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The Liberation of Tenh (updated April 24)
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<blockquote data-quote="(contact)" data-source="post: 480433" data-attributes="member: 41"><p>Coldeven 6, CY 593</p><p></p><p><strong>14: Deeper and Deeper, look how the rot has grown</strong></p><p></p><p>The next morning, a sleepy Reine meets the party outside of debtor's prison, his servants bearing silver trays laden with a tea setting for one. Sipping his tea, Reine signs the papers allowing Heydricus, Prisantha and Elijah to visit Jespo.</p><p></p><p>The prince's summoner appears even more flaccid than usual, and his eyelids are barely open as he regards the messengers who are let into his cell. "Get out, you dogs," he slurs, "I will receive no visitors".</p><p></p><p>"Jespo," Heydricus begins, "I am not who I seem to be, do you understand that?" Searching for a means to communicate to the obtuse wizard, Heydricus leans close and whispers, "Daern".</p><p></p><p>This infuriates Jespo, who begins to shout "How dare you speak that name to me? Who do you think you are? Get out! If my friends were here, you'd pay for that! I want you out! Out! Guards! I want them out!"</p><p></p><p>The party withdraws from the cell, only to be met by a knowing smirk from Reine, who says "I see you've had no better luck with him than I. Ugly little man."</p><p></p><p>The group enjoys breakfast at a famous local holstery, The Horse and the Hippogriff, then proceeds to the Temple of Tritherion, to report as ordered, to Halrond the Fourth. </p><p></p><p>Using their true forms, the group is immediately recognized, and a young acolyte dispatched to find the Prolocutor of Tritherion. While the party waits in the veranda of Halrond's palatial estate, they notice a frenzied activity as priests of Tritherion pore over maps, and hold heated conversations. </p><p></p><p>Halrond himself appears to guide the group to a back deck where he pours liberal draughts of fine brandy and passes out cigars. He is suprised, and pleased that Heydricus has appeared in person, but suggests a message spell might do next time. Halrond praises the party's doings in Tenh, and calls their action a "clean war". He seems completely unsuprised about Thrommel's capture, and suggests to Heydricus that while they are both fighting the same war, Heydricus is best used in the field, not Chendl. Leave Chendl and it's dirty politics to me, he implies . . . and mind your own business.</p><p></p><p>The party thanks Halrond and returns to their disguise, and their rooms at the inn. They order a bath to be drawn, and use the waters to scry Thrommel. Unfortunately, it seems they are too late. The pool is black, indicating that Thrommel has met his mortal end.</p><p></p><p>Stunned, the party debate their next move. Their allies in the church of Tritherion showed no enthusiasm for a rescue of Thrommel, and now even his corpse cannot be recovered, as it cannot be located via scrying. A thought strikes the Enchantress, and she attempts to scry Fragarach, Thrommel's intelligent sword. Success! Fragarach is seen to be lying on a slab of stone, decorated with Evil runes of binding and power. The slab is in a vile laboratory, and standing over "the Answerer" is a black-robed wizard, wearing the holy vestments of Iuz. The laboratory's location cannot be discerned, but it doesn't take a genius to recognize that this room is undoubtably deep beneath Dorakka.</p><p></p><p>The mage appears to be conducting research on the sword. After all, how does one torture an inanimate object? As the mage casually drizzles abyssal adder venom on Fragarach's pommel, hundreds of miles away, the Heroes of the Temple, Executioners of Zinvellon, are strapping on their adventuring equipment..</p><p></p><p>The heroes teleport into the labortory, a cramped space that reeks with the stench of the charnel-house. The mage seems unsuprised to see them, and before they can cut him to ribbons (or feeblemind his Evil ass) he raises a wrinkled hand and says "I wish you had appeared in the next room over", and suddenly the party finds themselves standing in a crowded storage closet, filled with all manner of repulsive things.</p><p></p><p>"Did you just hear what I thought I heard? Did that wizard wish us in here? Oh hell, no," Heydricus begins, but his short speech is made half in Dorakka, and half in Chendl, as Prisantha, thinking the same thing, teleports the trio back to safety.