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The Liberation of Tenh Plot Thread
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<blockquote data-quote="Whitey" data-source="post: 1418852" data-attributes="member: 15994"><p>'Cause everybody was waiting on the next member of the Fiend Dream Team:</p><p><span style="font-size: 15px">Faustal</span></p><p>Half fiend Rakshasa sorcerer 11</p><p>CR 24 medium Outsider</p><p>HD: 11d4+7d8+90 155 hp</p><p>Init: +12</p><p>speed: 40ft, fly 40 ft (average) </p><p>AC: 35 (+8 Dex, +10 natural, +7 armor), touch 18, flatfooted 27</p><p>BAB: +12/7, grapple +16</p><p>Attacks: longsword 1d8+8 or claw 1d6+4</p><p>Special Abilities: Detect thoughts (DC 22), change shape, smite good +20, fly.</p><p>Spell-like abilities: 3/day - darkness, poison (DC 23), unholy aura (DC 28). 1/day - desecrate, unholy blight (DC 25), contagion (DC 24), blasphemy, unhallow, horrid wilting (DC 28), summon monster IX, destruction (DC 27). These save DCs are Cha based. Ouch.</p><p>Special qualities: DR 15/good and piercing, SR 38, immunity to poison, acid, cold, fire, electricity resistance 10, darkvision 60ft</p><p></p><p>Saves: Fort +15, Ref +16, Will +15.</p><p>Abilities: Str 18, Dex 22+4, Con 20, Int 20, Wis 16, Cha 23+7</p><p>Feats: Improved Initiative, Great Fortitude, Combat Casting, Lace Spell (unholy), Eschew Materials, Defensive Fighter, Empower SLA.</p><p>Skills: Bluff +27 Concentration +19 Diplomacy +17 Disguise +27 Forgery +10 Gather Information +15 Intimidate +19 Knowledge (arcana) +19 Knowledge (history) +10 Knowledge (religion) +10 Listen +16 Move Silently +21 Search +12 Sense Motive +16 Sleight of Hand +15 Spellcraft +21 Spot +16 Use Magic Device +15.</p><p>Faustal gets a +4 racial bonus on Bluff checks, and a further +4 if he can detect the target's thoughts.</p><p>Faustal gets a +4 racial bonus on Disguise checks, and a further +10 if he uses <em>change shape</em>. Ouch.</p><p>Someone may have to double-check the skill ranks - the generator tends to tweak out with characters like this. </p><p></p><p>Spells known: 9/5/5/4/4/4/3/3/2, Spells per day: 6/9/9/8/8/8/8/7/5.</p><p>Cantrips (DC 20): arcane mark, dancing lights, detect magic, ghost sound, mending, message, prestidigitation, read magic, touch of fatigue.</p><p>1st level (DC 21): charm person, identify, magic missle, protection from law, shield.</p><p>2nd level (DC 22): bear's endurance, dissonant chant, locate object, shatter, touch of idiocy.</p><p>3rd level (DC 23): protection from energy, ray of exhaustion, sound lance, suggestion.</p><p>4th level (DC 24): confusion, dimension door, greater invisibility, phantasmal killer.</p><p>5th level (DC 25): baleful polymorph, dominate person, magic jar, teleport.</p><p>6th level (DC 26): contingency, globe of invulnerability, greater dispelling.</p><p>7th level (DC 27): limited wish, spell turning, vision.</p><p>8th level (DC 28): moment of prescience, trap the soul.</p><p>Note that the DCs do NOT include the bonus from Lace Spell.</p><p></p><p>Gear of note: +4 defending longsword, rod of withering, clothborne half plate armor, amulet of proof against detection and location, cloak of charisma +4, gloves of dexterity +4, tome of leadership and influence +3 (used), dust of appearance, bead of force, plus a pile of scrolls (pick your favorites). </p><p></p><p>Faustal basically has two tactics, depending on the situation:</p><p>1 - Use his shapechange ability and spells like <em>charm</em> to baffle and perplex the party. He tosses in the necromantic effects liberally to deplete their saves until he can uncork the big stuff like <em>baleful polymorph</em> and <em>destruction</em>. Besides, he's a sadistic weed, and enjoys that little game. Using <em>moment of prescience</em> gives him +48 on Bluff checks and +54 on Disguise checks. That's disgusting. </p><p></p><p>2 - If they make him angry, he waits for their arrival with <em>bear's endurance, unholy aura, shield, protection from energy, contingent magic jar or teleport</em> running, and doesn't play around. With those buffs running, defensive casting, and a +3 bonus from the sword he has AC 50. Then he flies around tossing <em>empowered horrid wilting</em> and using inappropriate language.</p><p></p><p>Melee combat isn't really his thing. Normally his second iterative attack is a <em>empowered poisoned</em> claw or <em>smiting contagion</em>, or a slap with his Rod. When he kills someone, it's usually from them blowing a save or succumbing to ability damage. When he gets the opportunity, he has opponents wound or kill each other under the influence of his spells or Bluffs.</p><p> </p><p>Faustal is the ultimate misanthrope - people are just upright bags of meat to him, amusing to toy with, but earning no compassion or empathy. The same goes for Iuz's followers. He's been spying on the group ever since they finished cleaning the Temple's gore off their boots, using his shapechange, detect thoughts, and spells to cause havoc. Faustal is the manipulator, the mastermind, and has been sowing dissention and exploting every vice for years now. Why? It amuses him. All the misery, the strife, and the things that make strong folk weep make him smile.</p></blockquote><p></p>
