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The Lead Golem
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<blockquote data-quote="Mistah J" data-source="post: 2119657" data-attributes="member: 29527"><p>Salutations!</p><p></p><p> This is one of the first creatures I've put together for myself and I thought I'd see what the experts think:</p><p></p><p>-----------------------------------------------------------------------------------------</p><p><strong>LEAD GOLEM</strong></p><p>Large Construct</p><p></p><p>Hit Dice: 16d10 + 40 (128)</p><p>Initiative: -1</p><p>Speed: 20 ft. (can’t run)</p><p>AC: 26 ( -1 size, -1 Dex, +18 Natural) Touch: 8 Flat-Footed: 26</p><p>Base Attack/Grapple: +11/+28</p><p>Attack: Slam +20 (2d12 + 9 plus poison)</p><p>Full Attack: 2 Slams +20 (2d12 +9 plus poison)</p><p>Space/Reach: 10ft/10ft</p><p>Special Attacks: Poison</p><p>Special Qualities: Construct Traits, Damage Reduction 10/adamantine and (slashing or piercing), Darkvision 60ft, Immunity to Magic, Low-Light vision, Extreme Density</p><p>Saves: Fort: +5 Ref: +4 Will: +5</p><p>Abilities: Str: 29, Dex: 9, Con: -, Int: -, Wis: 11, Cha: 1 </p><p>Skills: -</p><p>Feats: -</p><p>Environment: Any</p><p>Organization: Solitary or Gang (2-4)</p><p>Challenge Rating: 12</p><p>Treasure: None</p><p>Alignment: Always Neutral </p><p>Advancement: 17 - 23 HD (Large); 24 - 44 HD (Huge) </p><p>Level Adjustment: -</p><p></p><p><em>Almost twice the height of a normal human, this automaton is constructed from a grey metal that shines with a dull luster. Most of its chiselled features have been worn away, giving it a scuffed and weathered look.</em></p><p></p><p>This golem has a humanoid body made from lead.</p><p> A lead golem is 10 feet tall and weighs approximately 45,000 pounds. A newly created lead golem can be fashioned to have whatever appearance its creator desires. Due to the soft nature of lead however, time and exposure wears the fine detail away. For this reason, many creators do not bother crafting anything more than a rough humanoid shape.</p><p><u><strong></strong></u></p><p><u><strong>Combat</strong></u></p><p> Lead golems are straight forward combatants, crushing opponents beneath their immensely heavy fists.</p><p> <strong>Extreme Density (Ex):</strong> Due to the heavy composition of lead, a lead golem functions in many ways as if they were one size category larger. Whenever a lead golem is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bullrush attempts, and trip attempts), the lead golem is treated as one size larger if it is advantageous to it to do so. A lead golem is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it. A lead golem can use weapons designed for a creature one size larger without penalty (but rarely do so, relying on their natural slam attack). However, its space and reach remain those of a creature its actual size. </p><p> <strong>Poison (Ex):</strong> Injury, Fortitude DC: 18, initial damage 1d4 Wis, secondary damage 1d6 Con. The DC for this poison is fixed. It is not calculated using the lead golem’s hit dice or any of its ability scores. Instead, each time a character is directly exposed to lead (such as a lead golem’s slam attack), she takes a cumulative -1 penalty on all Fortitude saves against future lead poisonings (including those from other sources of lead, such as another lead golem). This penalty lessens at the rate of 1 per day and can be removed completely with a restoration, greater restoration, or heal spell. The penalty can also be removed in accordance with long term care as described in the Heal skill (see pg 76 of the PHB). </p><p> <strong>Immunity to Magic (Ex):</strong> A lead golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature as noted below.</p><p> A magical attack that deals force damage slows a lead golem (as the <em>slow</em> spell) for 2d6 rounds, with no saving throw.</p><p>A lead golem is immune to all spells and spell-like effects of the Divination school, whether it normally allows spell resistance or not.</p><p></p><p><u><strong>Construction</strong></u></p><p> A lead golem’s body is sculpted from 50,000 pounds of pure lead. Despite the incredible weight, the volume of such a quantity is a 12 ft. by 12 ft. cube. This, plus the necessary chemicals and rare ingredients (that are added during the smelting), cost 8,000 gp. Assembling the body requires a DC: 14 Craft (Sculpting) check (the DC could be higher, depending on the level of detail desired by the creator).</p><p> CL: 15th; Craft Construct (see page 303 of the 3.5 Monster Manual), <em>animate objects</em>, <em>poison</em>, <em>geas/quest</em>, <em>limited wish</em>, caster must be at least 15th level:</p><p>Price: 110,000 gp; Cost: 63,000 gp + 4080 XP. </p><p></p><p> Note: Each day spent crafting the lead golem, a character has a 5% chance of accidentally exposing herself to the lead toxins, requiring a Fortitude save to avoid the listed effects of lead poisoning with the following exception: the penalty to Fortitude saves against future exposure to lead cannot be non-magically removed as long as the character continues to work consecutively on the golem. A character with the poison use special ability does not incur the 5% chance to accidentally poison herself. </p><p></p><p><em> Copyright 2005 James F.D. Graham</em></p><p>-------------------------------------------------------------------------------------</p><p></p><p>There it is! I suppose my biggest concern is that I've messed up a calculation somewhere and if that is the case please let me know. Other than that, any feedback you have is most appriciated, especially if its constructive (but <u>especially</u> if its praise!).