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The Liberation of Tenh (updated April 24)
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<blockquote data-quote="(contact)" data-source="post: 480413" data-attributes="member: 41"><p><strong>The Liberation of Tenh</strong></p><p></p><p>The characters that begin the adventure:</p><p></p><p>Prisantha, human enchantress, 9</p><p>Ethel, human sorcerer, 8</p><p>Gnomishic, gnome cleric 8</p><p>Heydricus, human fighter 4, sorcerer 5</p><p>Elijah, Heydricus' cohort follower, human ranger 8</p><p></p><p>"The Lads", a small group of warriors and mercenaries that follow Heydricus, including:</p><p>° Ywain (known as Urin), ftr 1</p><p>° Dimethius the Scout, exp2</p><p>° Otto the Hammer, exp2</p><p>° "Sarge", war3</p><p>° Pel, war1</p><p>° Ulrich, war1, and</p><p>° A cast of tens.</p><p></p><p></p><p>Fireseek 20, CY 593</p><p></p><p><strong>1: Our Heroes Gather in Much Abused Hommlet for First Thaw, CY 593, then Create a Plan</strong></p><p></p><p>Heydricus has renovated the Chapel of St. Cuthbert in Hommlet and turned it into a common area, as construction on Kelanen's Rest was forced to halt for the winter. Pris <em>teleports</em> in with four priests of Tritherion, sent from Chendl to answer the spiritual needs of the community, as well as being the proof and seal of a political understanding Heydricus had cemented with His Inimical Magnificence, Halrond the Fourth (Stalwart Master of Tritherion, Lord Protector of Chendl, etc.), the temporal head of Tritherion's worshippers in Furyondy.</p><p></p><p>Pris also arrives with a letter written by Jespo Crim, begging his and Esril's absence from the arranged meeting. Jespo was vague, but hinted that Great Things were brewing in Chendl that required his presence, and Esril had also determined to remain in Furyondy, to take a new post as Master Instructor to the Royal House.</p><p></p><p>Gnomer arrives from the forest, with the heartening news that he has left his rebellious sons Gnomishic and Gnomio in charge of the Gnomish community, freeing him up indefinitely for whatever adventures lie ahead. Ethel also arrives, sporting a new sun hat and her now ubiquitous <em>handbag of holding</em>.</p><p></p><p>Ren Qi and C'min are known to be in the Veseve, on assignment from the Knights of the High Forest. Word is left for them to contact the Chapel in Hommlet upon their return.</p><p></p><p>Keriann neither sends word nor arrives in person. The last anyone had heard from her she was returning to her St. Cuthbertian nunnery in Verbobonc.</p><p></p><p>In the months since the fall of the Temple, Heydricus has called to him any able-bodied warriors from the surrounding territory willing to raise a hand against Iuz and take revenge on the Old One. They number thirty men and women, a small force perhaps, but they are hardy and eager. </p><p></p><p>They are led by a human ranger known by the name of Elijah (iy-LEE-yah) "The Long Step". Elijah, like Esril, is an expatriate of the Great Kingdom, though her home is among the free woodfolk of the Adri Forest. She had been wandering far from her homeland when she stumbled across the Temple of Elemental Evil. While the party was debating which of their associates to raise, Elijah was hunting down stray groups of humanoids and bandits from Knulb. She quickly determined that the Temple was the root of the Evil plaguing the land, and shortly before the <em>earthquake</em>, she attempted to gain entrance, but was nearly killed by Orcs and Iuzian priests. When she heard that Heydricus was responsible for the fall of the Temple, she was quick to join his cause. Elijah is a capable scout and woodsman, as well as a powerful combatant.</p><p></p><p>The four PCs strategize about how to best take the war to Iuz. They are not so naïve as to think that their encounters in the Temple of Elemental Evil would be forgotten by the Tyrant, and have determined that the best defense is a good offense.</p><p></p><p>To that end, Heydricus proposes his ancestral lands of Tenh as a suitable battleground. Duke Eyeh, although still the official ruler of Tenh, is fallen into disrepute, and commands no confidence among either the royal houses of the Flannaes or the Tenha themselves. </p><p></p><p>Heydricus reports on his meeting with the Lord Protector, and explains how Halrond has given his tacit support to a covert military action in Tenh, should the PCs manage to obtain a foothold.