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*Dungeons & Dragons
The Legacy of the Fighter in 5 to 10 years
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<blockquote data-quote="Ashkelon" data-source="post: 6668603" data-attributes="member: 6774887"><p>The strength and legacy of the fighter is that it is good with all weapons, right? That isn't really true in 5e though. From levels 1-10 the fighter is not meaningfully better with all weapons than the barbarian, paladin, or ranger. </p><p></p><p></p><p></p><p>I also showed that even using the games base assumptions for number of encounters and number of rests, the fighter isn't meaningfully ahead of the barbarian, paladin, or ranger in terms of DPR or survivability.</p><p></p><p></p><p></p><p>Which is of course why we are saying leave the 5e fighter as is and give us a "mythic warrior" class. The developers have even hinted that such a class is potentially on the horizon when they asked about martial adepts. </p><p></p><p></p><p></p><p>Again, which is why I would rather see a separate class. That way everyone who want the generic and mundane fighter can have what they want, while everyone who wants their mythic warrior can get that too. </p><p></p><p></p><p>Unlikely. Giving the fighter expertise in STR checks wouldn't come close to matching the utility of the rogues expertise in 2 skills, 2 extra trained skills, reliable talent, and cunning action.</p><p></p><p>And aside from that, why is it a problem if the fighter steps on the rogues toes a little outside of combat. The rogue can dish out similar damage to the fighter in combat, isn't that stepping on the fighter's toes? The rogue can actually be an exceptional combatant at both melee and range at the same time, something the 5e fighter currently struggled with. </p><p></p><p></p><p>Doesn't shorter adventuring days mean more powerful casters? Same number of spells per day but fewer rounds of combat leads to higher spell utilization. </p><p></p><p> not even sure what you are trying to say here. Are you saying that jumping further and lifting more are abilities that are too complicated for players? You do realize such abilities exist in game already (Bull' Strength spell, jump spell, bear totem feature, Goliath racial, monk step of the wind, etc).</p><p></p><p></p><p></p><p>How? How did any of the suggested abilities pertain to combat in a way that would help defeat a spellcaster?</p><p> </p><p>Lifting more - nope</p><p>Jumping further - nope</p><p>Proficiency in STR and CON checks - nope</p><p></p><p>Even expertise in athletics won't help much, as a grappled Mage can still cast spells unimpeded. And such a Mage could simply use misty step to teleport out of the grapple. Or cast a spell that causes forced movement to break the grapple.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6668603, member: 6774887"] The strength and legacy of the fighter is that it is good with all weapons, right? That isn't really true in 5e though. From levels 1-10 the fighter is not meaningfully better with all weapons than the barbarian, paladin, or ranger. I also showed that even using the games base assumptions for number of encounters and number of rests, the fighter isn't meaningfully ahead of the barbarian, paladin, or ranger in terms of DPR or survivability. Which is of course why we are saying leave the 5e fighter as is and give us a "mythic warrior" class. The developers have even hinted that such a class is potentially on the horizon when they asked about martial adepts. Again, which is why I would rather see a separate class. That way everyone who want the generic and mundane fighter can have what they want, while everyone who wants their mythic warrior can get that too. Unlikely. Giving the fighter expertise in STR checks wouldn't come close to matching the utility of the rogues expertise in 2 skills, 2 extra trained skills, reliable talent, and cunning action. And aside from that, why is it a problem if the fighter steps on the rogues toes a little outside of combat. The rogue can dish out similar damage to the fighter in combat, isn't that stepping on the fighter's toes? The rogue can actually be an exceptional combatant at both melee and range at the same time, something the 5e fighter currently struggled with. Doesn't shorter adventuring days mean more powerful casters? Same number of spells per day but fewer rounds of combat leads to higher spell utilization. not even sure what you are trying to say here. Are you saying that jumping further and lifting more are abilities that are too complicated for players? You do realize such abilities exist in game already (Bull' Strength spell, jump spell, bear totem feature, Goliath racial, monk step of the wind, etc). How? How did any of the suggested abilities pertain to combat in a way that would help defeat a spellcaster? Lifting more - nope Jumping further - nope Proficiency in STR and CON checks - nope Even expertise in athletics won't help much, as a grappled Mage can still cast spells unimpeded. And such a Mage could simply use misty step to teleport out of the grapple. Or cast a spell that causes forced movement to break the grapple. [/QUOTE]
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