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Community
Playing the Game
Story Hour
The Liberation of Tenh (updated April 24)
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<blockquote data-quote="Barastrondo" data-source="post: 1057702" data-attributes="member: 3820"><p>How different can it really be? They have to rescue Thrommel again. (Or is that one of the universal constants? The sun rises in the east, Pholtus doesn't have a sense of humor, and Thrommel needs bailing out again.)</p><p></p><p></p><p></p><p>Heh heh. Heh heh heh. Poetic justice is pretty nice when it works.</p><p></p><p></p><p></p><p>Mmm. I'm of two minds on this one. Part of me is the prideful "Why does every wizard have to have the same generic spell selection?" aspect — the same urge that manifests in my wife's absolute refusal to take <em>magic missile</em> with her longest-running wizard. It was sort of like the proliferation of two-weapon fighters in 2nd edition, or (heretical statement) the scry/buff/teleport tactic in 3e; it was effective, and cool if everyone's having fun, but kind of monochromatic. Jespo's been doing okay without the fire up until now; it's nice to see a wizard who'll spend those third-level slots on other tricks. </p><p></p><p>Of course, the other half of me is the one who threw his first fireball since, say, college a few months back and enjoyed it muchly. (Hey, whatever the game system, vampires need killin'.) So I can't be too hypocritical. </p><p></p><p>If it were me, I'd just continue on the path of conjuration, and take evocations only if there wasn't too much other choice; 3.5 does have a few new cool things like the Augment Summoning feat, so there's ample toys to play with. Besides, if you're fighting a fire elementalist, the <em>fireball</em> can probably wait.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 1057702, member: 3820"] How different can it really be? They have to rescue Thrommel again. (Or is that one of the universal constants? The sun rises in the east, Pholtus doesn't have a sense of humor, and Thrommel needs bailing out again.) Heh heh. Heh heh heh. Poetic justice is pretty nice when it works. Mmm. I'm of two minds on this one. Part of me is the prideful "Why does every wizard have to have the same generic spell selection?" aspect — the same urge that manifests in my wife's absolute refusal to take [I]magic missile[/I] with her longest-running wizard. It was sort of like the proliferation of two-weapon fighters in 2nd edition, or (heretical statement) the scry/buff/teleport tactic in 3e; it was effective, and cool if everyone's having fun, but kind of monochromatic. Jespo's been doing okay without the fire up until now; it's nice to see a wizard who'll spend those third-level slots on other tricks. Of course, the other half of me is the one who threw his first fireball since, say, college a few months back and enjoyed it muchly. (Hey, whatever the game system, vampires need killin'.) So I can't be too hypocritical. If it were me, I'd just continue on the path of conjuration, and take evocations only if there wasn't too much other choice; 3.5 does have a few new cool things like the Augment Summoning feat, so there's ample toys to play with. Besides, if you're fighting a fire elementalist, the [I]fireball[/I] can probably wait. [/QUOTE]
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The Liberation of Tenh (updated April 24)
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