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Story Hour
The Liberation of Tenh (updated April 24)
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<blockquote data-quote="(contact)" data-source="post: 954737" data-attributes="member: 41"><p>Jespo is an adventuring NPC that recieves a full share of XPs. Regda, Dabus, Cmin, Thrommel, Spoiler and Spoiler are cohorts, and recieve a half-share of XP (but full share of treasure found).</p><p></p><p>However, by this point, Thrommel has been fired and is now just a lonely old NPC.</p><p></p><p>Tau *was* a PC, but his player dropped the game shortly after he started due to conflicting time commitments, so Tau became a non-adventuring NPC.</p><p></p><p>Jespo began the campaign out of the picture, because I didn't want the burden of running classed NPCs in my first 3e campaign. Later, I seized upon an idea to use Jespo as a Plot Hook, and he got Teh Shaft, winding up without any gear, peniless and in debtor's prison.</p><p></p><p>Recently, my players decided they wanted Jespo around for the final push against Iuz, so they nerfed my *second* Really Evil Sub-Plot featuring Jespo Crim getting in trouble off-stage, by summoning him and saying the magic words: "We need you."</p><p></p><p>They have actually been foiling my sub-plots left and right, but done so without really knowing what was building up against them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It's like a Laurel and Hardy episode where they keep creaming the burgular with the ladder, the door, the window, etc., even though they don't even know he's there.</p></blockquote><p></p>
[QUOTE="(contact), post: 954737, member: 41"] Jespo is an adventuring NPC that recieves a full share of XPs. Regda, Dabus, Cmin, Thrommel, Spoiler and Spoiler are cohorts, and recieve a half-share of XP (but full share of treasure found). However, by this point, Thrommel has been fired and is now just a lonely old NPC. Tau *was* a PC, but his player dropped the game shortly after he started due to conflicting time commitments, so Tau became a non-adventuring NPC. Jespo began the campaign out of the picture, because I didn't want the burden of running classed NPCs in my first 3e campaign. Later, I seized upon an idea to use Jespo as a Plot Hook, and he got Teh Shaft, winding up without any gear, peniless and in debtor's prison. Recently, my players decided they wanted Jespo around for the final push against Iuz, so they nerfed my *second* Really Evil Sub-Plot featuring Jespo Crim getting in trouble off-stage, by summoning him and saying the magic words: "We need you." They have actually been foiling my sub-plots left and right, but done so without really knowing what was building up against them. :D It's like a Laurel and Hardy episode where they keep creaming the burgular with the ladder, the door, the window, etc., even though they don't even know he's there. [/QUOTE]
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Story Hour
The Liberation of Tenh (updated April 24)
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