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General Tabletop Discussion
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The Level of Roleplaying in a Game
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<blockquote data-quote="Quickbeam" data-source="post: 498898" data-attributes="member: 635"><p>Some repetitive baseline remarks:</p><p></p><p>-- Don't shave XP for those less involved in roleplaying.</p><p>-- Don't force lengthy written assignments for PC background and history.</p><p>-- Don't assume this change will be easy or thoroughly embraced by your players...and be prapared to adjust your expectations accordingly.</p><p></p><p>Now, here's what I do:</p><p>** Try to lead by example. In other words, I attempt to use different voices and manners of speech for my NPC's, and always speak in character when the players address an NPC or "monster."</p><p>** I keep a list of pregenerated NPC's (farmers, constables, merchants, bartenders, etc.) handy. This list has names, races, and distinguishing physical and personality traits for the various NPC's...that way I'm always ready to roleplay a given person, and I can return to the same folks without scrambling to remember how they were previously described.</p><p>** Limit OOC conversation and the use of player knowledge.</p><p>** Create situations where the players can (and often need) to rely on their skills like Diplomacy, Gather Information, Bluff, Sense Motive, Intimidate, Disguise and Perform.</p><p>** Reward strong roleplaying with a system that King_Stannis and I created. Essentially, I give players a token (actually a glass floral bead or marble) which we call Elf Stones for exemplary roleplaying efforts or acts of true heroism. These Elf Stones can be redeemed for additional XP or a re-roll whenever the player desires. Each stone is worth 50XP times the character's level OR a free re-roll at any point during our sessions. Elf Stones cannot be reused, and they aren't handed out like candy. But it's amazing how hard most players will work to earn them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />!!</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 498898, member: 635"] Some repetitive baseline remarks: -- Don't shave XP for those less involved in roleplaying. -- Don't force lengthy written assignments for PC background and history. -- Don't assume this change will be easy or thoroughly embraced by your players...and be prapared to adjust your expectations accordingly. Now, here's what I do: ** Try to lead by example. In other words, I attempt to use different voices and manners of speech for my NPC's, and always speak in character when the players address an NPC or "monster." ** I keep a list of pregenerated NPC's (farmers, constables, merchants, bartenders, etc.) handy. This list has names, races, and distinguishing physical and personality traits for the various NPC's...that way I'm always ready to roleplay a given person, and I can return to the same folks without scrambling to remember how they were previously described. ** Limit OOC conversation and the use of player knowledge. ** Create situations where the players can (and often need) to rely on their skills like Diplomacy, Gather Information, Bluff, Sense Motive, Intimidate, Disguise and Perform. ** Reward strong roleplaying with a system that King_Stannis and I created. Essentially, I give players a token (actually a glass floral bead or marble) which we call Elf Stones for exemplary roleplaying efforts or acts of true heroism. These Elf Stones can be redeemed for additional XP or a re-roll whenever the player desires. Each stone is worth 50XP times the character's level OR a free re-roll at any point during our sessions. Elf Stones cannot be reused, and they aren't handed out like candy. But it's amazing how hard most players will work to earn them :)!! [/QUOTE]
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