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The Legacy of the Fighter in 5 to 10 years
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<blockquote data-quote="Sacrosanct" data-source="post: 6668540" data-attributes="member: 15700"><p>Best this is addressed in bullet form rather than multi-quote</p><p></p><p>1. It was already pointed out how I did have one or two who were descended from divine nature that I didn't realize. Hardly impacts or voids the rest of the list</p><p>2. Ragnar, and Arthur were based on real people. Most (but not all) historical scholars agree that Nennius's records are accurate, and Arthur was inspired by Owain Ddantgwyn from the kingdom of Powys in the late 5th century. Back then, leaders were called by their battle name, and Owain's battleflag was the bear--or "Arth" in the local language. "The bear" = "Arthur". But that's really beside the point and not relevant. What is relevant is you have an entire group of warriors from myth and legend (the phrase used) that didn't do anything more than what a fighter can do in D&D</p><p>4. Historical figures are also legendary. That was a word used. "Myth and legend". Or are you now also in the business of changing/ignoring what words mean to suit your biases?</p><p></p><p></p><p>Ashkelon told Imaro that "you can keep fighters mundane if you want, but I want my fighters to represent those figures from myth and legend" as his reasoning for giving them non-mundane superpowers. I provided a list of people (even if you take off the one or two from direct god-spawning) who are from myth and legend who haven't done anything more than a fighter can do. Therefore, Ashkelon's claim was incorrect. You <em>can</em> create a fighter as currently built to emulate heroes from myth and legend <em>and</em> saying that someone like me or Imaro who prefer the current fighter <em>can't</em> be inspired by heroes of myth and legend is flat out false.</p><p></p><p>So far none of you have been able to show what feats most of those people did from that list that a D&D fighter as built can't do. All you've done is manage to shift the goalposts so hard it's about to set off the Cascadia fault line.</p><p></p><p>*edit* Oh, and I see we've now moved onto the "if a fighter can kill a T-rex, which isn't realistic, then the fighter should be able to have all these other super powers too" fallacy. Even if you set aside that fallacy, that's not the argument being made. The argument being made is that you guys are arguing that the fighter needs to have superhuman abilities above and beyond how they are designed now, and we're arguing that the fighter is fine as built and doesn't need them. We are <strong>not</strong> arguing that the fighter should have to match what a human in real life can do exactly, and all the way up to level 20.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6668540, member: 15700"] Best this is addressed in bullet form rather than multi-quote 1. It was already pointed out how I did have one or two who were descended from divine nature that I didn't realize. Hardly impacts or voids the rest of the list 2. Ragnar, and Arthur were based on real people. Most (but not all) historical scholars agree that Nennius's records are accurate, and Arthur was inspired by Owain Ddantgwyn from the kingdom of Powys in the late 5th century. Back then, leaders were called by their battle name, and Owain's battleflag was the bear--or "Arth" in the local language. "The bear" = "Arthur". But that's really beside the point and not relevant. What is relevant is you have an entire group of warriors from myth and legend (the phrase used) that didn't do anything more than what a fighter can do in D&D 4. Historical figures are also legendary. That was a word used. "Myth and legend". Or are you now also in the business of changing/ignoring what words mean to suit your biases? Ashkelon told Imaro that "you can keep fighters mundane if you want, but I want my fighters to represent those figures from myth and legend" as his reasoning for giving them non-mundane superpowers. I provided a list of people (even if you take off the one or two from direct god-spawning) who are from myth and legend who haven't done anything more than a fighter can do. Therefore, Ashkelon's claim was incorrect. You [i]can[/i] create a fighter as currently built to emulate heroes from myth and legend [i]and[/i] saying that someone like me or Imaro who prefer the current fighter [i]can't[/i] be inspired by heroes of myth and legend is flat out false. So far none of you have been able to show what feats most of those people did from that list that a D&D fighter as built can't do. All you've done is manage to shift the goalposts so hard it's about to set off the Cascadia fault line. *edit* Oh, and I see we've now moved onto the "if a fighter can kill a T-rex, which isn't realistic, then the fighter should be able to have all these other super powers too" fallacy. Even if you set aside that fallacy, that's not the argument being made. The argument being made is that you guys are arguing that the fighter needs to have superhuman abilities above and beyond how they are designed now, and we're arguing that the fighter is fine as built and doesn't need them. We are [b]not[/b] arguing that the fighter should have to match what a human in real life can do exactly, and all the way up to level 20. [/QUOTE]
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