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The Liberation of Tenh (updated April 24)
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<blockquote data-quote="(contact)" data-source="post: 480421" data-attributes="member: 41"><p>Readye'en 12, CY 593</p><p></p><p><strong>7: My God, my God - - Why hast thou forsaken me?</strong></p><p></p><p>Five days after their arrival in Stoink, the PCs have managed to slaughter a double-score of Stonefisters, anger the Lord of the City, and accumulate some bulk treasure. What they haven't done is find out a single thing about Tenh, or determine where they wish to go. As the PCs debate their next steps, Gnomer <em>communes</em> with Garl Glittergold. As the tiny priest leaves his trance, he has learned the following things about Tenh: </p><p></p><p>* There is, as rumored, a Troll King.</p><p>* The Troll King does not control the Prentiss fortresses in the South of Tenh.</p><p>* There are no less than three liches (!) contesting for control of Southern Tenh.</p><p>* The Iuzians use Tenh for its resources, but no longer have a firm hold on the land.</p><p>* Duke Eyeh has taken Holy Vows, and is now supported by the Theocracy of the Pale.</p><p>* There is a being in Stoink who has accurate intelligence on Tenh.</p><p>* The PCs have met him, and</p><p>* One of these answers was a lie (this is Garl Glittergold we're talking about after all).</p><p></p><p>It looks like the party needs the Lord of Stoink after all. Cursing their luck (and their poor diplomatic track record), the group creates a plan to weasel back into the Lord's favor, using that most ancient of courtly artifice: Flattery.</p><p></p><p>Using Prisantha's <em>hat of disguise</em> to approximate the Lord's features, and with the help of Gnomer's <em>stoneshape</em> spells, Heydricus' expert craftsman Otto is able to create a trio of larger-than-life statues of the Lord in Heroic and Noble poses. A hasty meeting is arranged, and the suspicious halfling proves more than susceptible to flattery, he is positively overborne by it. He happily forgives the party's earlier gaffe, and cowingly informes Gnomer that he is a gnome after his own mettle: bloodthirsty and senseless to danger, a real Stoinker! Gnomer swallows the insult implied in the compliment, and agrees to sit at the right hand of the Lord in a feast called in honor of the party's foray into Tenh.</p><p></p><p>The feast is a lavish affair, with the Lord's Gang dressed (rather incongruously) to the nines, and attempting to conduct themselves in a civilized manner. Prisantha bristles at several courtesan's amorous admiration of Heydricus, and the entire group is forced to refrain from laughter while watching the Lord's Gang try to pretend that they are accustomed to eating with silverware. (DC 12 willpower save)</p><p></p><p>The Lord himself is in a jovial and talkative mood, proudly unveiling the trio of statues to his gang. He spills the beans on Tenh, verifying what the PCs learned with their <em>commune</em>, but adding the following of note: There is a mine in the Bluff Hills, near a town called Cur'ruth that is supplying the lion's share of raw ore to Iuz's war effort. The Lord shares its location, the route used to ferry the ore to a processing plant in Tenh, and the route used to ship the processed ore to the Empire of the Old One.</p><p></p><p>After dinner, the PCs are treated to a rare sight, an ancient Banditlands ritual - - the Dance of Many Knives, performed (for this occasion) with live blades. Four dancers live, seven die, and one is badly mangled. The performance is hailed as a smash success, and the Lord's Men erupt in drunken displays of admiration.</p><p></p><p>-----</p><p></p><p>Next: Prisantha flexes her craft skills, Heydricus flexes his negotiation skills, and the Liberators spot an Awful Sight!</p></blockquote><p></p>
[QUOTE="(contact), post: 480421, member: 41"] Readye'en 12, CY 593 [b]7: My God, my God - - Why hast thou forsaken me?[/b] Five days after their arrival in Stoink, the PCs have managed to slaughter a double-score of Stonefisters, anger the Lord of the City, and accumulate some bulk treasure. What they haven't done is find out a single thing about Tenh, or determine where they wish to go. As the PCs debate their next steps, Gnomer [i]communes[/i] with Garl Glittergold. As the tiny priest leaves his trance, he has learned the following things about Tenh: * There is, as rumored, a Troll King. * The Troll King does not control the Prentiss fortresses in the South of Tenh. * There are no less than three liches (!) contesting for control of Southern Tenh. * The Iuzians use Tenh for its resources, but no longer have a firm hold on the land. * Duke Eyeh has taken Holy Vows, and is now supported by the Theocracy of the Pale. * There is a being in Stoink who has accurate intelligence on Tenh. * The PCs have met him, and * One of these answers was a lie (this is Garl Glittergold we're talking about after all). It looks like the party needs the Lord of Stoink after all. Cursing their luck (and their poor diplomatic track record), the group creates a plan to weasel back into the Lord's favor, using that most ancient of courtly artifice: Flattery. Using Prisantha's [i]hat of disguise[/i] to approximate the Lord's features, and with the help of Gnomer's [i]stoneshape[/i] spells, Heydricus' expert craftsman Otto is able to create a trio of larger-than-life statues of the Lord in Heroic and Noble poses. A hasty meeting is arranged, and the suspicious halfling proves more than susceptible to flattery, he is positively overborne by it. He happily forgives the party's earlier gaffe, and cowingly informes Gnomer that he is a gnome after his own mettle: bloodthirsty and senseless to danger, a real Stoinker! Gnomer swallows the insult implied in the compliment, and agrees to sit at the right hand of the Lord in a feast called in honor of the party's foray into Tenh. The feast is a lavish affair, with the Lord's Gang dressed (rather incongruously) to the nines, and attempting to conduct themselves in a civilized manner. Prisantha bristles at several courtesan's amorous admiration of Heydricus, and the entire group is forced to refrain from laughter while watching the Lord's Gang try to pretend that they are accustomed to eating with silverware. (DC 12 willpower save) The Lord himself is in a jovial and talkative mood, proudly unveiling the trio of statues to his gang. He spills the beans on Tenh, verifying what the PCs learned with their [i]commune[/i], but adding the following of note: There is a mine in the Bluff Hills, near a town called Cur'ruth that is supplying the lion's share of raw ore to Iuz's war effort. The Lord shares its location, the route used to ferry the ore to a processing plant in Tenh, and the route used to ship the processed ore to the Empire of the Old One. After dinner, the PCs are treated to a rare sight, an ancient Banditlands ritual - - the Dance of Many Knives, performed (for this occasion) with live blades. Four dancers live, seven die, and one is badly mangled. The performance is hailed as a smash success, and the Lord's Men erupt in drunken displays of admiration. ----- Next: Prisantha flexes her craft skills, Heydricus flexes his negotiation skills, and the Liberators spot an Awful Sight! [/QUOTE]
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