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The Level of Roleplaying in a Game
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<blockquote data-quote="AereonBlaze" data-source="post: 496489" data-attributes="member: 7886"><p>Salutations!</p><p></p><p>I'm facing a bit of a problem, and hoping you wise people will be able to help me out once again.</p><p></p><p>In most of the games I DM, there isn't a great deal of roleplaying going on. Not all of the players just seem to get into their character roles. This isn't so much of a problem for our lighthearted Spycraft games, but I want my next Forgotten Realms campaign to be a bit more serious, and I'm hoping to get a good degree of roleplaying going on in the game.</p><p></p><p>I think that that the problem thus far has been partially my fault for simply not providing enough oppertunities for the players to roleplay, but I'm going to try and fix that, and I still have some doubts as to whether the players will roleplay more.</p><p></p><p>My question is, how do you get everyone to increase the amount of roleplaying in a game? I realize this probably differs from group to group, but I'm hoping for some sort of general suggestions. I mean, does the atmosphere where you play effect this? Does docking points for too much out of character activity work?</p><p></p><p>Any suggestions/comments are appreciated, thanks!</p><p></p><p>Your friendly neighborhood lurker,</p><p>-Aereon</p></blockquote><p></p>
[QUOTE="AereonBlaze, post: 496489, member: 7886"] Salutations! I'm facing a bit of a problem, and hoping you wise people will be able to help me out once again. In most of the games I DM, there isn't a great deal of roleplaying going on. Not all of the players just seem to get into their character roles. This isn't so much of a problem for our lighthearted Spycraft games, but I want my next Forgotten Realms campaign to be a bit more serious, and I'm hoping to get a good degree of roleplaying going on in the game. I think that that the problem thus far has been partially my fault for simply not providing enough oppertunities for the players to roleplay, but I'm going to try and fix that, and I still have some doubts as to whether the players will roleplay more. My question is, how do you get everyone to increase the amount of roleplaying in a game? I realize this probably differs from group to group, but I'm hoping for some sort of general suggestions. I mean, does the atmosphere where you play effect this? Does docking points for too much out of character activity work? Any suggestions/comments are appreciated, thanks! Your friendly neighborhood lurker, -Aereon [/QUOTE]
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