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Story Hour
The Liberation of Tenh (updated April 24)
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<blockquote data-quote="Barastrondo" data-source="post: 572399" data-attributes="member: 3820"><p>Maybe I'm just perverse, but I don't see spell-casting as one of those things that you can do and think about other things at the same time; spending an hour in spellcasting strikes me as a very different thing than an hour-long commute. If your mind starts to roll around anything other than the direct focus of casting the spell, then you're kind of deliberately failing your Concentration check, aren't you? </p><p></p><p>That's kind of beside the point, though; the half-orc appears <em>after</em> she's completed her scrying. There's no threat of violence until the half-orc shows up, and then it's a distracted thirty seconds, if that, and she's finally free to return to her work and that complicated mental puzzle that she swore she'd finish before lunch. If mages are like most people who do intellectual stuff for a living, I know the mindset well enough to say "yeah, that's plausible."</p><p></p><p>If I were running the game, I'd make a note of "mercenary non-good thing done" to myself, but I wouldn't call for an immediate alignment change based on that incident alone, unless the character was being played as someone who is regularly more cognizant than, say, Pris. </p><p></p><p>You can always get the player back in a further update. (cough)</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 572399, member: 3820"] Maybe I'm just perverse, but I don't see spell-casting as one of those things that you can do and think about other things at the same time; spending an hour in spellcasting strikes me as a very different thing than an hour-long commute. If your mind starts to roll around anything other than the direct focus of casting the spell, then you're kind of deliberately failing your Concentration check, aren't you? That's kind of beside the point, though; the half-orc appears [I]after[/I] she's completed her scrying. There's no threat of violence until the half-orc shows up, and then it's a distracted thirty seconds, if that, and she's finally free to return to her work and that complicated mental puzzle that she swore she'd finish before lunch. If mages are like most people who do intellectual stuff for a living, I know the mindset well enough to say "yeah, that's plausible." If I were running the game, I'd make a note of "mercenary non-good thing done" to myself, but I wouldn't call for an immediate alignment change based on that incident alone, unless the character was being played as someone who is regularly more cognizant than, say, Pris. You can always get the player back in a further update. (cough) [/QUOTE]
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