[QUOTE="Whitey, post: 1418852, member: 15994"] 'Cause everybody was waiting on the next member of the Fiend Dream Team: [SIZE=4]Faustal[/SIZE] Half fiend Rakshasa sorcerer 11 CR 24 medium Outsider HD: 11d4+7d8+90 155 hp Init: +12 speed: 40ft, fly 40 ft (average) AC: 35 (+8 Dex, +10 natural, +7 armor), touch 18, flatfooted 27 BAB: +12/7, grapple +16 Attacks: longsword 1d8+8 or claw 1d6+4 Special Abilities: Detect thoughts (DC 22), change shape, smite good +20, fly. Spell-like abilities: 3/day - darkness, poison (DC 23), unholy aura (DC 28). 1/day - desecrate, unholy blight (DC 25), contagion (DC 24), blasphemy, unhallow, horrid wilting (DC 28), summon monster IX, destruction (DC 27). These save DCs are Cha based. Ouch. Special qualities: DR 15/good and piercing, SR 38, immunity to poison, acid, cold, fire, electricity resistance 10, darkvision 60ft Saves: Fort +15, Ref +16, Will +15. Abilities: Str 18, Dex 22+4, Con 20, Int 20, Wis 16, Cha 23+7 Feats: Improved Initiative, Great Fortitude, Combat Casting, Lace Spell (unholy), Eschew Materials, Defensive Fighter, Empower SLA. Skills: Bluff +27 Concentration +19 Diplomacy +17 Disguise +27 Forgery +10 Gather Information +15 Intimidate +19 Knowledge (arcana) +19 Knowledge (history) +10 Knowledge (religion) +10 Listen +16 Move Silently +21 Search +12 Sense Motive +16 Sleight of Hand +15 Spellcraft +21 Spot +16 Use Magic Device +15. Faustal gets a +4 racial bonus on Bluff checks, and a further +4 if he can detect the target's thoughts. Faustal gets a +4 racial bonus on Disguise checks, and a further +10 if he uses [I]change shape[/I]. Ouch. Someone may have to double-check the skill ranks - the generator tends to tweak out with characters like this. Spells known: 9/5/5/4/4/4/3/3/2, Spells per day: 6/9/9/8/8/8/8/7/5. Cantrips (DC 20): arcane mark, dancing lights, detect magic, ghost sound, mending, message, prestidigitation, read magic, touch of fatigue. 1st level (DC 21): charm person, identify, magic missle, protection from law, shield. 2nd level (DC 22): bear's endurance, dissonant chant, locate object, shatter, touch of idiocy. 3rd level (DC 23): protection from energy, ray of exhaustion, sound lance, suggestion. 4th level (DC 24): confusion, dimension door, greater invisibility, phantasmal killer. 5th level (DC 25): baleful polymorph, dominate person, magic jar, teleport. 6th level (DC 26): contingency, globe of invulnerability, greater dispelling. 7th level (DC 27): limited wish, spell turning, vision. 8th level (DC 28): moment of prescience, trap the soul. Note that the DCs do NOT include the bonus from Lace Spell. Gear of note: +4 defending longsword, rod of withering, clothborne half plate armor, amulet of proof against detection and location, cloak of charisma +4, gloves of dexterity +4, tome of leadership and influence +3 (used), dust of appearance, bead of force, plus a pile of scrolls (pick your favorites). Faustal basically has two tactics, depending on the situation: 1 - Use his shapechange ability and spells like [I]charm[/I] to baffle and perplex the party. He tosses in the necromantic effects liberally to deplete their saves until he can uncork the big stuff like [I]baleful polymorph[/I] and [I]destruction[/I]. Besides, he's a sadistic weed, and enjoys that little game. Using [I]moment of prescience[/I] gives him +48 on Bluff checks and +54 on Disguise checks. That's disgusting. 2 - If they make him angry, he waits for their arrival with [I]bear's endurance, unholy aura, shield, protection from energy, contingent magic jar or teleport[/I] running, and doesn't play around. With those buffs running, defensive casting, and a +3 bonus from the sword he has AC 50. Then he flies around tossing [I]empowered horrid wilting[/I] and using inappropriate language. Melee combat isn't really his thing. Normally his second iterative attack is a [I]empowered poisoned[/I] claw or [I]smiting contagion[/I], or a slap with his Rod. When he kills someone, it's usually from them blowing a save or succumbing to ability damage. When he gets the opportunity, he has opponents wound or kill each other under the influence of his spells or Bluffs. Faustal is the ultimate misanthrope - people are just upright bags of meat to him, amusing to toy with, but earning no compassion or empathy. The same goes for Iuz's followers. He's been spying on the group ever since they finished cleaning the Temple's gore off their boots, using his shapechange, detect thoughts, and spells to cause havoc. Faustal is the manipulator, the mastermind, and has been sowing dissention and exploting every vice for years now. Why? It amuses him. All the misery, the strife, and the things that make strong folk weep make him smile. [/QUOTE]
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