</p><p></p><p>Much debate ensues as to the best entry point for the first assault. The mines at Cur'ruth in the Bluff Hills, the Prentiss fortresses, and a guerilla action in Calibut itself are all discussed. The final decision is to proceed by boat as far as Stoink, and from there travel to Cur'ruth. </p><p></p><p>Cur'ruth was one of the first townships to fall before the Stonefist invasion in CY 582, and little has been heard since, although Furyondy's best military intelligence indicates that the copper and iron mines there are still productive, and a vital source of raw materials for Iuz in Tenh.</p><p></p><p>The group travels to Dyvers, and manages to charter a boat willing to transport them and their war-band as far as Stoink, where the Captain assures the group, it should not be difficult to obtain a place to hide their troops while the party scouts the mines.</p><p></p><p>It isn't. They have barely left the docks before they have found someone willing to rent them a suitable 'hideout', then forget their names, faces and existance.</p><p></p><p>In Stoink the group inquires about a suitable guide to take them into Tenh, and are directed toward a band of Stonefisters who are in the city to sell slaves. The group meets with them in a festhall curiously abandoned save for the Stonefisters (apparently even the bandit scum of Stoink have <em>some</em> principles about who they will or will not drink with). </p><p></p><p>The party poses as buyers, and demand to see the slaves. The leader of the Stonefisters is a coarse, cruel man, and with each mention his price grows higher. When the barbarian leader begins an insulting diatribe about the racial weakness of the Tenha, it is more than Heydricus can bear, and Heydricus overturns the long oaken table, followed in short order by a shout from Ethel that stuns several of the barbarians. Elijah is quick to draw blood, as is Gnomer. Prisantha dazzles and slows her opponents, and before the barbarians can say "I'm . . . so . . . <em>angry</em>" they are slain. But not before Ethel has a chance to fire two <em>lightning bolts</em> in succession through the wall of the inn, destroying a nearby produce cart in the process!</p><p></p><p>-----</p><p></p><p>Next: The Liberators high-tail it to a hidey hole where they make friends with some of Stoink's more colorful citizens! What's grey, Large-Size, and wants to kill everything in sight? No, it's not Heydricus' baby mama, its . . . well, the Liberators are about to find out!</p></blockquote><p></p>
[QUOTE="(contact), post: 480413, member: 41"] [b]The Liberation of Tenh[/b] The characters that begin the adventure: Prisantha, human enchantress, 9 Ethel, human sorcerer, 8 Gnomishic, gnome cleric 8 Heydricus, human fighter 4, sorcerer 5 Elijah, Heydricus' cohort follower, human ranger 8 "The Lads", a small group of warriors and mercenaries that follow Heydricus, including: ° Ywain (known as Urin), ftr 1 ° Dimethius the Scout, exp2 ° Otto the Hammer, exp2 ° "Sarge", war3 ° Pel, war1 ° Ulrich, war1, and ° A cast of tens. Fireseek 20, CY 593 [b]1: Our Heroes Gather in Much Abused Hommlet for First Thaw, CY 593, then Create a Plan[/b] Heydricus has renovated the Chapel of St. Cuthbert in Hommlet and turned it into a common area, as construction on Kelanen's Rest was forced to halt for the winter. Pris [i]teleports[/i] in with four priests of Tritherion, sent from Chendl to answer the spiritual needs of the community, as well as being the proof and seal of a political understanding Heydricus had cemented with His Inimical Magnificence, Halrond the Fourth (Stalwart Master of Tritherion, Lord Protector of Chendl, etc.), the temporal head of Tritherion's worshippers in Furyondy. Pris also arrives with a letter written by Jespo Crim, begging his and Esril's absence from the arranged meeting. Jespo was vague, but hinted that Great Things were brewing in Chendl that required his presence, and Esril had also determined to remain in Furyondy, to take a new post as Master Instructor to the Royal House. Gnomer arrives from the forest, with the heartening news that he has left his rebellious sons Gnomishic and Gnomio in charge of the Gnomish community, freeing him up indefinitely for whatever adventures lie ahead. Ethel also arrives, sporting a new sun hat and her now ubiquitous [i]handbag of holding[/i]. Ren Qi and C'min are known to be in the Veseve, on assignment from the Knights of the High Forest. Word is left for them to contact