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The Light of Civilization - A 5e Renaissance Story [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 6915744" data-attributes="member: 4936"><p>Rough draft, but I'm fairly happy with it... Specifics of background (noble family and so on) pending. One question about Made of Magic. It says I get 2 sorcery points, which I assume means at level 1. It then says I get 2 sorcery points on any level I would normally get 1. Now, that generally means every level...EXCEPT at level 2 I normally get 2 sorcery points.</p><p></p><p>So does that mean I get 2 at level 1, 2 at level 2, and 2 at level 3? Or does the 'extra point per level' rule extend to level 2 even though I'm getting 2 at that level, not 1?</p><p></p><p>I'm assuming it does not, hence 6 points currently. If it does, I'd have 7.</p><p></p><p><strong><span style="font-size: 12px">Arcata</span></strong></p><p><em>Neutral Human Sorceror 3</em></p><p></p><p><strong>Str </strong>8</p><p><strong>Dex </strong>16</p><p><strong>Con </strong>13</p><p><strong>Int </strong>10</p><p><strong>Wis </strong>12</p><p><strong>Cha </strong>16</p><p></p><p><strong>HP </strong>17</p><p><strong>AC </strong>13</p><p><strong>Prof Bonus</strong> +2</p><p><strong>Init </strong>+3</p><p></p><p><strong>Race </strong></p><p>Variant Human</p><p>+1 Dex, +1 Cha</p><p>Size: Medium</p><p>Bonus Feat</p><p>Bonus skill prof</p><p></p><p><strong>Class </strong></p><p>Sorceror</p><p>Spellcasting</p><p>Font of Magic</p><p>- Sorcery Points: 6</p><p>Metamagic</p><p>- Twin Spell</p><p>- Subtle Spell</p><p>Sorcerous Origin: Arcane</p><p>- Made of Magic (ignore costless material components, gain 2 sorc pts at 1st level, gain 2 sorc pts when normally gain 1)</p><p>- - Use Sorc pts to cast spells not known from sorc list; as buying slot but still spending slot.</p><p></p><p><strong>Proficiencies</strong></p><p>Armor: None</p><p>Weapons: Daggers, Darts, Slings, Staves, Light Crossbows</p><p>Tools: NOne</p><p>Saves: Con, Cha, Dex</p><p></p><p><strong>Background</strong></p><p>Noble</p><p>- Skills: History, Persuasion (already had)</p><p>- Tool Prof: Gaming set</p><p>- Languages: Any one</p><p>- Position of Privilege</p><p>Personality Trait:</p><p></p><p>Ideal: Noble Obligation; It is my duty to protect and care for those beneath me.</p><p></p><p>Bond: I must restore my family to its former glory.</p><p></p><p>Flaw: The strange power I have been afflicted with may be the key to saving my family...or it may destroy it forever.</p><p></p><p><strong>Skills</strong></p><p>Deception +5</p><p>History +2</p><p>Insight +3</p><p>Persuasion +5</p><p>Stealth +5</p><p></p><p><strong>Languages</strong></p><p>Common, Elvish, Halfling</p><p></p><p><strong>Feats</strong></p><p>Resilient: Dexterity</p><p></p><p><strong>Spellcasting </strong>(Save DC 13)</p><p>Slots 1 - 4, 2 - 2</p><p>Cantrips</p><p>- Fire Bolt</p><p>- Shocking Grasp</p><p>- Light</p><p>- Mage Hand</p><p></p><p>Known (4)</p><p>1 - Magic Missile, Shield, Thunderwave</p><p>2 - Misty Step</p><p></p><p><strong>Equipment</strong></p><p>Cash: 25</p><p></p><p><strong>Weapons</strong></p><p>Light Crossbow, +5, 1d8+3</p><p>- 20 bolts</p><p>Dagger (x2), +5 atk, 1d4+3 piercing</p><p></p><p><strong>Armor </strong></p><p>None</p><p></p><p><strong>Gear</strong></p><p>Explorer pack</p><p>Fine Clothes</p><p>Signet Ring</p><p>Scroll of pedigree</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6915744, member: 4936"] Rough draft, but I'm fairly happy with it... Specifics of background (noble family and so on) pending. One question about Made of Magic. It says I get 2 sorcery points, which I assume means at level 1. It then says I get 2 sorcery points on any level I would normally get 1. Now, that generally means every level...EXCEPT at level 2 I normally get 2 sorcery points. So does that mean I get 2 at level 1, 2 at level 2, and 2 at level 3? Or does the 'extra point per level' rule extend to level 2 even though I'm getting 2 at that level, not 1? I'm assuming it does not, hence 6 points currently. If it does, I'd have 7. [B][SIZE=3]Arcata[/SIZE][/B] [I]Neutral Human Sorceror 3[/I] [B]Str [/B]8 [B]Dex [/B]16 [B]Con [/B]13 [B]Int [/B]10 [B]Wis [/B]12 [B]Cha [/B]16 [B]HP [/B]17 [B]AC [/B]13 [B]Prof Bonus[/B] +2 [B]Init [/B]+3 [B]Race [/B] Variant Human +1 Dex, +1 Cha Size: Medium Bonus Feat Bonus skill prof [B]Class [/B] Sorceror Spellcasting Font of Magic - Sorcery Points: 6 Metamagic - Twin Spell - Subtle Spell Sorcerous Origin: Arcane - Made of Magic (ignore costless material components, gain 2 sorc pts at 1st level, gain 2 sorc pts when normally gain 1) - - Use Sorc pts to cast spells not known from sorc list; as buying slot but still spending slot. [B]Proficiencies[/B] Armor: None Weapons: Daggers, Darts, Slings, Staves, Light Crossbows Tools: NOne Saves: Con, Cha, Dex [b]Background[/b] Noble - Skills: History, Persuasion (already had) - Tool Prof: Gaming set - Languages: Any one - Position of Privilege Personality Trait: Ideal: Noble Obligation; It is my duty to protect and care for those beneath me. Bond: I must restore my family to its former glory. Flaw: The strange power I have been afflicted with may be the key to saving my family...or it may destroy it forever. [B]Skills[/B] Deception +5 History +2 Insight +3 Persuasion +5 Stealth +5 [b]Languages[/b] Common, Elvish, Halfling [b]Feats[/b] Resilient: Dexterity [B]Spellcasting [/B](Save DC 13) Slots 1 - 4, 2 - 2 Cantrips - Fire Bolt - Shocking Grasp - Light - Mage Hand Known (4) 1 - Magic Missile, Shield, Thunderwave 2 - Misty Step [B]Equipment[/B] Cash: 25 [B]Weapons[/B] Light Crossbow, +5, 1d8+3 - 20 bolts Dagger (x2), +5 atk, 1d4+3 piercing [B]Armor [/B] None [B]Gear[/B] Explorer pack Fine Clothes Signet Ring Scroll of pedigree [/QUOTE]
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The Light of Civilization - A 5e Renaissance Story [OOC]
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