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The Liberation of Tenh Plot Thread
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<blockquote data-quote="Capellan" data-source="post: 463076" data-attributes="member: 6294"><p>Well, since you have a dangling story hook with the celestial emotes, and a potential celestial adversary, I see a lot of opportunities there.</p><p></p><p>Here's an idea:</p><p></p><p>The Church of Pholtus has a vested interest in events in Tenh: Tau is, after all, a powerful member of the faith (though not, IIRC, in their best books at the moment!). If nothing else, they recognise that there will be a power vacuum in the area if the Liberators succeed in ousting the followers of Iuz. As that has been looking more and more possible, it stands to reason that their interest would only have increased. They could also have heard hints of the celestial emotes, though this isn't necessary at this point - not yet, anyway.</p><p></p><p>So when Tau goes off alone to Wintershaven the Church acts to secure their 'prodigal son' and get all the information they can. Powerful defensive wards (secured in place with Hallow) would keep their prisoner hidden until all necessary information could be gleaned.</p><p></p><p>Now the Church is moving, sending powerful forces - backed with clerical and celestial might - into Tenh in order to "restore order". Their public objective is true enough, but there is also a secret agenda - a select group will be responsible for tracking down the celestial emotes. It's up to you how much or little the church knows of these creatures up front: maybe they have only the vaguest of hints, maybe they know everything except the specific location.</p><p></p><p>In any case, the autocratic, LN church has had run-ins with the Liberators before, and almost certainly will again. Those frictions can quickly escalate as the church imposes strict restrictions on travel and demands that all citizens submit to random searches. The church, of course, says this is done simply to help locate Iuzian agents (this may even be true - it should still upset the Liberators when an officious cleric demands to go through their personal effects).</p><p></p><p>Sooner or later, the Liberators catch wind of the church's investigation into the emotes, or perhaps learn of Tau's fate: either option is a good final step toward prompting a violent confrontation. Of course, once violence <em>does</em> occur, the church will declare the Liberators outlaws, and begin to hunt them in earnest.</p><p></p><p>Thus, you have the Liberators on the run, while looking for Tau and trying to protect the emotes.</p><p></p><p>As for the emotes themselves, maybe they linger in this place because a god once died or was imprisoned there? Perhaps the emotes are the only remnant of this forgotten deity's power. This could lead to an epic struggle as the Liberators try to restore this lost god of the Tenh to existence, and the Church of Pholtus tries to gain the emotes for their own ends - presumably the chance to make Pholtus more powerful, and to prevent any rival religion amongst the Tenh.</p><p></p><p>Use as much or as little as you would like, but this is probably more or less what I would do.</p><p></p><p>(oh, and don't forget to occasionally have the Iuzians pop up and attack the Liberators, the Church, or both - might be amusing to have a situation where the PCs and the Church are fighting, then suddenly find themselves under attack from a mutual enemy)</p></blockquote><p></p>
[QUOTE="Capellan, post: 463076, member: 6294"] Well, since you have a dangling story hook with the celestial emotes, and a potential celestial adversary, I see a lot of opportunities there. Here's an idea: The Church of Pholtus has a vested interest in events in Tenh: Tau is, after all, a powerful member of the faith (though not, IIRC, in their best books at the moment!). If nothing else, they recognise that there will be a power vacuum in the area if the Liberators succeed in ousting the followers of Iuz. As that has been looking more and more possible, it stands to reason that their interest would only have increased. They could also have heard hints of the celestial emotes, though this isn't necessary at this point - not yet, anyway. So when Tau goes off alone to Wintershaven the Church acts to secure their 'prodigal son' and get all the information they can. Powerful defensive wards (secured in place with Hallow) would keep their prisoner hidden until all necessary information could be gleaned. Now the Church is moving, sending powerful forces - backed with clerical and celestial might - into Tenh in order to "restore order". Their public objective is true enough, but there is also a secret agenda - a select group will be responsible for tracking down the celestial emotes. It's up to you how much or little the church knows of these creatures up front: maybe they have only the vaguest of hints, maybe they know everything except the specific location. In any case, the autocratic, LN church has had run-ins with the Liberators before, and almost certainly will again. Those frictions can quickly escalate as the church imposes strict restrictions on travel and demands that all citizens submit to random searches. The church, of course, says this is done simply to help locate Iuzian agents (this may even be true - it should still upset the Liberators when an officious cleric demands to go through their personal effects). Sooner or later, the Liberators catch wind of the church's investigation into the emotes, or perhaps learn of Tau's fate: either option is a good final step toward prompting a violent confrontation. Of course, once violence [i]does[/i] occur, the church will declare the Liberators outlaws, and begin to hunt them in earnest. Thus, you have the Liberators on the run, while looking for Tau and trying to protect the emotes. As for the emotes themselves, maybe they linger in this place because a god once died or was imprisoned there? Perhaps the emotes are the only remnant of this forgotten deity's power. This could lead to an epic struggle as the Liberators try to restore this lost god of the Tenh to existence, and the Church of Pholtus tries to gain the emotes for their own ends - presumably the chance to make Pholtus more powerful, and to prevent any rival religion amongst the Tenh. Use as much or as little as you would like, but this is probably more or less what I would do. (oh, and don't forget to occasionally have the Iuzians pop up and attack the Liberators, the Church, or both - might be amusing to have a situation where the PCs and the Church are fighting, then suddenly find themselves under attack from a mutual enemy) [/QUOTE]
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