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The Legacy of the Fighter in 5 to 10 years
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<blockquote data-quote="Celtavian" data-source="post: 6667702" data-attributes="member: 5834"><p>Why is that bad? Isn't there room in the game for a couple of classes that do single target damage and combat better than everyone else? Does everyone need to be active in other pillars? I've found that too many characters participating in every pillar slows the game down. You don't want everyone trying to be the face. You don't want everyone scouting. You don't want everyone making a knowledge check. What's wrong with having a guy in the group who shines brightest in battle?</p><p></p><p>Can you provide some examples of what you're wanting for out of combat abilities? As well as reasons why you can't multiclass to create the archetype? Why does it need to be something you should be able to do playing a single class fighter?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6667702, member: 5834"] Why is that bad? Isn't there room in the game for a couple of classes that do single target damage and combat better than everyone else? Does everyone need to be active in other pillars? I've found that too many characters participating in every pillar slows the game down. You don't want everyone trying to be the face. You don't want everyone scouting. You don't want everyone making a knowledge check. What's wrong with having a guy in the group who shines brightest in battle? Can you provide some examples of what you're wanting for out of combat abilities? As well as reasons why you can't multiclass to create the archetype? Why does it need to be something you should be able to do playing a single class fighter? [/QUOTE]
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The Legacy of the Fighter in 5 to 10 years
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