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Story Hour
The Liberation of Tenh (updated April 24)
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<blockquote data-quote="(contact)" data-source="post: 480412" data-attributes="member: 41"><p>The PCs have grown from 1st to 12th level, despite having picked a fight with the biggest, nastiest bad guy on the block: IUZ. Our story picks up the spring after the PCs stunning defeat of Zinvellon and his Abyssal cronies.</p><p></p><p>At the time, a few of the readers were curious, "will Jespo Crim adventure in the Liberation of Tenh?"</p><p></p><p>Alas, as we shall soon see, Jespo Crim is preoccupied with weighty matters of state (most likely frantically trying to keep his meal ticket, er . . . Prince Thrommel from adventuring) and must remain in Chendl. But he is not forgotten, and we will be revisiting him soon. </p><p></p><p>At this point in the story, we shift gears and go from a site-based political/intrigue adventure where everybody dies to a free-form political/intrigue adventure where everybody dies.</p><p></p><p>I left my players entirely up to their own devices as to where they would like to go in order to take the war to Iuz. Their response: Tenh.</p><p></p><p>Tenh. Not a happy place. Tenh has remained a battleground since the Greyhawk Wars. The land was conquered by men of the Stonehold (Stonefisters) working in conjunction with priests of Iuz. The Tenha were routinely massacred, enslaved and oppressed.</p><p></p><p>Duke Eyeh is the hereditary leader of Tenh, but has not set foot in the country since the Greyhawk Wars, preferring to lead his 'rebellion' from the safety of a Nyrondeese court. Morale amongst his troops is shaky, and their successes have been few.</p><p></p><p>In the last few years, the majority of the Stonefisters have left Tenh, in the wake of a political falling out with Iuz. The Fisters who remain, however, are those who have grown particularly fond of Iuzian debauchery and the easy life afforded by the rape of Tenh. </p><p></p><p>The Iuzian stranglehold on the land is at its weakest since the Greyhawk Wars. They have abandoned most large population centers, attempting to hold the natural resources of Tenh with an ever-thinning military force.</p><p></p><p>The Theocracy of the Pale views the current Chaos and Unrest in Tenh as just exactly the sort of vacuum that Nature abhors, and they have mobilized a Holy Crusade to "convert" large sections of the land to the Blinding Light.</p><p></p><p>And oh yeah, there's a horde of trolls and a few liches, but we'll get to that later.</p><p></p><p>The story will begin with the PCs in Chendl and Hommlet, at First Thaw, CY 593.</p></blockquote><p></p>
[QUOTE="(contact), post: 480412, member: 41"] The PCs have grown from 1st to 12th level, despite having picked a fight with the biggest, nastiest bad guy on the block: IUZ. Our story picks up the spring after the PCs stunning defeat of Zinvellon and his Abyssal cronies. At the time, a few of the readers were curious, "will Jespo Crim adventure in the Liberation of Tenh?" Alas, as we shall soon see, Jespo Crim is preoccupied with weighty matters of state (most likely frantically trying to keep his meal ticket, er . . . Prince Thrommel from adventuring) and must remain in Chendl. But he is not forgotten, and we will be revisiting him soon. At this point in the story, we shift gears and go from a site-based political/intrigue adventure where everybody dies to a free-form political/intrigue adventure where everybody dies. I left my players entirely up to their own devices as to where they would like to go in order to take the war to Iuz. Their response: Tenh. Tenh. Not a happy place. Tenh has remained a battleground since the Greyhawk Wars. The land was conquered by men of the Stonehold (Stonefisters) working in conjunction with priests of Iuz. The Tenha were routinely massacred, enslaved and oppressed. Duke Eyeh is the hereditary leader of Tenh, but has not set foot in the country since the Greyhawk Wars, preferring to lead his 'rebellion' from the safety of a Nyrondeese court. Morale amongst his troops is shaky, and their successes have been few. In the last few years, the majority of the Stonefisters have left Tenh, in the wake of a political falling out with Iuz. The Fisters who remain, however, are those who have grown particularly fond of Iuzian debauchery and the easy life afforded by the rape of Tenh. The Iuzian stranglehold on the land is at its weakest since the Greyhawk Wars. They have abandoned most large population centers, attempting to hold the natural resources of Tenh with an ever-thinning military force. The Theocracy of the Pale views the current Chaos and Unrest in Tenh as just exactly the sort of vacuum that Nature abhors, and they have mobilized a Holy Crusade to "convert" large sections of the land to the Blinding Light. And oh yeah, there's a horde of trolls and a few liches, but we'll get to that later. The story will begin with the PCs in Chendl and Hommlet, at First Thaw, CY 593. [/QUOTE]
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