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The Limit, The Floor, or the Average?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8286912" data-attributes="member: 6704184"><p>Huh. I guess I just can’t really grok the perspective of folks who play RAW. Nothing wrong with it, it just...I guess it’s...alien, is a dumb word for it, but I can’t think of a better one. </p><p> </p><p>But I’m also not sure I understand your actual approach and it’s difference to my own, after reading this. If a character is trying to sprint full speed to reach a macguffin before it explodes, and other characters are in combat, so rounds are relevant because seconds and timing count, would you let them roll Athletics to run faster than their speed?</p><p></p><p>Different philosophy then, for sure. IMO, the rules aren’t important at all (I don’t actually recognize them <em>as rules</em>, we just use the term either in the same way that we use Laws when talking about Internet forum behavior, or how one might use rules when discussing the mechanics of any complex system. They don’t govern play, the just facilitate it.) On top of that, I view reality as a useful font of inspiration, and IME nearly every player (about 8 or 9 in 10 IME) finds it unsatisfying off they figure out that their PC are being limited beyond what real people are limited to. If they ask to do some parkour, drawing direct inspiration from videos they’ve watched of freerunners, and I say they can’t even roll to try, they pretty inescapably feel like their acrobat is less acrobatic than amateur acrobatic Assassin’s Creed cosplayers on YouTube.</p><p></p><p>Reality is a great place to find inspiration for the kinds of things one might do, but IMO a terrible source of limits for fantasy games. </p><p></p><p>How fast you can run 100 meters is best determined by how many miles you can walk in a day!? How!?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8286912, member: 6704184"] Huh. I guess I just can’t really grok the perspective of folks who play RAW. Nothing wrong with it, it just...I guess it’s...alien, is a dumb word for it, but I can’t think of a better one. But I’m also not sure I understand your actual approach and it’s difference to my own, after reading this. If a character is trying to sprint full speed to reach a macguffin before it explodes, and other characters are in combat, so rounds are relevant because seconds and timing count, would you let them roll Athletics to run faster than their speed? Different philosophy then, for sure. IMO, the rules aren’t important at all (I don’t actually recognize them [I]as rules[/I], we just use the term either in the same way that we use Laws when talking about Internet forum behavior, or how one might use rules when discussing the mechanics of any complex system. They don’t govern play, the just facilitate it.) On top of that, I view reality as a useful font of inspiration, and IME nearly every player (about 8 or 9 in 10 IME) finds it unsatisfying off they figure out that their PC are being limited beyond what real people are limited to. If they ask to do some parkour, drawing direct inspiration from videos they’ve watched of freerunners, and I say they can’t even roll to try, they pretty inescapably feel like their acrobat is less acrobatic than amateur acrobatic Assassin’s Creed cosplayers on YouTube. Reality is a great place to find inspiration for the kinds of things one might do, but IMO a terrible source of limits for fantasy games. How fast you can run 100 meters is best determined by how many miles you can walk in a day!? How!? [/QUOTE]
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