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The Light of Civilization - A 5e Renaissance Story [OOC]
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<blockquote data-quote="Jago" data-source="post: 6945833" data-attributes="member: 6855130"><p>That is actually a pretty great idea! It helps explain a lot of the setting and really hammers home the idea that Mages ... should probably not be trusted. </p><p></p><p>I mean, if a blacksmith screws up, you get a bad sword. If a carpenter screws up, yeah, maybe a house falls down. But mages screwed up and it cost civilization <em>most of its collected knowledge</em>. It would really hasten the idea of "Maybe we need to learn this stuff for ourselves, and make it as widespread as possible so <em>that can't happen again</em>."</p><p></p><p>Hence why the Church wants this stuff regulated, because they preach and prize <em>knowledge</em> above all things, and the Guilds are the same way: you have some of the first generations that can actually decide "I am going to Study X and become successful at it," and they <em>can</em>.</p><p></p><p></p><p></p><p>So essentially, the Renaissance Rebirth here isn't the result of careful, slow progress to this point, but almost a mad dash to try and hastily relearn and replicate what seemed commonplace before. Alchemists experiment on how to cure the body, how to raise a corpse. Chemists wonder what minerals and compounds can recreate the fury of arcane fire, or be as solid as a Wall of Force. You have the Church and Guilds step in to try and regulate it to a degree to stop someone from doing something extraordinarily dangerous (again), but that spirit of "SCIENCE!" stayed with the lands, because it was really the only thing that helped keep them on their feet in the wake of The Harrowing.</p></blockquote><p></p>
[QUOTE="Jago, post: 6945833, member: 6855130"] That is actually a pretty great idea! It helps explain a lot of the setting and really hammers home the idea that Mages ... should probably not be trusted. I mean, if a blacksmith screws up, you get a bad sword. If a carpenter screws up, yeah, maybe a house falls down. But mages screwed up and it cost civilization [I]most of its collected knowledge[/I]. It would really hasten the idea of "Maybe we need to learn this stuff for ourselves, and make it as widespread as possible so [I]that can't happen again[/I]." Hence why the Church wants this stuff regulated, because they preach and prize [I]knowledge[/I] above all things, and the Guilds are the same way: you have some of the first generations that can actually decide "I am going to Study X and become successful at it," and they [I]can[/I]. So essentially, the Renaissance Rebirth here isn't the result of careful, slow progress to this point, but almost a mad dash to try and hastily relearn and replicate what seemed commonplace before. Alchemists experiment on how to cure the body, how to raise a corpse. Chemists wonder what minerals and compounds can recreate the fury of arcane fire, or be as solid as a Wall of Force. You have the Church and Guilds step in to try and regulate it to a degree to stop someone from doing something extraordinarily dangerous (again), but that spirit of "SCIENCE!" stayed with the lands, because it was really the only thing that helped keep them on their feet in the wake of The Harrowing. [/QUOTE]
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The Light of Civilization - A 5e Renaissance Story [OOC]
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