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The Lich-Queen's Beloved
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<blockquote data-quote="Guest 11456" data-source="post: 6576047"><p><strong>Broot Vegekin Barbarian</strong></p><p></p><p>[sblock=Race Sheet]Race: Vegekin</p><p>Type: Plant 10 rp</p><p>Size: Medium 0 rp</p><p>Base Speed: Normal 0 rp</p><p>Ability Score Modifiers: Specialized (+2 Str, +2 Con, -2 Cha) 1 rp</p><p>Languages: Standard 0 rp</p><p>Racial Traits:</p><p>Defense Racial Traits:</p><p>Natural Armor 2 rp</p><p>Improved Natural Armor 1 rp</p><p>Other Racial Traits:</p><p>Treespeech 2 rp[/sblock][sblock=Character Sheet]INFORMATION</p><p>Name: Broot</p><p>Player: Tailspinner</p><p>Race: Vegekin</p><p>Class: Barbarian (Invulnerable Rager)</p><p>Level: 18</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Sylvan, Giant, Terran</p><p>Deity: </p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 50</p><p>Height: 7'-0"</p><p>Weight: 220#</p><p>Hair Color: Brown</p><p>Eye Color: Black</p><p>Skin Color: Brown</p><p></p><p>[sblock=First Level Abilities]Str: 16 +3 (5 points, +2 racial)</p><p>Dex: 14 +2 (5 points)</p><p>Con: 16 +3 (5 points, +2 racial)</p><p>Int: 14 +2 (5 points)</p><p>Wis: 14 +2 (5 points)</p><p>Cha: 11 +0 (3 point, -2 racial)[/sblock]ABILITIES</p><p>Str: 26 +8 (5 points, +2 racial, +4 class levels, +6 belt)</p><p>Dex: 20 +5 (5 points, +6 belt)</p><p>Con: 22 +6 (5 points, +2 racial, +6 belt)</p><p>Int: 14 +2 (5 points)</p><p>Wis: 14 +2 (5 points)</p><p>Cha: 11 +0 (3 point, -2 racial)</p><p></p><p>RAGED ABILITIES</p><p>Str: 32 +11 (5 points, +2 racial, +4 class levels, +6 belt, +6 rage)</p><p>Con: 28 +9 (5 points, +2 racial, +6 belt, +6 rage)</p><p></p><p>COMBAT</p><p>HP: 285 [8d12(141), (+6)x18 Con, 18 feat, 18 FC]</p><p>AC: 32 [10 base, +5 Dex, +9 armor, +7 natural, +1 dodge]</p><p>AC Touch: 16 [10 base, +5 Dex, +1 dodge]</p><p>Flatfooted: 26 [10 base, +9 armor, +7 natural]</p><p>Init: +9 [5 Dex, +4 feat]</p><p>Fortitude: +22 [11 base, +6 Con, +5 cloak]</p><p>Reflex: +16 [6 base, +5 Dex, +5 cloak]</p><p>Will: +13 [6 base, +2 Wis, +5 cloak]</p><p>Speed: 40'</p><p>CMB: +26 [18 BAB, +8 Str]</p><p>CMD: 41 [10, +18 BAB, +8 Str, +5 Dex]</p><p>DR: 9/-</p><p></p><p>RAGED COMBAT</p><p>HP: 339 [8d12(141), (+6)x18 Con, 18 feat, 18 FC, 54 rage]</p><p>AC: 30 [10 base, +5 Dex, +9 armor, +7 natural, +1 dodge, -2 rage]</p><p>AC Touch: 14 [10 base, +5 Dex, +1 dodge, -2 rage]</p><p>Flatfooted: 24 [10 base, +9 armor, +7 natural, -2 rage]</p><p>Fortitude: +25 [11 base, +9 Con, +5 cloak]</p><p>Will: +16 [6 base, +2 Wis, +5 cloak, +3 rage]</p><p>Will vs Enchantmant: +20 [6 base, +2 Wis, +5 cloak, +7 rage]</p><p>CMB: +29 [18 BAB, +11 Str]</p><p>CMD: 44 [10, +18 BAB, +11 Str, +5 Dex]</p><p>DR: 12/-</p><p></p><p>WEAPONS</p><p>+5 Falchion of Speed: Attack: +32/+32/+27/+22/+17 [18 BAB, +8 Str, +5 magic, +1 WF], Damage: 2d4+17, Crit: 15, Type: S</p><p>+4 Returning Dagger: Attack +30/+25/+20/+15 [18 BAB, +8 Str, +4 magic], Damage: 1d4+12, Crit: 19, Type: P or S, Range: 10 ft</p><p>+3 Morningstar: Attack: +29/+24/+19/+14 [18 BAB, +8 Str, +3 magic], Damage: 1d8+11, Crit: 20, Type: B & P</p><p></p><p>RAGED WEAPONS</p><p>+5 Falchion of Speed: Attack: +35/+35/+30/+25/+20 [18 BAB, +11 Str, +5 magic, +1 WF], Damage: 2d4+21, Crit: 15, Type: S</p><p>+4 Returning Dagger: Attack +33/+28/+23/+18 [18 BAB, +11 Str, +4 magic], Damage: 1d4+15, Crit: 19, Type: P or S, Range: 10 ft</p><p>+3 Morningstar: Attack: +32/+27/+22/+17 [18 BAB, +11 Str, +3 magic], Damage: 1d8+14, Crit: 20, Type: B & P</p><p></p><p>ARMOR</p><p>+5 Mithral Shirt of Heavy Fortification: AC: +9, MDB +6, ACP: +0</p><p></p><p>RACIAL</p><p>Abilities: +2 Str, +2 Con, -2 Cha</p><p>Type: Plant</p><p>Low-light