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General Tabletop Discussion
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The limiting drawback of character customization
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<blockquote data-quote="MoonSong" data-source="post: 7848464" data-attributes="member: 6689464"><p>Let me explain myself. </p><p></p><p>I used Holy Avenger as proxy for "Cool rare weapon not everybody can use and is worth customizing the character to." And I said it was ok, given the circumstances I would gladly customize my character to the loot in a case like that. </p><p></p><p>On the other hand, imagine I have a character that is defined as a glaive user from day 1. It is part of my character's story and a very important part of the identity. I likely went out of the way to gain proficiency with it. I also likely multiclassed or something in order to get the combat style that goes with it. Then we reach a level in which we need to start having magic weapons or in which every standard weapon user already has two attacks and I need a magic version of my weapon to keep contributing. Regardless, tons of magic daggers start showing up in treasure, but no magic glaive ever shows up. (This might sound contribbed, but remember, I hate pew-pew and find blasting extremely boring). At this point I need a magic glaive to at least keep contributing somewhat, that, or throw away an important part of my character and start dualwielding daggers in order to keep up. </p><p></p><p>Changing my character concept for a holy avenger? likely and very fun. Doing the same out of desperation for a pair of +1 daggers? There's no fun in it.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7848464, member: 6689464"] Let me explain myself. I used Holy Avenger as proxy for "Cool rare weapon not everybody can use and is worth customizing the character to." And I said it was ok, given the circumstances I would gladly customize my character to the loot in a case like that. On the other hand, imagine I have a character that is defined as a glaive user from day 1. It is part of my character's story and a very important part of the identity. I likely went out of the way to gain proficiency with it. I also likely multiclassed or something in order to get the combat style that goes with it. Then we reach a level in which we need to start having magic weapons or in which every standard weapon user already has two attacks and I need a magic version of my weapon to keep contributing. Regardless, tons of magic daggers start showing up in treasure, but no magic glaive ever shows up. (This might sound contribbed, but remember, I hate pew-pew and find blasting extremely boring). At this point I need a magic glaive to at least keep contributing somewhat, that, or throw away an important part of my character and start dualwielding daggers in order to keep up. Changing my character concept for a holy avenger? likely and very fun. Doing the same out of desperation for a pair of +1 daggers? There's no fun in it. [/QUOTE]
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The limiting drawback of character customization
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