</p><p></p><p>Time to call in the Big Guns.</p><p></p><p>Prisantha makes a call on the Royal Academy of Magic, and arranges to inform one of the King's own Arch-mages of the trouble with Thrommel. The wizard seems, like Halrond, unsurprised by the news, and implies that young maglings should be more concerned with their better's time than Prisantha seems to have been.</p><p></p><p>Okay . . . time to go over his head. Esril is contacted, and after hearing the whole sordid story, she contacts King Belvor himself and arranges for a secret meeting in the swordplay wing, her demense.</p><p></p><p>The King is suprised, and angered, and vows that come Hell or Death on His horse, Thrommel will be returned to Chendl, and if he is dead, shall be raised forthwith! Satisfied, Belvor turns to summon his arch-wizards, but is stalled by Heydricus. </p><p></p><p>"What of Thrommel's enemies, my lord? We do not know who they truly are. The jailing of Jespo Crim cannot be a coincidence." After all, if you want a prince dead, it follows that his personal wizard must be dealt with.</p><p>Belvor ponders this weighty news, and asks Heydricus his opinion. Heydricus proposes the following plan: obtain Thrommel's corpse, and raise him in secret. Equip him, and teleport him to Heydricus in Tenh. Thrommel can then act upon his desire for adventure (under the watchful protection of the party), and do so far, far from his enemies in Chendl. In fact, if carefully executed, none of his foes shall even know that the Heir still lives.</p><p></p><p>"Bravo", Belvor replies. "Bravo, Heydricus and Prisantha (and whatever your name is my dear), once again your clever wit outshines my own! You have a good head on your shoulders. Let's keep it there! Now, I shall sign a writ having Crim freed."</p><p></p><p>"No sire," Heydricus interrupts with a glance at Elijah. </p><p></p><p>The young ranger continues, "Sire, if Jespo is freed, it will serve notice to all those who oppose Thrommel that we are back from Tenh, and aware of their plotting. Jespo must remain in jail for the time being, and he must not learn about Thrommel's whereabouts. When we are sure the prince is safe, we can free his summoner."</p><p></p><p>-----</p><p></p><p>Next: A horrible massacre, a hidden community, and an astonishing secret!</p></blockquote><p></p>
[QUOTE="(contact), post: 480433, member: 41"] Coldeven 6, CY 593 [b]14: Deeper and Deeper, look how the rot has grown[/b] The next morning, a sleepy Reine meets the party outside of debtor's prison, his servants bearing silver trays laden with a tea setting for one. Sipping his tea, Reine signs the papers allowing Heydricus, Prisantha and Elijah to visit Jespo. The prince's summoner appears even more flaccid than usual, and his eyelids are barely open as he regards the messengers who are let into his cell. "Get out, you dogs," he slurs, "I will receive no visitors". "Jespo," Heydricus begins, "I am not who I seem to be, do you understand that?" Searching for a means to communicate to the obtuse wizard, Heydricus leans close and whispers, "Daern". This infuriates Jespo, who begins to shout "How dare you speak that name to me? Who do you think you are? Get out! If my friends were here, you'd pay for that! I want you out! Out! Guards! I want them out!" The party withdraws from the cell, only to be met by a knowing smirk from Reine, who says "I see you've had no better luck with him than I. Ugly little man." The group enjoys breakfast at a famous local holstery, The Horse and the Hippogriff, then proceeds to the Temple of Tritherion, to report as ordered, to Halrond the Fourth. Using their true forms, the group is immediately recognized, and a young acolyte dispatched to find the Prolocutor of Tritherion. While the party waits in the veranda of Halrond's palatial estate, they notice a frenzied activity as priests of Tritherion pore over maps, and hold heated conversations. Halrond himself appears to guide the group to a back deck where he pours liberal draughts of fine brandy and passes out cigars. He is suprised, and pleased that Heydricus has appeared in person, but suggests a message spell might do next time. Halrond praises the party's doings in Tenh, and calls their action a "clean war". He seems completely unsuprised