vision</p><p>Immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms)</p><p>Immune to paralysis, poison, polymorph, sleep effects and stunning</p><p>Does not need to sleep</p><p>Base Speed: 30'</p><p>Favored: Barbarian (HP)</p><p>Natural Armor +2</p><p>Treespeech: can converse with plants as if subject to a continual speak with plants spell</p><p></p><p>CLASS: Barbarian</p><p>Armor/Weapons: light armor, medium armor and shields (-tower) / all simple and martial</p><p>Fast Movement: +10'</p><p>Rage: 50 rounds/day; enter or end as a free action; -2 penalty to AC; cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.</p><p>Greater Rage: morale bonus to Str and Con are +6, morale bonus on her Will saves is +3</p><p>Indomitable Will: +4 bonus on Will saves to resist enchantment spells (stacks with other bonuses)</p><p>Tireless Rage: no longer becomes fatigued at the end of his rage</p><p>Damage Reduction 9/-</p><p>Extreme Endurance (hot)</p><p>Fire Resistance 5</p><p>Rage Powers:</p><p>Renewed Vigor (Ex): As a standard action, the barbarian heals 4d8+9 points of damage. This power can be used only once per day and only while raging.</p><p>Quick Reflexes (Ex): While raging, the barbarian can make one additional attack of opportunity per round.</p><p>Guarded Stance (Ex): The barbarian gains a +4 dodge bonus to her Armor Class against melee attacks for 9 rounds. Activating this ability is a move action that does not provoke an attack of opportunity.</p><p>Rolling Dodge (Ex): The barbarian gains a +4 dodge bonus to her Armor Class against ranged attacks for 9 rounds. Activating this ability is a move action that does not provoke an attack of opportunity.</p><p>Reckless Abandon (Ex): While raging, the barbarian can take a –5 penalty to AC to gain a +5 bonus on attack rolls.</p><p>Come and Get Me (Ex): While raging, as a free action the barbarian may leave himself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of his next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack.</p><p>Increased Damage Reduction (Ex): The barbarian’s damage reduction increases by 1/—. This increase is always active while the barbarian is raging.</p><p>Increased Damage Reduction (Ex): The barbarian’s damage reduction increases by 1/—. This increase is always active while the barbarian is raging.</p><p>Increased Damage Reduction (Ex): The barbarian’s damage reduction increases by 1/—. This increase is always active while the barbarian is raging.</p><p></p><p>FEATS</p><p>Blind-Fight — Reroll miss chances for concealment</p><p>Combat Reflexes — Make up to 6 attacks of opportunity per round (7 while raged)</p><p>Dodge - +1 dodge bonus to AC</p><p>Extra Rage Rage - Use rage for 6 additional rounds per day</p><p>Improved Critical (falchion) - Double the threat range of one weapon</p><p>Improved Initiative — +4 bonus on initiative checks</p><p>Power Attack - can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to gain a +10 (or +15 2-H) bonus on all melee damage rolls</p><p>Toughness — +1 per Hit Die</p><p>Weapon Focus (falchion) - +1 bonus on attack rolls with one weapon</p><p></p><p>SKILLS 6x18 [4 base, +2 Int]</p><p>Acrobatics +26 (18 ranks, +5 Dex, +3 CS)</p><p>Climb +29 (18 ranks, +8 Str, +3 CS)</p><p>Knowledge +23 (nature) (18 ranks, +2 Int, +3 CS)</p><p>Perception +23 (18 ranks, +2 Wis, +3 CS)</p><p>Survival +23 (18 ranks, +2 Wis, +3 CS)</p><p>Swim +29 (18 ranks, +8 Str, +3 CS)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 306#</p><p>Medium: 613#</p><p>Heavy: 920#</p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>+5 Mithral Shirt of Heavy Fortification (101,100gp, 10#, worn)</p><p>+5 Falchion of Speed* (128,375gp, 8#, belt)</p><p>+4 Returning Dagger (50,302gp, 1#, belt)</p><p>+3 Morningstar+ (18,308gp, 6#, belt)</p><p>Belt of Physical Perfection +6 (144,000gp, 1#, worn)</p><p>Cloak of Resistance +5 (25,000gp, 1#, worn)</p><p>Amulet of Natural Armor +5 (50,000gp, 0#, worn)</p><p>Goggles of Night (12,000gp, 0#, worn)</p><p>Total (529,085gp, 27#, light)</p><p></p><p>* Sheds light equivalent to a light spell while drawn</p><p>+ Looks like it is made of sea coral</p><p></p><p>FINANCES: 915gp</p><p></p><p>Appearance: Tall and slender with bark-like skin. Generally seems emotionless and keeps to himself. Becomes alive in battle.