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The Liberation of Tenh Plot Thread
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<blockquote data-quote="Rackhir" data-source="post: 1413220" data-attributes="member: 149"><p>How about a nice little "Escape from NY" style action, where the LoT get captured/shunted/t-ported into the Old One's personal prison and have to fight their way out? Perhaps even the place he was imprisoned and once they get out, then they find out that some key itemish thing is actually buried back there and they have to go back again...</p><p></p><p>A classic little trick to confuse the players is to give a monster the form of something they are familiar with but the stats/powers of something completely different. An oger that's essentially a gelatinous cube. Or just give them a radically different appearence.</p><p></p><p>There are a lot of other types of creatures that I don't remember the LoT dealing with, such as extraplanars. I always liked the Githyanki for example. An interesting twist to things involving them could be that they are also out to destroy Iuz, but because they want something from/out of Iuz that they need for a fiendish plot of their own. So do the LoT help them out and stop them later or try to save Iuz, so they can kill him themselves. Might be best for a climatic event though.</p><p></p><p>Sounds like a terrific adventure is cooking for the LoT, though there is going to be at least one substantial difference from the old TToEE2. With the levels of magic they have, death is really little more than an inconvenience, short of a TPK and with clones even that looses much of it's sting. So any thoughts on how to keep the meatgrinder feel, not to mention sources of fresh meat? Epic level characters can't be too thick on the ground.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 1413220, member: 149"] How about a nice little "Escape from NY" style action, where the LoT get captured/shunted/t-ported into the Old One's personal prison and have to fight their way out? Perhaps even the place he was imprisoned and once they get out, then they find out that some key itemish thing is actually buried back there and they have to go back again... A classic little trick to confuse the players is to give a monster the form of something they are familiar with but the stats/powers of something completely different. An oger that's essentially a gelatinous cube. Or just give them a radically different appearence. There are a lot of other types of creatures that I don't remember the LoT dealing with, such as extraplanars. I always liked the Githyanki for example. An interesting twist to things involving them could be that they are also out to destroy Iuz, but because they want something from/out of Iuz that they need for a fiendish plot of their own. So do the LoT help them out and stop them later or try to save Iuz, so they can kill him themselves. Might be best for a climatic event though. Sounds like a terrific adventure is cooking for the LoT, though there is going to be at least one substantial difference from the old TToEE2. With the levels of magic they have, death is really little more than an inconvenience, short of a TPK and with clones even that looses much of it's sting. So any thoughts on how to keep the meatgrinder feel, not to mention sources of fresh meat? Epic level characters can't be too thick on the ground. [/QUOTE]
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