2]Alchemical Weapon Proficiency[/HEADING] At 3rd level you become proficient in substances used as weapons, such as acid, alchemist's fire, and holy water. At 5th level you can apply your Alchemical Savant bonus to the first damage inflicted by each substance used, but not to any continuing damage in later rounds. [HEADING=2]Counter-Agent[/HEADING] At 5th level you have developed various alchemical reagents you can use to reduce the damage you take. As a reaction when you are hit by an attack, you can give yourself resistance to one type of damage that attack inflicts until the start of your next turn. [HEADING=2]Restorative Reagents[/HEADING] [LIST] [*]temporary hit points equal to 2d6 + your Intelligence modifier + your Proficency Bonus [*]you regain all expended uses when you finish a long or short rest [/LIST] [HEADING=2]Chemical Mastery[/HEADING] Once you cast either spell with this feature, you can't cast that spell with it again until you finish a long or short rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The lazy fix to alchemists
Top