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The Limit, The Floor, or the Average?
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<blockquote data-quote="Oofta" data-source="post: 8287191" data-attributes="member: 6801845"><p>Another aspect of this: what happens on failure? Does it matter how much they fail?</p><p></p><p>Assume for a moment that Bob wants to pick up unconscious Sam and carry him out of harms way. Unfortunately Bob is already close enough to their max carry capacity that picking up Sam would exceed their max carry capacity. They need to go more than 5 ft so dragging isn't going to work. </p><p></p><p>Another possibility is jumping a gap - let's say the PC has a 16 strength but the gap is 20 feet.</p><p></p><p>So how do you set the DC? What happens if they fail? Does it matter how much they fail by? For me, it depends on how much they're trying to exceed the default maximum. Over a few pounds? Jumping an extra few feet? That's a DC 5-10. Someone with a high athletics score can probably do it automatically, others are going to be taking a risk. Longer gaps? Go up from there.</p><p></p><p>Then what about failing? In general if you fail by more than 10, you fail and probably take damage or similar penalty. You tried to lift something too heavy and pulled a muscle Fail by more than 5? You sort of succeed. You get halfway carrying that heavy load before collapsing or leap far enough to grab the ledge on the other side but must pull yourself up.</p><p></p><p>Anyway, that's how I handle it. Rewards people for investing in skills while still adding the option to attempt to push beyond what they can normally accomplish.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8287191, member: 6801845"] Another aspect of this: what happens on failure? Does it matter how much they fail? Assume for a moment that Bob wants to pick up unconscious Sam and carry him out of harms way. Unfortunately Bob is already close enough to their max carry capacity that picking up Sam would exceed their max carry capacity. They need to go more than 5 ft so dragging isn't going to work. Another possibility is jumping a gap - let's say the PC has a 16 strength but the gap is 20 feet. So how do you set the DC? What happens if they fail? Does it matter how much they fail by? For me, it depends on how much they're trying to exceed the default maximum. Over a few pounds? Jumping an extra few feet? That's a DC 5-10. Someone with a high athletics score can probably do it automatically, others are going to be taking a risk. Longer gaps? Go up from there. Then what about failing? In general if you fail by more than 10, you fail and probably take damage or similar penalty. You tried to lift something too heavy and pulled a muscle Fail by more than 5? You sort of succeed. You get halfway carrying that heavy load before collapsing or leap far enough to grab the ledge on the other side but must pull yourself up. Anyway, that's how I handle it. Rewards people for investing in skills while still adding the option to attempt to push beyond what they can normally accomplish. [/QUOTE]
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