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The Library of Vecna
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<blockquote data-quote="humble minion" data-source="post: 5148430" data-attributes="member: 5948"><p>Simon etc, keep out! Or I'll set Quenge on you!</p><p></p><p></p><p></p><p></p><p></p><p></p><p>So, the player of the wizard PC in my current game has decided he wants to consult the greatest libraries in the multiverse to research various current goings-on. I provided a list for him - the Great Repository from Necromancer's City of Brass boxed set, something on a ninja island fortress, the extraplanar hideout of a Sepulchravian arcane uber-society, etc etc. But for completeness I threw in a line about the library of Vecna, which is arguably the best of the lot and which is accessible through a relatively simple and well-known ritual - at a price which is much less simple and well-known. I thought the mere idea of poking around in Vecna's stuff (let alone paying any price that Vecna would ask) would be enough to send any sane PC running, but the PC has decided Vecna's library is the ideal one for him to check out.</p><p></p><p>So, any ideas? What is in Vecna's library? What is the price/deal to be paid for consulting it? How do you get there? Is this even the real thing, or some sort of trap for the ambitious and gullible? How much information is in there, and how much of it is reliable? And how in general do I deal with this without a) either squishing the PC like a bug, or b) making Vecna out to be a pushover, since he's not really the focus of the campaign and I don't want to get too sidetracked?</p></blockquote><p></p>
[QUOTE="humble minion, post: 5148430, member: 5948"] Simon etc, keep out! Or I'll set Quenge on you! So, the player of the wizard PC in my current game has decided he wants to consult the greatest libraries in the multiverse to research various current goings-on. I provided a list for him - the Great Repository from Necromancer's City of Brass boxed set, something on a ninja island fortress, the extraplanar hideout of a Sepulchravian arcane uber-society, etc etc. But for completeness I threw in a line about the library of Vecna, which is arguably the best of the lot and which is accessible through a relatively simple and well-known ritual - at a price which is much less simple and well-known. I thought the mere idea of poking around in Vecna's stuff (let alone paying any price that Vecna would ask) would be enough to send any sane PC running, but the PC has decided Vecna's library is the ideal one for him to check out. So, any ideas? What is in Vecna's library? What is the price/deal to be paid for consulting it? How do you get there? Is this even the real thing, or some sort of trap for the ambitious and gullible? How much information is in there, and how much of it is reliable? And how in general do I deal with this without a) either squishing the PC like a bug, or b) making Vecna out to be a pushover, since he's not really the focus of the campaign and I don't want to get too sidetracked? [/QUOTE]
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