</p><p></p><p>Background: TBD[/sblock]</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 6576047"] [b]Broot Vegekin Barbarian[/b] [sblock=Race Sheet]Race: Vegekin Type: Plant 10 rp Size: Medium 0 rp Base Speed: Normal 0 rp Ability Score Modifiers: Specialized (+2 Str, +2 Con, -2 Cha) 1 rp Languages: Standard 0 rp Racial Traits: Defense Racial Traits: Natural Armor 2 rp Improved Natural Armor 1 rp Other Racial Traits: Treespeech 2 rp[/sblock][sblock=Character Sheet]INFORMATION Name: Broot Player: Tailspinner Race: Vegekin Class: Barbarian (Invulnerable Rager) Level: 18 Alignment: Chaotic Good Languages: Common, Sylvan, Giant, Terran Deity: Size: Medium Gender: Male Age: 50 Height: 7'-0" Weight: 220# Hair Color: Brown Eye Color: Black Skin Color: Brown [sblock=First Level Abilities]Str: 16 +3 (5 points, +2 racial) Dex: 14 +2 (5 points) Con: 16 +3 (5 points, +2 racial) Int: 14 +2 (5 points) Wis: 14 +2 (5 points) Cha: 11 +0 (3 point, -2 racial)[/sblock]ABILITIES Str: 26 +8 (5 points, +2 racial, +4 class levels, +6 belt) Dex: 20 +5 (5 points, +6 belt) Con: 22 +6 (5 points, +2 racial, +6 belt) Int: 14 +2 (5 points) Wis: 14 +2 (5 points) Cha: 11 +0 (3 point, -2 racial) RAGED ABILITIES Str: 32 +11 (5 points, +2 racial, +4 class levels, +6 belt, +6 rage) Con: 28 +9 (5 points, +2 racial, +6 belt, +6 rage) COMBAT HP: 285 [8d12(141), (+6)x18 Con, 18 feat, 18 FC] AC: 32 [10 base, +5 Dex, +9 armor, +7 natural, +1 dodge] AC Touch: 16 [10 base, +5 Dex, +1 dodge] Flatfooted: 26 [10 base, +9 armor, +7 natural] Init: +9 [5 Dex, +4 feat] Fortitude: +22 [11 base, +6 Con, +5 cloak] Reflex: +16 [6 base, +5 Dex, +5 cloak] Will: +13 [6 base, +2 Wis, +5 cloak] Speed: 40' CMB: +26 [18 BAB, +8 Str] CMD: 41 [10, +18 BAB, +8 Str, +5 Dex] DR: 9/- RAGED COMBAT HP: 339 [8d12(141), (+6)x18 Con, 18 feat, 18 FC, 54 rage] AC: 30 [10 base, +5 Dex, +9 armor, +7 natural, +1 dodge, -2 rage] AC Touch: 14 [10 base, +5 Dex, +1 dodge, -2 rage] Flatfooted: 24 [10 base, +9 armor, +7 natural, -2 rage] Fortitude: +25 [11 base, +9 Con, +5 cloak] Will: +16 [6 base, +2 Wis, +5 cloak, +3 rage] Will vs Enchantmant: +20 [6 base, +2 Wis, +5 cloak, +7 rage] CMB: +29 [18 BAB, +11 Str] CMD: 44 [10, +18 BAB, +11 Str, +5 Dex] DR: 12/- WEAPONS +5 Falchion of Speed: Attack: +32/+32/+27/+22/+17 [18 BAB, +8 Str, +5 magic, +1 WF], Damage: 2d4+17, Crit: 15, Type: S +4 Returning Dagger: Attack +30/+25/+20/+15 [18 BAB, +8 Str, +4 magic], Damage: 1d4+12, Crit: 19, Type: P or S, Range: 10 ft +3 Morningstar: Attack: +29/+24/+19/+14 [18 BAB, +8 Str, +3 magic], Damage: 1d8+11, Crit: 20, Type: B & P RAGED WEAPONS +5 Falchion of Speed: Attack: +35/+35/+30/+25/+20 [18 BAB, +11 Str, +5 magic, +1 WF], Damage: 2d4+21, Crit: 15, Type: S +4 Returning Dagger: Attack +33/+28/+23/+18 [18 BAB, +11 Str, +4 magic], Damage: 1d4+15, Crit: 19, Type: P or S, Range: 10 ft +3 Morningstar: Attack: +32/+27/+22/+17 [18 BAB, +11 Str, +3 magic], Damage: 1d8+14, Crit: 20, Type: B & P ARMOR +5 Mithral Shirt of Heavy Fortification: AC: +9, MDB +6, ACP: +0 RACIAL Abilities: +2 Str, +2 Con, -2 Cha Type: Plant Low-light vision Immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms) Immune to paralysis, poison, polymorph, sleep effects and stunning Does not need to sleep Base Speed: 30' Favored: Barbarian (HP) Natural Armor +2 Treespeech: can converse with plants as if subject to a continual speak with plants spell CLASS: Barbarian Armor/Weapons: light armor, medium armor and shields (-tower) / all simple and martial Fast Movement: +10' Rage: 50 rounds/day; enter or end as a free action; -2 penalty to AC; cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Greater Rage: morale bonus to Str and Con are +6, morale bonus on her Will saves is +3 Indomitable Will: +4 bonus on Will saves to resist enchantment spells (stacks with other bonuses) Tireless Rage: no longer becomes fatigued at the end of his rage Damage Reduction 9/- Extreme Endurance (hot) Fire Resistance 5 Rage Powers: Renewed Vigor (Ex): As a standard action, the barbarian heals 4d8+9 points of damage. This power can be used only once per day and only while raging. Quick Reflexes (Ex): While raging, the barbarian can make one additional attack of opportunity per round. Guarded Stance (Ex): The barbarian gains a +4 dodge bonus to her Armor Class against melee attacks for 9 rounds. Activating this ability is a move action that does not provoke an attack of opportunity. Rolling Dodge (Ex): The barbarian gains a +4 dodge bonus to her Armor Class against ranged attacks for 9 rounds. Activating this ability is a move action that does not provoke an attack of opportunity. Reckless Abandon (Ex): While raging, the barbarian can take a –5 penalty to AC to gain a +5 bonus on attack rolls. Come and Get Me (Ex): While raging, as a free action the barbarian may leave himself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of his next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack. Increased Damage Reduction (Ex): The barbarian’s damage reduction increases by 1/—. This increase is always active while the barbarian is raging. Increased Damage Reduction (Ex): The barbarian’s damage reduction increases by 1/—. This increase is always active while the barbarian is raging. Increased Damage Reduction (Ex): The barbarian’s damage reduction increases by 1/—. This increase is always active while the barbarian is raging. FEATS Blind-Fight — Reroll miss chances for concealment Combat Reflexes — Make up to 6 attacks of opportunity per round (7 while raged) Dodge - +1 dodge bonus to AC Extra Rage Rage - Use rage for 6 additional rounds per day Improved Critical (falchion) - Double the threat range of one weapon Improved Initiative — +4 bonus on initiative checks Power Attack - can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to gain a +10 (or +15 2-H) bonus on all melee damage rolls Toughness — +1 per Hit Die Weapon Focus (falchion) - +1 bonus on attack rolls with one weapon SKILLS 6x18 [4 base, +2 Int] Acrobatics +26 (18 ranks, +5 Dex, +3 CS) Climb +29 (18 ranks, +8 Str, +3 CS) Knowledge +23 (nature) (18 ranks, +2 Int, +3 CS) Perception +23 (18 ranks, +2 Wis, +3 CS) Survival +23 (18 ranks, +2 Wis, +3 CS) Swim +29 (18 ranks, +8 Str, +3 CS) CARRYING CAPACITY Light: 306# Medium: 613# Heavy: 920# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) +5 Mithral Shirt of Heavy Fortification (101,100gp, 10#, worn) +5 Falchion of Speed* (128,375gp, 8#, belt) +4 Returning Dagger (50,302gp, 1#, belt) +3 Morningstar+ (18,308gp, 6#, belt) Belt of Physical Perfection +6 (144,000gp, 1#, worn) Cloak of Resistance +5 (25,000gp, 1#, worn) Amulet of Natural Armor +5 (50,000gp, 0#, worn) Goggles of Night (12,000gp, 0#, worn) Total (529,085gp, 27#, light) * Sheds light equivalent to a light spell while drawn + Looks like it is made of sea coral FINANCES: 915gp Appearance: Tall and slender with bark-like skin. Generally seems emotionless and keeps to himself. Becomes alive in battle. Background: TBD[/sblock] [/QUOTE]
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