Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The limiting drawback of character customization
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 7846266" data-attributes="member: 72555"><p>You can make D&D game with "specialization" that doesn't fall into this trap.</p><p></p><p>1. Presume competence. Your stats and other "immutables" should have a limited effect on how good you are at your class.</p><p>2. For fighting classes, your level determines how "complex" a fighting style you can have.</p><p>3. For mage classes, your level determines how "complex" a spell you can cast.</p><p>4. Changing your spells or changing your fighting style takes about as much work. Downtime/practice can be measured in common units.</p><p></p><p>Under such a system, you can be specialized to use (say) polearms, but if you run into an awesome greatsword you can spend, say, a week setting up a greatsword style.</p><p></p><p>Similarly, a wizard can have a build specialized around fire spells, but can spend a week changing their load out to be cold magic based.</p><p></p><p>This is still customization, because two different fighters can be quite different <em>in play</em>. You can have your sword-and-board and polearm fighter who play very differently; except, given a week+ downtime, they could swap their styles (instead of having to reroll).</p><p></p><p>Now not all wizards will know all spells, and not all fighters will know all combat techniques. Picking up new spells and techniques would be part of adventuring. And just like how wizards don't have every spell prepared, fighters won't have every technique incorporated into a style.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7846266, member: 72555"] You can make D&D game with "specialization" that doesn't fall into this trap. 1. Presume competence. Your stats and other "immutables" should have a limited effect on how good you are at your class. 2. For fighting classes, your level determines how "complex" a fighting style you can have. 3. For mage classes, your level determines how "complex" a spell you can cast. 4. Changing your spells or changing your fighting style takes about as much work. Downtime/practice can be measured in common units. Under such a system, you can be specialized to use (say) polearms, but if you run into an awesome greatsword you can spend, say, a week setting up a greatsword style. Similarly, a wizard can have a build specialized around fire spells, but can spend a week changing their load out to be cold magic based. This is still customization, because two different fighters can be quite different [I]in play[/I]. You can have your sword-and-board and polearm fighter who play very differently; except, given a week+ downtime, they could swap their styles (instead of having to reroll). Now not all wizards will know all spells, and not all fighters will know all combat techniques. Picking up new spells and techniques would be part of adventuring. And just like how wizards don't have every spell prepared, fighters won't have every technique incorporated into a style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The limiting drawback of character customization
Top