Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Level of Roleplaying in a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The It's Man" data-source="post: 496774" data-attributes="member: 19"><p>Well, the campaign I started playing a year or ten ago, started after the rolling of the dice for the abilities, with buying equipment. The DM's played the shopkeeper(s) and/or other customer(s) and I got together the things I needed for my PC. That kind of set the tone of the campaign. (No, we don't roleplay buying every loaf of bread, but sometimes we spend a lot of time at a shop if we want someting "special").</p><p></p><p>Let them (in coorperation with you ofcourse) find out a way how their characters meet or how they know each other (the biggest hassle at the start of a new campaign IMX)</p><p></p><p>Or play out a bit of the background of the player.</p><p></p><p>Above scenarios involve ofcourse a period of time before the campaign actually starts. It's not much fun if you have six players and they all have to buy things. OTOH, if you do this with a player who you know is willing (and "able") to roleplay more, a not-so player can sit and watch, maybe overcome the 'shyness" (if that's a reason for not roleplaying). Maybe have the first two sessions with only half the players, so at the 3rd session there are two groups who have to get together. </p><p></p><p>Also, "play out" for instance the information gathering skill; instead of "I hang around in the local bars, give me a d20"; the player can opt to tell the things he does, you can make (or improvise) some regulars in the bars. If they do it "right", you can give out the information you want them to have or give them a bonus on the Gather Information skill check.</p><p></p><p>Also, play out the NPC's. Instead of "The Major of town X gives you this assignment", let them be approached by some underlings to set up a meeting (and play that meeting, let them wait in a waitingroom, maybe another person who wants to speak to the mayor is around, there can be a roleplaying opportunity there)</p><p></p><p>If a couple of players are (role)playing along with this, the others might join in after a while. IMHO, don't penalize the ones who don't RP much, as they are being penalized for having less playtime themself as it is.</p><p>As a bonus, you can give extra hints or whatever if a meeting/encounter with an NPC is roleplayed.</p><p></p><p><em>The It's Man takes a deep breath</em></p><p></p><p>Another thing, is to have sometimes a ban of OOC talk. We have times at the table that whatever you're saying, your PC is saying or doing. Especially after we have made a plan to overcome something and we're supposed to know all the little details of what the PC is doing. Can be a hassle, but we're getting better at it every time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Oh and have a ban on OOC knowledge, for instance if one PC's wants to check out what another person has (for instance a pick pocket), if the "target" gets oversuspicious, don't let him. His PC isn't aware of what the player of the rogue is saying to the DM.</p><p></p><p><em>The It's Man takes another deep breath</em></p><p></p><p>But first, check with your players. Let them know you want to have some more role-playing. If they don't want to play like that, well...; if they do, they might have some good ideas too.</p></blockquote><p></p>
[QUOTE="The It's Man, post: 496774, member: 19"] Well, the campaign I started playing a year or ten ago, started after the rolling of the dice for the abilities, with buying equipment. The DM's played the shopkeeper(s) and/or other customer(s) and I got together the things I needed for my PC. That kind of set the tone of the campaign. (No, we don't roleplay buying every loaf of bread, but sometimes we spend a lot of time at a shop if we want someting "special"). Let them (in coorperation with you ofcourse) find out a way how their characters meet or how they know each other (the biggest hassle at the start of a new campaign IMX) Or play out a bit of the background of the player. Above scenarios involve ofcourse a period of time before the campaign actually starts. It's not much fun if you have six players and they all have to buy things. OTOH, if you do this with a player who you know is willing (and "able") to roleplay more, a not-so player can sit and watch, maybe overcome the 'shyness" (if that's a reason for not roleplaying). Maybe have the first two sessions with only half the players, so at the 3rd session there are two groups who have to get together. Also, "play out" for instance the information gathering skill; instead of "I hang around in the local bars, give me a d20"; the player can opt to tell the things he does, you can make (or improvise) some regulars in the bars. If they do it "right", you can give out the information you want them to have or give them a bonus on the Gather Information skill check. Also, play out the NPC's. Instead of "The Major of town X gives you this assignment", let them be approached by some underlings to set up a meeting (and play that meeting, let them wait in a waitingroom, maybe another person who wants to speak to the mayor is around, there can be a roleplaying opportunity there) If a couple of players are (role)playing along with this, the others might join in after a while. IMHO, don't penalize the ones who don't RP much, as they are being penalized for having less playtime themself as it is. As a bonus, you can give extra hints or whatever if a meeting/encounter with an NPC is roleplayed. [i]The It's Man takes a deep breath[/i] Another thing, is to have sometimes a ban of OOC talk. We have times at the table that whatever you're saying, your PC is saying or doing. Especially after we have made a plan to overcome something and we're supposed to know all the little details of what the PC is doing. Can be a hassle, but we're getting better at it every time :). Oh and have a ban on OOC knowledge, for instance if one PC's wants to check out what another person has (for instance a pick pocket), if the "target" gets oversuspicious, don't let him. His PC isn't aware of what the player of the rogue is saying to the DM. [i]The It's Man takes another deep breath[/i] But first, check with your players. Let them know you want to have some more role-playing. If they don't want to play like that, well...; if they do, they might have some good ideas too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Level of Roleplaying in a Game
Top