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General Tabletop Discussion
*Dungeons & Dragons
The Legacy of the Fighter in 5 to 10 years
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<blockquote data-quote="Minigiant" data-source="post: 6668190" data-attributes="member: 63508"><p>Single target DPR is split into melee and ranged. </p><p>Now pre-3e, the relation with fighters, paladins, and rangers was weird as the latter 2 classes were "fighter+" classes and were "better" than fighters of the same level. XP wasn't normalized so comparing classes was weird then.</p><p></p><p></p><p>I didn't mean Specialization as in weapon specialization feats and features. I said specialties, as in STR fighters were better at melee and DEX fighter were better at range.</p><p></p><p> </p><p></p><p>In past editions, it's probably true with equal ability scores and powergaming and obscure splatting kept to a sensible level.</p><p></p><p>Of the 5e fighter it is definitely true.</p><p>The 5e one has the highest average of Melee DPR, Ranged DPR, Defending, Solo killing, Horde breaking, Toughness, Single turn Novaing, and Adventuring Longevity at most levels of 5th edition.</p><p></p><p></p><p></p><p>I didn't say the fighter wins in every category. The fighter however is at least decent in every category and good to excellent in the rest.</p><p></p><p>The typical STR fighter is good against solos, good against hordes, excellent in melee, decent at range as all 3 subclasses support ranged attacks, has the option to run defender, can nova, and has a decent attack available for most of the day regardless of subclass.</p><p></p><p>The barbarian's ranged attack are terrible, stays terrible, and function mostly as a cheat to keep rage going. One thing starts flying and only high level eagle barbarians aren't leaning on allies and doing nothing. </p><p></p><p>Rangers are soft. They lack the self healing and toughness of the other warriors. Sure they can cast <em>cure wounds</em> on themselves but it pales to the others. They also are limited at defending as lack the option to take protection and are already encouraged to dual wield or carry a 3 handed melee or ranged weapon. Also can't nova all that well.</p><p></p><p>The paladin is close to the barbarian in the "terrible ranged attack" boat. 2 subclasses at least offer a CD that works with a bow and oath of vengeance allows for <em>hunter's mark</em> so there's that if they have them available. Their horde busting leaves something to be desired as well. Also the benefits of Charisma conflicts with their primary attack stat and the ability to take feats to branch out. </p><p></p><p> I found my experiences with 5e fighters and the stories on the web to have them less likely to be useless if the DM follows the guidelines and varies encounters.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6668190, member: 63508"] Single target DPR is split into melee and ranged. Now pre-3e, the relation with fighters, paladins, and rangers was weird as the latter 2 classes were "fighter+" classes and were "better" than fighters of the same level. XP wasn't normalized so comparing classes was weird then. I didn't mean Specialization as in weapon specialization feats and features. I said specialties, as in STR fighters were better at melee and DEX fighter were better at range. In past editions, it's probably true with equal ability scores and powergaming and obscure splatting kept to a sensible level. Of the 5e fighter it is definitely true. The 5e one has the highest average of Melee DPR, Ranged DPR, Defending, Solo killing, Horde breaking, Toughness, Single turn Novaing, and Adventuring Longevity at most levels of 5th edition. I didn't say the fighter wins in every category. The fighter however is at least decent in every category and good to excellent in the rest. The typical STR fighter is good against solos, good against hordes, excellent in melee, decent at range as all 3 subclasses support ranged attacks, has the option to run defender, can nova, and has a decent attack available for most of the day regardless of subclass. The barbarian's ranged attack are terrible, stays terrible, and function mostly as a cheat to keep rage going. One thing starts flying and only high level eagle barbarians aren't leaning on allies and doing nothing. Rangers are soft. They lack the self healing and toughness of the other warriors. Sure they can cast [I]cure wounds[/I] on themselves but it pales to the others. They also are limited at defending as lack the option to take protection and are already encouraged to dual wield or carry a 3 handed melee or ranged weapon. Also can't nova all that well. The paladin is close to the barbarian in the "terrible ranged attack" boat. 2 subclasses at least offer a CD that works with a bow and oath of vengeance allows for [I]hunter's mark[/I] so there's that if they have them available. Their horde busting leaves something to be desired as well. Also the benefits of Charisma conflicts with their primary attack stat and the ability to take feats to branch out. I found my experiences with 5e fighters and the stories on the web to have them less likely to be useless if the DM follows the guidelines and varies encounters. [/QUOTE]
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