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*Dungeons & Dragons
The Legacy of the Fighter in 5 to 10 years
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<blockquote data-quote="SteveC" data-source="post: 6668304" data-attributes="member: 9053"><p>I think this is the key. The problem is that the other two pillars don't have enough mechanics behind them for us to really know. What I always wanted to see is an actual mechanical treatment of the exploration and social pillars so that we could really see how they balance out.</p><p></p><p>At the moment, there are a lot of classes that have abilities that directly affect the other pillars, while the fighter has almost none.</p><p></p><p>I would really like to see exploration ... explored (sorry) to where we can see why rogues are awesome at it. We can also see explicitly how the fighter can bring something useful to those encounters. The same thing with the social pillar.</p><p></p><p>In each case, we can have class abilities that directly relate to it, and the fighter would be less effective than other classes, but still have something to bring to the table.</p><p></p><p>The problem is that even though we have three pillars, the game is still focused primarily around combat, so we look at exploration and social encounters through a combat lens. Because combat is so important, it's been decided that you can't have a class that's really weak at it to make the fighter seem the best.</p><p></p><p>Those are the problems I see. Sadly the fighter is the "king" of the one thing the game has decided everyone needs to be pretty good at.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6668304, member: 9053"] I think this is the key. The problem is that the other two pillars don't have enough mechanics behind them for us to really know. What I always wanted to see is an actual mechanical treatment of the exploration and social pillars so that we could really see how they balance out. At the moment, there are a lot of classes that have abilities that directly affect the other pillars, while the fighter has almost none. I would really like to see exploration ... explored (sorry) to where we can see why rogues are awesome at it. We can also see explicitly how the fighter can bring something useful to those encounters. The same thing with the social pillar. In each case, we can have class abilities that directly relate to it, and the fighter would be less effective than other classes, but still have something to bring to the table. The problem is that even though we have three pillars, the game is still focused primarily around combat, so we look at exploration and social encounters through a combat lens. Because combat is so important, it's been decided that you can't have a class that's really weak at it to make the fighter seem the best. Those are the problems I see. Sadly the fighter is the "king" of the one thing the game has decided everyone needs to be pretty good at. [/QUOTE]
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The Legacy of the Fighter in 5 to 10 years
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