Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The legacy of Alden the Barbarian
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 3106297" data-attributes="member: 3586"><p>I regret to inform you of the death of Alden the Barbarian, a character in the D&D <em>Age of Worms</em> campaign I run. You probably don't know Alden, or why he's special, but I hope to enlighten you somewhat. Before play, Martin (Alden's player) decided that he was not going allow Alden to be <em>raised</em>, and he kept that decision. </p><p></p><p>Alden was born to a barbarian tribe that lived in the Cairn Hills, and made their way by a combination of herding and banditry. Alden was of unusual size and intelligence, and soon grew tired of their simple existence, and, taking the sword of his father, he travelled to the nearby mining town of Diamond Lake. It was there that he met up with a party of adventurers and began on his path to fame. <strong>(DC 15)</strong></p><p></p><p>Diamond Lake was a particularly corrupt town, with different criminal organisations striving over its assets. The promise of treasure led Alden and his companions to one of the mines run by a particularly suspicious owner. In its depths they found a three cults dedicated to bringing a great abomination unto the world: The Ebon Aspect. Alden, through cunning and bravery, defeated the abomination single-handedly. Part of the creature's essence was trapped within the blade, which Allustan, the Mage of Diamond Lake, brought forth in a magical ritual that made the blade the bane of others like the Ebon Aspect. <strong>(DC 18; Bane of Evil)</strong></p><p></p><p>Later adventures brought Alden to the Free City of Greyhawk, where he led his companions to victory in the Champion's Game, and gained the title of Champion for himself. His work in opposing the forces of evil was recognised by some of the more powerful people in the land. He was contacted by Tenser the Archmage and sent on a dangerous mission to the mysterious Spire of Long Shadows. Before doing so, Tenser suggested plunging his blade into the <em>Font of Fortune's Folly</em>, a mystical pool of water that Tenser had built his fortress about. This was done, and it awakened further powers in his sword. (<strong>DC 25; Respect of the Mighty)</strong></p><p></p><p>The expedition to the Spire of Long Shadows proved perilous indeed. Many undead creatures lurked within its walls, and Alden's group was hard pressed. They overcame many challenges, but finally came to a chamber where islands rose above the acidic river below. Their enemies had cornered the group until Alden charged and leapt onto one of the islands, taking on all the foes to himself. As his friends rallied and their foes began to fail, a great worm that lurked beneath the surface of the river rose up and swallowed the brave barbarian. His friends were able to slay the worm and their other enemies, and sadly recovered Alden's remains from the worm, along with his sword. They later put them on a boat that sailed, burning, onto the Nyr Dyv. <strong>(DC 31; The Memory of Alden)</strong>.</p><p></p><p><strong><span style="font-size: 15px">Alden's Greatsword</span></strong></p><p><em>Alden's Greatsword</em> is a blade made of acid-etched steel, with a hilt bound with red leather, scorched by flame.</p><p></p><p><strong>Non-legacy Game Statistics</strong>: masterwork greatsword. Cost: 350 gp. </p><p><em>Omen:</em> the blade swings faster on powerful blows; add 2 to the damage of any Power Attack made with the blade.</p><p></p><p><strong><span style="font-size: 12px">Legacy Rituals</span></strong></p><p><strong>Bane of Evil</strong>: You must slay an evil outsider with a CR equal or greater than your level. After the combat, you must immerse the blade in acid and diamond dust while chanting a prayer to Kord. 2,500 gp. <em>Feat Granted:</em> Least Legacy (<em>Alden's Greatsword</em>).</p><p></p><p><strong>Respect of the Mighty</strong>: You must immerse the blade in a pool of great magical power, such as Tenser's <em>Font of Fortune's Folly</em>, then sacrifice gems and precious metals in a ritual to Kord. <em>Cost:</em> 12,500 gp. <em>Feat Granted:</em> Lesser Legacy (<em>Alden's Greatsword</em>).</p><p></p><p><strong>The Memory of Alden</strong>: You must slay a magical beast or undead with a CR equal or greater than your levels. After the combat, you must sacrifice aromatic wood and leather in an offering to Alden's spirit, which some believes now resides within his sword. <em>Cost:</em> 43,000 gp. <em>Feat Granted:</em> Greater Legacy (<em>Alden's Greatsword</em>).</p><p></p><p>5th: <em>+1 greatsword</em></p><p>6th: (lose 4 hp); At will-<em>detect evil outsiders</em> within 60 ft; ignore the DR of evil outsiders</p><p>7th: -</p><p>8th: (-1 to saves; lose 2 hp): <em>+1 keen greatsword</em></p><p>9th: (-1 to attacks; lose 2 hp): -</p><p>10th: +2 enhancement bonus to Strength</p><p>11th: -</p><p>12th: (lose 2 hp): <em>+2 keen greatsword</em></p><p>13th: (-2 to attacks): +10 enhancement bonus to speed</p><p>14th: (lose 2 hp): +4 enhancement bonus to Strength</p><p>15th: -</p><p>16th: (-2 to saves): <em>+3 keen greatsword</em></p><p>17th: +6 enhancement bonus to Strength; <em>+3 corrosive, keen greatsword</em></p><p>18th: (-3 to saves; lose 2 hp): <em>+4 corrosive keen greatsword</em></p><p>19th: (lose 2 hp): <em>+5 acidic burst, keen greatsword</em></p><p>20th: (lose 2 hp): <em>+5 acidic burst, undead bane, keen greatsword</em></p><p></p><p>(Some details of his adventures have been obscured, but this is pretty much accurate as to what happened in the <em>Age of Worms</em> as I ran it. The game continues with Martin now playing a high-level fighter without a legacy item).