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*Dungeons & Dragons
The Legacy of the Fighter in 5 to 10 years
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<blockquote data-quote="Tony Vargas" data-source="post: 6667418" data-attributes="member: 996"><p>Yep, the fighter has more arechetypes to cover than any other class, and less to do it with. Arguably, the majority of heroic characters from fantasy, myth & legend, don't cast spells or have a lot of other supernatural abilities. 5e handles them with the Berserker (pretty specific), Rogue (the less prevalent 'trickster' sort of hero), or Fighter.</p><p></p><p>D&D has two fighter archetypes, the hard-hitting Champion, and slightly nuanced hard-hitting Battlemaster, to cover all of them, with a lot of attacks/round, Second Wind, a handful of minor class features, and 18 maneuvers to try to cover all of 'em. So, yeah, necessarily pretty generic. </p><p></p><p> Not a steady increase, by any stretch of the imagination, though. The 3e fighter got 11 bonus feats from a list of a few dozen, the 4e fighter 16 or so exploits from a list of ~400. </p><p></p><p>In 5e one of the three Fighter archetypes gets to pick 6 maneuvers from a list of about 18. One of the other archetypes is prettymuch "I attack, I deal damage," and the third literally casts spells. </p><p></p><p></p><p></p><p>Unless something changes:</p><p></p><p>"Fighters are only good in combat, where they multi-attack for lots of damage."</p><p></p><p>The self-healing thing is pretty trivial. Fighers do big DPR with multiple attacks, Champions add to that with crits, Battlemasters with CS dice, EKs, indirectly, with spells. The 5e fighter is a solidly-traditional-D&D DPR machine, in the mold of the 2e double-specialized fighter. </p><p></p><p>It's really the 2e fighter's legacy we're talking about:</p><p></p><p>Specialization - > combat style, feats</p><p>Multiple attacks - > multiple attacks, action surge</p><p>non-weapon proficiencies - > skill/tool proficiencies</p><p>Kits - > Backgrounds</p><p>d10 HD, full CON bonus - > d10 HD, Second Wind</p><p>Saves on a '2' at high level -> indomitable</p><p>Exclusive use of class-specific magic items - > optimal use of magic weapons that inflict extra damage</p><p></p><p></p><p>I suppose if the 5e fighter has added anything to the fighter's collective legacy, it's the spellcasting EK as a sub-class. But that's a stretch, since we had spell-casting "fighter sub-classes" (albeit, in a different sense) in AD&D and the EK first appeared in 3e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6667418, member: 996"] Yep, the fighter has more arechetypes to cover than any other class, and less to do it with. Arguably, the majority of heroic characters from fantasy, myth & legend, don't cast spells or have a lot of other supernatural abilities. 5e handles them with the Berserker (pretty specific), Rogue (the less prevalent 'trickster' sort of hero), or Fighter. D&D has two fighter archetypes, the hard-hitting Champion, and slightly nuanced hard-hitting Battlemaster, to cover all of them, with a lot of attacks/round, Second Wind, a handful of minor class features, and 18 maneuvers to try to cover all of 'em. So, yeah, necessarily pretty generic. Not a steady increase, by any stretch of the imagination, though. The 3e fighter got 11 bonus feats from a list of a few dozen, the 4e fighter 16 or so exploits from a list of ~400. In 5e one of the three Fighter archetypes gets to pick 6 maneuvers from a list of about 18. One of the other archetypes is prettymuch "I attack, I deal damage," and the third literally casts spells. Unless something changes: "Fighters are only good in combat, where they multi-attack for lots of damage." The self-healing thing is pretty trivial. Fighers do big DPR with multiple attacks, Champions add to that with crits, Battlemasters with CS dice, EKs, indirectly, with spells. The 5e fighter is a solidly-traditional-D&D DPR machine, in the mold of the 2e double-specialized fighter. It's really the 2e fighter's legacy we're talking about: Specialization - > combat style, feats Multiple attacks - > multiple attacks, action surge non-weapon proficiencies - > skill/tool proficiencies Kits - > Backgrounds d10 HD, full CON bonus - > d10 HD, Second Wind Saves on a '2' at high level -> indomitable Exclusive use of class-specific magic items - > optimal use of magic weapons that inflict extra damage I suppose if the 5e fighter has added anything to the fighter's collective legacy, it's the spellcasting EK as a sub-class. But that's a stretch, since we had spell-casting "fighter sub-classes" (albeit, in a different sense) in AD&D and the EK first appeared in 3e. [/QUOTE]
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