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[The Le Games] 3-year anniversary! $1.99 bundle!
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<blockquote data-quote="TheAuldGrump" data-source="post: 3335797" data-attributes="member: 6957"><p>I had to twiddle with the crossbow rules as well as the gun rules, and have two sets of rules for guns and crossbows.</p><p></p><p>In the first, and more complex, rules I grant both guns and crossbow 'penetration' - guns disregard one quarter of their maximum damage in regards to armor bonuses (So, a pistol that deals 1d8 damage would ignore two points of armor, armor that normally grants a +4 AC bonus would only grant a +2.) Crossbows disregard half of their maximum damage in AC. (So a crossbow dealing 1d8 damage would disregard armor that normally grants a +4 AC bonus.)</p><p></p><p>Masterworked armor that consists of solid plates (breastplate, and other various 'plate' armors) grant full protection against both, as do all magic armors. Non magic chain armors on the other hand inflict an extra point of damage when penetrated by guns, as the links are driven into the flesh of the wearer.</p><p></p><p>Light crossbows follow the standard loading times in the PHB, but heavy crossbows take a full minute to load. Guns require three full rounds, but can be lowered to two rounds by the use of a feat.</p><p></p><p>This system also ties in with a piecemeal armor system that I am not entirely happy with. It does the job, but it ain't pretty, and even by my standards is a tad cumbersome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>My other rules for crossbows and guns are simpler, guns have a shorter range increment than crossbows, but have both a higher damage and higher critical bonus. Both guns and crossbows require a full round action to reload.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3335797, member: 6957"] I had to twiddle with the crossbow rules as well as the gun rules, and have two sets of rules for guns and crossbows. In the first, and more complex, rules I grant both guns and crossbow 'penetration' - guns disregard one quarter of their maximum damage in regards to armor bonuses (So, a pistol that deals 1d8 damage would ignore two points of armor, armor that normally grants a +4 AC bonus would only grant a +2.) Crossbows disregard half of their maximum damage in AC. (So a crossbow dealing 1d8 damage would disregard armor that normally grants a +4 AC bonus.) Masterworked armor that consists of solid plates (breastplate, and other various 'plate' armors) grant full protection against both, as do all magic armors. Non magic chain armors on the other hand inflict an extra point of damage when penetrated by guns, as the links are driven into the flesh of the wearer. Light crossbows follow the standard loading times in the PHB, but heavy crossbows take a full minute to load. Guns require three full rounds, but can be lowered to two rounds by the use of a feat. This system also ties in with a piecemeal armor system that I am not entirely happy with. It does the job, but it ain't pretty, and even by my standards is a tad cumbersome. :( My other rules for crossbows and guns are simpler, guns have a shorter range increment than crossbows, but have both a higher damage and higher critical bonus. Both guns and crossbows require a full round action to reload. The Auld Grump [/QUOTE]
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