the Chapel in Hommlet upon their return. Keriann neither sends word nor arrives in person. The last anyone had heard from her she was returning to her St. Cuthbertian nunnery in Verbobonc. In the months since the fall of the Temple, Heydricus has called to him any able-bodied warriors from the surrounding territory willing to raise a hand against Iuz and take revenge on the Old One. They number thirty men and women, a small force perhaps, but they are hardy and eager. They are led by a human ranger known by the name of Elijah (iy-LEE-yah) "The Long Step". Elijah, like Esril, is an expatriate of the Great Kingdom, though her home is among the free woodfolk of the Adri Forest. She had been wandering far from her homeland when she stumbled across the Temple of Elemental Evil. While the party was debating which of their associates to raise, Elijah was hunting down stray groups of humanoids and bandits from Knulb. She quickly determined that the Temple was the root of the Evil plaguing the land, and shortly before the [i]earthquake[/i], she attempted to gain entrance, but was nearly killed by Orcs and Iuzian priests. When she heard that Heydricus was responsible for the fall of the Temple, she was quick to join his cause. Elijah is a capable scout and woodsman, as well as a powerful combatant. The four PCs strategize about how to best take the war to Iuz. They are not so naïve as to think that their encounters in the Temple of Elemental Evil would be forgotten by the Tyrant, and have determined that the best defense is a good offense. To that end, Heydricus proposes his ancestral lands of Tenh as a suitable battleground. Duke Eyeh, although still the official ruler of Tenh, is fallen into disrepute, and commands no confidence among either the royal houses of the Flannaes or the Tenha themselves. Heydricus reports on his meeting with the Lord Protector, and explains how Halrond has given his tacit support to a covert military action in Tenh, should the PCs manage to obtain a foothold. Much debate ensues as to the best entry point for the first assault. The mines at Cur'ruth in the Bluff Hills, the Prentiss fortresses, and a guerilla action in Calibut itself are all discussed. The final decision is to proceed by boat as far as Stoink, and from there travel to Cur'ruth. Cur'ruth was one of the first townships to fall before the Stonefist invasion in CY 582, and little has been heard since, although Furyondy's best military intelligence indicates that the copper and iron mines there are still productive, and a vital source of raw materials for Iuz in Tenh. The group travels to Dyvers, and manages to charter a boat willing to transport them and their war-band as far as Stoink, where the Captain assures the group, it should not be difficult to obtain a place to hide their troops while the party scouts the mines. It isn't. They have barely left the docks before they have found someone willing to rent them a suitable 'hideout', then forget their names, faces and existance. In Stoink the group inquires about a suitable guide to take them into Tenh, and are directed toward a band of Stonefisters who are in the city to sell slaves. The group meets with them in a festhall curiously abandoned save for the Stonefisters (apparently even the bandit scum of Stoink have [i]some[/i] principles about who they will or will not drink with). The party poses as buyers, and demand to see the slaves. The leader of the Stonefisters is a coarse, cruel man, and with each mention his price grows higher. When the barbarian leader begins an insulting diatribe about the racial weakness of the Tenha, it is more than Heydricus can bear, and Heydricus overturns the long oaken table, followed in short order by a shout from Ethel that stuns several of the barbarians. Elijah is quick to draw blood, as is Gnomer. Prisantha dazzles and slows her opponents, and before the barbarians can say "I'm . . . so . . . [i]angry[/i]" they are slain. But not before Ethel has a chance to fire two [i]lightning bolts[/i] in succession through the wall of the inn, destroying a nearby produce cart in the process! ----- Next: The Liberators high-tail it to a hidey hole where they make friends with some of Stoink's more colorful citizens! What's grey, Large-Size, and wants to kill everything in sight? No, it's not Heydricus' baby mama, its . . . well, the Liberators are about to find out! [/QUOTE]
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