about Thrommel's capture, and suggests to Heydricus that while they are both fighting the same war, Heydricus is best used in the field, not Chendl. Leave Chendl and it's dirty politics to me, he implies . . . and mind your own business. The party thanks Halrond and returns to their disguise, and their rooms at the inn. They order a bath to be drawn, and use the waters to scry Thrommel. Unfortunately, it seems they are too late. The pool is black, indicating that Thrommel has met his mortal end. Stunned, the party debate their next move. Their allies in the church of Tritherion showed no enthusiasm for a rescue of Thrommel, and now even his corpse cannot be recovered, as it cannot be located via scrying. A thought strikes the Enchantress, and she attempts to scry Fragarach, Thrommel's intelligent sword. Success! Fragarach is seen to be lying on a slab of stone, decorated with Evil runes of binding and power. The slab is in a vile laboratory, and standing over "the Answerer" is a black-robed wizard, wearing the holy vestments of Iuz. The laboratory's location cannot be discerned, but it doesn't take a genius to recognize that this room is undoubtably deep beneath Dorakka. The mage appears to be conducting research on the sword. After all, how does one torture an inanimate object? As the mage casually drizzles abyssal adder venom on Fragarach's pommel, hundreds of miles away, the Heroes of the Temple, Executioners of Zinvellon, are strapping on their adventuring equipment.. The heroes teleport into the labortory, a cramped space that reeks with the stench of the charnel-house. The mage seems unsuprised to see them, and before they can cut him to ribbons (or feeblemind his Evil ass) he raises a wrinkled hand and says "I wish you had appeared in the next room over", and suddenly the party finds themselves standing in a crowded storage closet, filled with all manner of repulsive things. "Did you just hear what I thought I heard? Did that wizard wish us in here? Oh hell, no," Heydricus begins, but his short speech is made half in Dorakka, and half in Chendl, as Prisantha, thinking the same thing, teleports the trio back to safety. Time to call in the Big Guns. Prisantha makes a call on the Royal Academy of Magic, and arranges to inform one of the King's own Arch-mages of the trouble with Thrommel. The wizard seems, like Halrond, unsurprised by the news, and implies that young maglings should be more concerned with their better's time than Prisantha seems to have been. Okay . . . time to go over his head. Esril is contacted, and after hearing the whole sordid story, she contacts King Belvor himself and arranges for a secret meeting in the swordplay wing, her demense. The King is suprised, and angered, and vows that come Hell or Death on His horse, Thrommel will be returned to Chendl, and if he is dead, shall be raised forthwith! Satisfied, Belvor turns to summon his arch-wizards, but is stalled by Heydricus. "What of Thrommel's enemies, my lord? We do not know who they truly are. The jailing of Jespo Crim cannot be a coincidence." After all, if you want a prince dead, it follows that his personal wizard must be dealt with. Belvor ponders this weighty news, and asks Heydricus his opinion. Heydricus proposes the following plan: obtain Thrommel's corpse, and raise him in secret. Equip him, and teleport him to Heydricus in Tenh. Thrommel can then act upon his desire for adventure (under the watchful protection of the party), and do so far, far from his enemies in Chendl. In fact, if carefully executed, none of his foes shall even know that the Heir still lives. "Bravo", Belvor replies. "Bravo, Heydricus and Prisantha (and whatever your name is my dear), once again your clever wit outshines my own! You have a good head on your shoulders. Let's keep it there! Now, I shall sign a writ having Crim freed." "No sire," Heydricus interrupts with a glance at Elijah. The young ranger continues, "Sire, if Jespo is freed, it will serve notice to all those who oppose Thrommel that we are back from Tenh, and aware of their plotting. Jespo must remain in jail for the time being, and he must not learn about Thrommel's whereabouts. When we are sure the prince is safe, we can free his summoner." ----- Next: A horrible massacre, a hidden community, and an astonishing secret! [/QUOTE]
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