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The Legend of Vox Machina: Bawdy, Bloody, and Funny
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<blockquote data-quote="wicked cool" data-source="post: 8530803" data-attributes="member: 85714"><p>we should have a topic or not if your D&D campaign ever touches the content seen in critical role (crude, excessive violence etc). i know in a lot of mine you have to be almost like mercenaries and looting just like in video games is required if you want to pay the tavern bill. The only time romance was a factor in campaigns that i played in might have to go back to dragonlance where certain characters were in relationships </p><p></p><p>one thing that the show seems to capture is the luck of dice. If it follows the the live play we are going to see epic fails and epic wins with dice like any D&D session. we are going to see head scratching decisions What happened to Vax is something almost every rogue character ive played (the rogue or scout character can often face an enemy alone while sneaking into a building etc. Percy yelling at the table while others dont know whats going on. If its a good DM and player than that situation is almost expected. been at tons of sessions where a character has an action/reaction that is suprising to the others. heck i can remeber back in first/second edition where running from combat was almost expected.</p></blockquote><p></p>
[QUOTE="wicked cool, post: 8530803, member: 85714"] we should have a topic or not if your D&D campaign ever touches the content seen in critical role (crude, excessive violence etc). i know in a lot of mine you have to be almost like mercenaries and looting just like in video games is required if you want to pay the tavern bill. The only time romance was a factor in campaigns that i played in might have to go back to dragonlance where certain characters were in relationships one thing that the show seems to capture is the luck of dice. If it follows the the live play we are going to see epic fails and epic wins with dice like any D&D session. we are going to see head scratching decisions What happened to Vax is something almost every rogue character ive played (the rogue or scout character can often face an enemy alone while sneaking into a building etc. Percy yelling at the table while others dont know whats going on. If its a good DM and player than that situation is almost expected. been at tons of sessions where a character has an action/reaction that is suprising to the others. heck i can remeber back in first/second edition where running from combat was almost expected. [/QUOTE]
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The Legend of Vox Machina: Bawdy, Bloody, and Funny
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