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The lazy fix to alchemists
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<blockquote data-quote="Ancalagon" data-source="post: 9276669" data-attributes="member: 23"><p>I completely agree with you that the main problem of the alchemist is that their main "shtick" is weak. If you compare all the other subclass features they are somewhat equivalent (to other artificer subclasses), but that can't make up for the weakness of the elixirs.</p><p></p><p>What you're considering is making them easier to use, essentially, while my fix was "more of them, + some minor power boosts". I do like your idea, but I don't think by themselves is "enough".</p><p></p><p>As far as creating more elixirs etc, this is no longer a "lazy" fix and if we're going to overhaul them, I'm going to go all in and insert my own alchemical system (previously mentioned).</p><p></p><p>edit: where are my manners - thank you for your reply! How was your play experience, what campaign was it for?</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9276669, member: 23"] I completely agree with you that the main problem of the alchemist is that their main "shtick" is weak. If you compare all the other subclass features they are somewhat equivalent (to other artificer subclasses), but that can't make up for the weakness of the elixirs. What you're considering is making them easier to use, essentially, while my fix was "more of them, + some minor power boosts". I do like your idea, but I don't think by themselves is "enough". As far as creating more elixirs etc, this is no longer a "lazy" fix and if we're going to overhaul them, I'm going to go all in and insert my own alchemical system (previously mentioned). edit: where are my manners - thank you for your reply! How was your play experience, what campaign was it for? [/QUOTE]
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