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Story Hour
The Liberation of Tenh (updated April 24)
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<blockquote data-quote="(contact)" data-source="post: 1015145" data-attributes="member: 41"><p>Do you all remember that in the TOEE2, the PCs first fights were against Prazrael cultists who were there to spy on the Temple?</p><p></p><p></p><p></p><p>We've actually decided to switch to Rolemaster, I think.</p><p></p><p>Ha hahahahahahah. (whew)</p><p></p><p>No, we are not cool enough to have pre-release 3.5 rules (*coughPiratecatcough*), so as of this post I haven't even seen them. </p><p></p><p>I'm sure we'll switch-- we tend to like to play "by the book" for a good while before starting in with the house-rules (and I like just about everything I've heard about 3.5e so far), but I do have a DMs community I might go to for advice on what to allow, and what to "rule-zero".</p><p></p><p>-----</p><p></p><p>For example, I will probably nerf any spell that automatically grants a suprise round (etharealness, teleport, etc.) in order to force the PCs to spend that round adjusting.</p><p></p><p>Unfortunately, many of the kinds of fights I like to run are decided by the second round, and if spellcasting PCs win initiative . . . few enemies can take *two* initial spell volleys and still put up a decent fight (*coughMaskaleynecough*).</p></blockquote><p></p>
[QUOTE="(contact), post: 1015145, member: 41"] Do you all remember that in the TOEE2, the PCs first fights were against Prazrael cultists who were there to spy on the Temple? We've actually decided to switch to Rolemaster, I think. Ha hahahahahahah. (whew) No, we are not cool enough to have pre-release 3.5 rules (*coughPiratecatcough*), so as of this post I haven't even seen them. I'm sure we'll switch-- we tend to like to play "by the book" for a good while before starting in with the house-rules (and I like just about everything I've heard about 3.5e so far), but I do have a DMs community I might go to for advice on what to allow, and what to "rule-zero". ----- For example, I will probably nerf any spell that automatically grants a suprise round (etharealness, teleport, etc.) in order to force the PCs to spend that round adjusting. Unfortunately, many of the kinds of fights I like to run are decided by the second round, and if spellcasting PCs win initiative . . . few enemies can take *two* initial spell volleys and still put up a decent fight (*coughMaskaleynecough*). [/QUOTE]
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The Liberation of Tenh (updated April 24)
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