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<blockquote data-quote="Messageboard Golem" data-source="post: 2009516" data-attributes="member: 18387"><p><strong>By Bruce Boughner, Guest Reviewer and Co-host of Mortality Radio </strong></p><p></p><p>This is actually a module for 0one’s Seven Avengers Saga. At 114 pages and given what is inside, I think the designers would be well served at marketing time to combine it into one volume with their Heroes and Magic Sourcebook, but that’s just my opinion, I could be wrong. The book contains a history lesson about Arthad as a handout (one of many, both for the players and DM) and a half dozen of Arthad dwelling critters to spice up your crawl. Army lists are provided for the opposing sides in the adventure, along with a good number of maps. Pre-generated PC’s are also provided. One could look at it this way, use them as examples of what a typical Arthad character would be like or just not give a whit and use your own with their own quirks. I, myself, like to think that I can read a sourcebook and design my own character, but examples are always nice to steal ideas from. There are also a number of Arthad-specific NPCs to be used in the adventure. </p><p>The players are steered through the adventure, little is left to the players’ decision. In a way, this reminded me a lot of the original Dragonlance modules where very little choice was left up to the players and the adventure itself is on a specific timeline of happenstance. This series strikes me very much as an example of a story being used to make an adventure, when perhaps it would be better left as a story and a more free-flowing adventure in the Arthad milieu be developed. Again, this is very much like early Dragonlance, not my cup of tea, but fun nonetheless. </p><p></p><p>The overall thing that detracted in my mind was how the artwork paled by comparison to their other sourcebook. Heroes and Magic had some very striking artwork, while General suffers from some very immature fan-boy art and from looking amateurish, it looks like they went for a Frazetta-like look but fell short. Maybe a retool before printing could solve this.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>The Critic's Corner</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009516, member: 18387"] [b]By Bruce Boughner, Guest Reviewer and Co-host of Mortality Radio [/b] This is actually a module for 0one’s Seven Avengers Saga. At 114 pages and given what is inside, I think the designers would be well served at marketing time to combine it into one volume with their Heroes and Magic Sourcebook, but that’s just my opinion, I could be wrong. The book contains a history lesson about Arthad as a handout (one of many, both for the players and DM) and a half dozen of Arthad dwelling critters to spice up your crawl. Army lists are provided for the opposing sides in the adventure, along with a good number of maps. Pre-generated PC’s are also provided. One could look at it this way, use them as examples of what a typical Arthad character would be like or just not give a whit and use your own with their own quirks. I, myself, like to think that I can read a sourcebook and design my own character, but examples are always nice to steal ideas from. There are also a number of Arthad-specific NPCs to be used in the adventure. The players are steered through the adventure, little is left to the players’ decision. In a way, this reminded me a lot of the original Dragonlance modules where very little choice was left up to the players and the adventure itself is on a specific timeline of happenstance. This series strikes me very much as an example of a story being used to make an adventure, when perhaps it would be better left as a story and a more free-flowing adventure in the Arthad milieu be developed. Again, this is very much like early Dragonlance, not my cup of tea, but fun nonetheless. The overall thing that detracted in my mind was how the artwork paled by comparison to their other sourcebook. Heroes and Magic had some very striking artwork, while General suffers from some very immature fan-boy art and from looking amateurish, it looks like they went for a Frazetta-like look but fell short. Maybe a retool before printing could solve this. [color=green][b]To see the graded evaluation of this product, go to [i]The Critic's Corner[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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