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The Lethality of 4E
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<blockquote data-quote="Celtavian" data-source="post: 4366562" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p></p><p>I noticed to hit scaling being a limiting factor as well. A string of bad rolls by the party and good rolls from the enemies could lead to bad times for a 4E party. This was less so in 3E as you rose in level. But the scaling of AC according to level will keep to hit at somewhere close to 50% for even level encounters. Some other classes powers will help, but since their powers also are based on hitting the ripple effect of a missed attack by your warlord or cleric could be substantial negative for a given round.</p><p></p><p>It will be interesting for me as a player who has DMed alot to see how these combats play out. Looking at how the mechanics work, I haven't an obvious feel for them. Monsters sometimes gain stat bonuses I don't understand. They really skew their defenses making a main monster very hard to hit for equivalent level PCs. If this main monster (say a solo or elite) is grouped up with other tough monsters, I don't see how a party can win without very lucky rolls. I'm not sure how heroic that will feel.</p><p></p><p>But since I haven't experienced enough of the gameplay to know, I want to see if my speculations are accurate. I know I have speculated on how combat will go with hit scaling. But speculation doesn't mean much until you see it all in action.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4366562, member: 5834"] [b]re[/b] I noticed to hit scaling being a limiting factor as well. A string of bad rolls by the party and good rolls from the enemies could lead to bad times for a 4E party. This was less so in 3E as you rose in level. But the scaling of AC according to level will keep to hit at somewhere close to 50% for even level encounters. Some other classes powers will help, but since their powers also are based on hitting the ripple effect of a missed attack by your warlord or cleric could be substantial negative for a given round. It will be interesting for me as a player who has DMed alot to see how these combats play out. Looking at how the mechanics work, I haven't an obvious feel for them. Monsters sometimes gain stat bonuses I don't understand. They really skew their defenses making a main monster very hard to hit for equivalent level PCs. If this main monster (say a solo or elite) is grouped up with other tough monsters, I don't see how a party can win without very lucky rolls. I'm not sure how heroic that will feel. But since I haven't experienced enough of the gameplay to know, I want to see if my speculations are accurate. I know I have speculated on how combat will go with hit scaling. But speculation doesn't mean much until you see it all in action. [/QUOTE]
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