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3106297, member: 3586"] I regret to inform you of the death of Alden the Barbarian, a character in the D&D [i]Age of Worms[/i] campaign I run. You probably don't know Alden, or why he's special, but I hope to enlighten you somewhat. Before play, Martin (Alden's player) decided that he was not going allow Alden to be [i]raised[/i], and he kept that decision. Alden was born to a barbarian tribe that lived in the Cairn Hills, and made their way by a combination of herding and banditry. Alden was of unusual size and intelligence, and soon grew tired of their simple existence, and, taking the sword of his father, he travelled to the nearby mining town of Diamond Lake. It was there that he met up with a party of adventurers and began on his path to fame. [b](DC 15)[/b] Diamond Lake was a particularly corrupt town, with different criminal organisations striving over its assets. The promise of treasure led Alden and his companions to one of the mines run by a particularly suspicious owner. In its depths they found a three cults dedicated to bringing a great abomination unto the world: The Ebon Aspect. Alden, through cunning and bravery, defeated the abomination single-handedly. Part of the creature's essence was trapped within the blade, which Allustan, the Mage of Diamond Lake, brought forth in a magical ritual that made the blade the bane of others like the Ebon Aspect. [b](DC 18; Bane of Evil)[/b] Later adventures brought Alden to the Free City of Greyhawk, where he led his companions to victory in the Champion's Game, and gained the title of Champion for himself. His work in opposing the forces of evil was recognised by some of the more powerful people in the land. He was contacted by Tenser the Archmage and sent on a dangerous mission to the mysterious Spire of Long Shadows. Before doing so, Tenser suggested plunging his blade into the [i]Font of Fortune's Folly[/i], a mystical pool of water that Tenser had built his fortress about. This was done, and it awakened further powers in his sword. ([b]DC 25; Respect of the Mighty)[/b] The expedition to the Spire of Long Shadows proved perilous indeed. Many undead creatures lurked within its walls, and Alden's group was hard pressed. They overcame many challenges, but finally came to a chamber where islands rose above the acidic river below. Their enemies had cornered the group until Alden charged and leapt onto one of the islands, taking on all the foes to himself. As his friends rallied and their foes began to fail, a great worm that lurked beneath the surface of the river rose up and swallowed the brave barbarian. His friends were able to slay the worm and their other enemies, and sadly recovered Alden's remains from the worm, along with his sword. They later put them on a boat that sailed, burning, onto the Nyr Dyv. [b](DC 31; The Memory of Alden)[/b]. [b][SIZE=4]Alden's Greatsword[/SIZE][/b] [i]Alden's Greatsword[/i] is a blade made of acid-etched steel, with a hilt bound with red leather, scorched by flame. [b]Non-legacy Game Statistics[/b]: masterwork greatsword. Cost: 350 gp. [i]Omen:[/i] the blade swings faster on powerful blows; add 2 to the damage of any Power Attack made with the blade. [b][SIZE=3]Legacy Rituals[/SIZE][/b] [b]Bane of Evil[/b]: You must slay an evil outsider with a CR equal or greater than your level. After the combat, you must immerse the blade in acid and diamond dust while chanting a prayer to Kord. 2,500 gp. [i]Feat Granted:[/i] Least Legacy ([i]Alden's Greatsword[/i]). [b]Respect of the Mighty[/b]: You must immerse the blade in a pool of great magical power, such as Tenser's [i]Font of Fortune's Folly[/i], then sacrifice gems and precious metals in a ritual to Kord. [i]Cost:[/i] 12,500 gp. [i]Feat Granted:[/i] Lesser Legacy ([i]Alden's Greatsword[/i]). [b]The Memory of Alden[/b]: You must slay a magical beast or undead with a CR equal or greater than your levels. After the combat, you must sacrifice aromatic wood and leather in an offering to Alden's spirit, which some believes now resides within his sword. [i]Cost:[/i] 43,000 gp. [i]Feat Granted:[/i] Greater Legacy ([i]Alden's Greatsword[/i]). 5th: [i]+1 greatsword[/i] 6th: (lose 4 hp); At will-[i]detect evil outsiders[/i] within 60 ft; ignore the DR of evil outsiders 7th: - 8th: (-1 to saves; lose 2 hp): [i]+1 keen greatsword[/i] 9th: (-1 to attacks; lose 2 hp): - 10th: +2 enhancement bonus to Strength 11th: - 12th: (lose 2 hp): [i]+2 keen greatsword[/i] 13th: (-2 to attacks): +10 enhancement bonus to speed 14th: (lose 2 hp): +4 enhancement bonus to Strength 15th: - 16th: (-2 to saves): [i]+3 keen greatsword[/i] 17th: +6 enhancement bonus to Strength; [i]+3 corrosive, keen greatsword[/i] 18th: (-3 to saves; lose 2 hp): [i]+4 corrosive keen greatsword[/i] 19th: (lose 2 hp): [i]+5 acidic burst, keen greatsword[/i] 20th: (lose 2 hp): [i]+5 acidic burst, undead bane, keen greatsword[/i] (Some details of his adventures have been obscured, but this is pretty much accurate as to what happened in the [i]Age of Worms[/i] as I ran it. The game continues with Martin now playing a high-level fighter without a legacy item). Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The legacy of Alden the Barbarian
Top