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Playing the Game
Story Hour
The Liberation of Tenh (updated April 24)
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<blockquote data-quote="Morte" data-source="post: 1185307" data-attributes="member: 9413"><p>Thanks (contact), I enjoyed that lot.</p><p></p><p>So, Dabus's player didn't fancy taking over Halrond then? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Maybe they'll use the angel as a cleric, in light of his kind offer.</p><p></p><p>I'm glad to see that Fräs will be taking Jespo in hand.</p><p></p><p>[My knowledge of D&D is imperfect, please be gentle with this...] I thought undead were immune to enchantments and mages had good will saves. Was there some subtle reason for the libs to be casting enchantments, or did they just have no other spells?</p><p></p><p>That horrid wilting on the mages (fort save, ignores a lot of protections) was the business...</p><p></p><p>Was the magical haul much reduced by the disjunction?</p><p></p><p>And finally, is Ivid III really dead or will he find a way back? Bwahahahah.</p></blockquote><p></p>
[QUOTE="Morte, post: 1185307, member: 9413"] Thanks (contact), I enjoyed that lot. So, Dabus's player didn't fancy taking over Halrond then? ;) Maybe they'll use the angel as a cleric, in light of his kind offer. I'm glad to see that Fräs will be taking Jespo in hand. [My knowledge of D&D is imperfect, please be gentle with this...] I thought undead were immune to enchantments and mages had good will saves. Was there some subtle reason for the libs to be casting enchantments, or did they just have no other spells? That horrid wilting on the mages (fort save, ignores a lot of protections) was the business... Was the magical haul much reduced by the disjunction? And finally, is Ivid III really dead or will he find a way back? Bwahahahah. [/QUOTE]
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The Liberation of Tenh (updated April 24)
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