</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Mistah J, post: 2119657, member: 29527"] Salutations! This is one of the first creatures I've put together for myself and I thought I'd see what the experts think: ----------------------------------------------------------------------------------------- [b]LEAD GOLEM[/b] Large Construct Hit Dice: 16d10 + 40 (128) Initiative: -1 Speed: 20 ft. (can’t run) AC: 26 ( -1 size, -1 Dex, +18 Natural) Touch: 8 Flat-Footed: 26 Base Attack/Grapple: +11/+28 Attack: Slam +20 (2d12 + 9 plus poison) Full Attack: 2 Slams +20 (2d12 +9 plus poison) Space/Reach: 10ft/10ft Special Attacks: Poison Special Qualities: Construct Traits, Damage Reduction 10/adamantine and (slashing or piercing), Darkvision 60ft, Immunity to Magic, Low-Light vision, Extreme Density Saves: Fort: +5 Ref: +4 Will: +5 Abilities: Str: 29, Dex: 9, Con: -, Int: -, Wis: 11, Cha: 1 Skills: - Feats: - Environment: Any Organization: Solitary or Gang (2-4) Challenge Rating: 12 Treasure: None Alignment: Always Neutral Advancement: 17 - 23 HD (Large); 24 - 44 HD (Huge) Level Adjustment: - [i]Almost twice the height of a normal human, this automaton is constructed from a grey metal that shines with a dull luster. Most of its chiselled features have been worn away, giving it a scuffed and weathered look.[/i] This golem has a humanoid body made from lead. A lead golem is 10 feet tall and weighs approximately 45,000 pounds. A newly created lead golem can be fashioned to have whatever appearance its creator desires. Due to the soft nature of lead however, time and exposure wears the fine detail away. For this reason, many creators do not bother crafting anything more than a rough humanoid shape. [u][b] Combat[/b][/u] Lead golems are straight forward combatants, crushing opponents beneath their immensely heavy fists. [b]Extreme Density (Ex):[/b] Due to the heavy composition of lead, a lead golem functions in many ways as if they were one size category larger. Whenever a lead golem is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bullrush attempts, and trip attempts), the lead golem is treated as one size larger if it is advantageous to it to do so. A lead golem is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it. A lead golem can use weapons designed for a creature one size larger without penalty (but rarely do so, relying on their natural slam attack). However, its space and reach remain those of a creature its actual size. [b]Poison (Ex):[/b] Injury, Fortitude DC: 18, initial damage 1d4 Wis, secondary damage 1d6 Con. The DC for this poison is fixed. It is not calculated using the lead golem’s hit dice or any of its ability scores. Instead, each time a character is directly exposed to lead (such as a lead golem’s slam attack), she takes a cumulative -1 penalty on all Fortitude saves against future lead poisonings (including those from other sources of lead, such as another lead golem). This penalty lessens at the rate of 1 per day and can be removed completely with a restoration, greater restoration, or heal spell. The penalty can also be removed in accordance with long term care as described in the Heal skill (see pg 76 of the PHB). [b]Immunity to Magic (Ex):[/b] A lead golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature as noted below. A magical attack that deals force damage slows a lead golem (as the [i]slow[/i] spell) for 2d6 rounds, with no saving throw. A lead golem is immune to all spells and spell-like effects of the Divination school, whether it normally allows spell resistance or not. [u][b]Construction[/b][/u] A lead golem’s body is sculpted from 50,000 pounds of pure lead. Despite the incredible weight, the volume of such a quantity is a 12 ft. by 12 ft. cube. This, plus the necessary chemicals and rare ingredients (that are added during the smelting), cost 8,000 gp. Assembling the body requires a DC: 14 Craft (Sculpting) check (the DC could be higher, depending on the level of detail desired by the creator). CL: 15th; Craft Construct (see page 303 of the 3.5 Monster Manual), [i]animate objects[/i], [i]poison[/i], [i]geas/quest[/i], [i]limited wish[/i], caster must be at least 15th level: Price: 110,000 gp; Cost: 63,000 gp + 4080 XP. Note: Each day spent crafting the lead golem, a character has a 5% chance of accidentally exposing herself to the lead toxins, requiring a Fortitude save to avoid the listed effects of lead poisoning with the following exception: the penalty to Fortitude saves against future exposure to lead cannot be non-magically removed as long as the character continues to work consecutively on the golem. A character with the poison use special ability does not incur the 5% chance to accidentally poison herself. [i] Copyright 2005 James F.D. Graham[/i] ------------------------------------------------------------------------------------- There it is! I suppose my biggest concern is that I've messed up a calculation somewhere and if that is the case please let me know. Other than that, any feedback you have is most appriciated, especially if its constructive (but [u]especially[/u] if its praise!). Thanks. [/QUOTE]
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