Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The limiting drawback of character customization
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 7846354" data-attributes="member: 6677017"><p>I keep the items as is, and that includes randomly rolling things </p><p></p><p>5e is great in this, because there is very little specialization beyond one-handed, two-handed, or finesse. Unless you are actually going with Crossbow Expert (poor you), you shouldn't have a problem.</p><p></p><p>I think it adds a lot to the experience to have characters pick up and use what they find. In our current campaign we have a bard who has been taking advantage of this to add ongoing development to his character concept--letting the items he finds define part of while he becomes.</p><p></p><p>We don't have anyone who uses a shield, yet we've found 2 already. One if them had a property that keeps you cool in hot weather, so a character who wields a longsword and keeps a hand open for spellcasting had been narratively carrying it around on the Isle of Dread to stay cool. If he really thought the AC would be worth the "drop and grab" spellcasting that might leave him disarmed at the wrong moment, he could use it in a fight, but that hasn't been something compelling yet. </p><p></p><p>It will likely be disappointing if we come across a nice set of heavy armor (no one is proficient). And if we find a maul or something, it will likely be the longsword guy using it.</p><p></p><p>When it comes to character options, I don't think one should have to sacrifice theme for effectiveness...but once the game has started, I think 5e does a good enough job of balancing that choosing how important being "a sword guy" rather than "the guy with the dwarven thrower" until you find a better sword is to you is a feature.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7846354, member: 6677017"] I keep the items as is, and that includes randomly rolling things 5e is great in this, because there is very little specialization beyond one-handed, two-handed, or finesse. Unless you are actually going with Crossbow Expert (poor you), you shouldn't have a problem. I think it adds a lot to the experience to have characters pick up and use what they find. In our current campaign we have a bard who has been taking advantage of this to add ongoing development to his character concept--letting the items he finds define part of while he becomes. We don't have anyone who uses a shield, yet we've found 2 already. One if them had a property that keeps you cool in hot weather, so a character who wields a longsword and keeps a hand open for spellcasting had been narratively carrying it around on the Isle of Dread to stay cool. If he really thought the AC would be worth the "drop and grab" spellcasting that might leave him disarmed at the wrong moment, he could use it in a fight, but that hasn't been something compelling yet. It will likely be disappointing if we come across a nice set of heavy armor (no one is proficient). And if we find a maul or something, it will likely be the longsword guy using it. When it comes to character options, I don't think one should have to sacrifice theme for effectiveness...but once the game has started, I think 5e does a good enough job of balancing that choosing how important being "a sword guy" rather than "the guy with the dwarven thrower" until you find a better sword is to you is a feature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The limiting drawback of character customization
Top